Stellaris

Stellaris

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All That Is GRIMDARK (3.14.☠) legacy
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30.026 MB
26 Sep, 2023 @ 8:21am
22 Feb @ 5:13pm
107 Change Notes ( view )
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All That Is GRIMDARK (3.14.☠) legacy

In 2 collections by FirePrince
FirePrince's ADT Recommendations (3.14)
53 items
FirerPrince Stellaris 3.14
46 items
Description
⚠️ This Mod does NOT work for the Current (4.0 'Phoenix') Version! ⚠️


This is an approved update and continuation in honor of AlphaAsh’s great All That Is GRIMDARK, bringing it to version 3.14.* of the game. Credit goes to him and all the WH40K creators.

Bringing a galaxy’s worth of WH40K-themed content to Stellaris…
This mod combines God Ruler and all four volumes of GRIMDARK, providing an extensive set of origins and predefined empires, as well as bespoke content for them.



'Similarities' of all the major factions from Games Workshop’s Warhammer 40K are included.



PLAY ADVICE
Edit each GRIMDARK predefined empire in order to create a clone of it (or you can just copy 'aagrim_prescripted_countries.txt' file at once to your game data path[stellaris.paradoxwikis.com]). Force spawn each of those, pick one to play, set number of opposing AI empires to 12, enjoy.

If vanilla predefined empires are spawning, grab a mod that removes them (e.g. Remove Paradox Empires).

COMPATIBILITY
NOTE ALL REQUIRED ITEMS are only strong RECOMMENDATIONS (aka soft required).

FILES PARTIAL OVERRIDDEN:
./buildings/00_capital_buildings.txt ./districts/00_urban_districts.txt ./districts/01_arcology_districts.txt ./districts/02_rural_districts.txt ./pop_categories/02_other_categories.txt ./pop_faction_types/00_traditionalist.txt (full - Machine God) ./scripted_effects/01_start_of_game_effects.txt ./species_rights/00_citizenship_types.txt ./species_rights/03_slavery_types.txt ./terraform/02_special_terraform_links.txt interface/frontend.gui (full - minor)
Note that the mod was originally designed to be played without other mods. Still, the latest version tries to be much more compatibility friendly.

LOAD ORDER
Anywhere. But if you hit compatibility issues, try moving it to the bottom.

RECOMMENDATIONS
Warhammer 40k Collection (Discussion)
Warhammer 30/40k factions with Compat. Patch
The Best Warhammer 40K Mods for Stellaris[www.fandomspot.com]
40k Planet Specialization
Shroud Rising Patch
Invasion!
Rise and Fall
• Warhammer Mechanicus Music
• Warhammer 40,000: Dawn of War 2 OST
• UI Imperial
• Imperium of Man Loadingscreens

LANGUAGES
• 🇷🇺 Russian by ☭Domynion
• 🇺🇸 English fallback for all others.

Changelog 3.9
• Increased compatibility
• All factions now have lore based biographies.
• All factions now have a custom start screen.
• All factions now have a specific namelist.
• All factions have new styled emblems (although some of the old ones were already very good).
Changelog 3.9.3
• Improved Necrons with unique features:
⠀• Resurrecting armies
⠀• Legendary leader on start (probably I’ll do this for more factions)
⠀• A hidden surprise the whole Necron faction can resurrect (test necron.1111)
• A small automatic economic help for Orks and Khorne faction.
• Adaptation of individual personalities according to lore.
• Added 12th Origin "Adeptus Mechanicus"… (Omnissiah told me)
• Added 13th Origin "Chaos Undivided" (Fallen Psionics for Black Legion)
Changelog >3.* see Change Notes tab

Credit
• Warhammer 40K ® TM and/or © Copyright Games Workshop Ltd 2000-2023
• AlphaAsh - initiating dev (up to v3.4)
• Namelists from Xan’s SciFi Mashup (08/10/23)
• Adeptus Mechanicus by Evalpenguin v2.6 (15/11/23)
• Kamil19976 - pioneer, role model and inspiration and his huge work on a totalconversion
• G marceau - steady feedback
• FirePrince - dev & maintainer (v3.9-v3.14)

Planned
• Necron Relic (Celestial Orrery or Tesseract Labyrinth)
• Implementing the "Old Ones" as Precursor.

𝔉𝔬𝔯 𝔱𝔥𝔢 𝔈𝔪𝔭𝔢𝔯𝔬𝔯!



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Popular Discussions View All (4)
11
25 Mar @ 7:47am
PINNED: Additional MOD Suggestions!!
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10 Aug, 2024 @ 12:10am
40K galaxy
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391 Comments
[1st MD] Vet. Hood 6 May @ 6:18pm 
praying for a 4.0 version
Horytex 3 May @ 9:01pm 
Is there a way to make the mod work better with other mods? I'm having synchronization issues when playing with friends. Also, as I mentioned before, I'm having problems with the Necrons — the species seems to disappear. The population number remains, but it's like a ghost species, becoming unproductive and causing instability on the planets. Additionally, after a certain point in the game, some buildings like the Necron tombs disappear.
FirePrince  [author] 29 Apr @ 9:43pm 
No, unfortunately not, you can unsubscribe from this mod, it will remain legacy v3.14.
Grendain 29 Apr @ 9:22am 
This great mod will survive on the next big update (5 May) ?
FirePrince  [author] 19 Apr @ 6:29am 
@Inerael It's only at the very beginning, but I can push the date back much further.
Inerael 18 Apr @ 4:50am 
great mod ! Its seems there is a problem with pain drinker origin, the start system is not isolated from the rest of the galaxy road like it is told in the description.
Anyway, thanks you <3
FirePrince  [author] 2 Apr @ 9:56am 
Recommendation: a continuation of a series ADEPTUS MECHANICUS
G marceau 14 Mar @ 8:46am 
Oh you can use vanillia , but they will be oblitarate by the loyalists orks and deamons pretty fast.

Its intended to be play with 32 34 empire all w40K .

Also the species rules of the ai has been change to extermination by defaut (exept few of them), you still have the diplo mallus, but as everybody do it it s not a problem.

Each player of a w40K stellaris game with Grimdark has to adjust the settings of the game to the roleplay wanted ( and it can take time and make few start to see how it goes ), also big maps can have 1 to 3/ 32 empires "Stuck" withj a problem , and need to be adjust too

it s very far from a trad stellaris game and you need to know few consol command to fix things
Tylerr 13 Mar @ 9:41pm 
G marceau: Thanks! One other question, is this mod incompatible with vanilla races? They seem pretty under powered compared to the modded factions. I started a run with the Imperium-great crusade and I had like 2k science at start of game.
G marceau 12 Mar @ 12:12pm 
Tylerr : You can go to this page for a load order and a mod list ( G416 G417 G418 )

https://www.reddit.com/r/w40Kfactionstellaris/comments/1j9m0xe/g417_load_order_do_not_use_mechanicus_portraits/#lightbox

If you send there via mp an email i can send you a clone of the G416 load order i use

Tyranids can recruit guardsmen and servitors,: this need to be fix it s not intended.
leader portraits disappearing once in game : I know this also need to be fix
Mechanicus species mass killing : Do not use the any mechanicus portraits for now

Theses 3 bugs are related to the w40K portraits and will be fix as soon as we understand what s going wrong.

(even i consider them as heretics, and you know what i am doing with them)

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