Stellaris

Stellaris

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No More Exclaves
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6.845 MB
2022 年 1 月 26 日 下午 1:23
5 月 5 日 下午 4:18
38 項更新註記 (檢視)

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No More Exclaves

在 MrFunEGUY 的 5 個收藏中
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
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[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
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[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
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[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
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[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
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描述
I was tired of seeing single, isolated systems that weren't attached to any part of their home nation. Pre jump drives, this is an untenable situation. How can the starbase get supplies if all connecting hyperlanes are controlled by someone who doesn't let you use them? They would effectively be sieging the system, and eventually your people would die. Then, the person who controlled the neighboring systems can just take the system, claiming that you have no claim to it as you have no people there.

So now, exclaves will last for, at most, 15 years (excluding when at war).





Notes:

- An exclave is defined as any system that is not in a sector and that cannot access any sector capitals.

- If you have a planet in an exclave, it will not be lost. Regardless, just make it a sector like you should anyway.

- Exclaves will be lost within 1-15 years of being isolated.

- Exclaves will not be lost during war. This is to avoid losing systems that are only being blocked from accessing a sector capital due to occupation.

- Exclave status will not be checked for the first 7 years after an outpost is built. This is to give you time to colonize a planet and create a sector.

- Why 15 years? First, it feels more organic this way, as opposed to having them all disappear at the same time. Second, I think starbases would have enough provisions to last a few years. Maybe not 15, but I don't think it's unreasonable. Third, I don't think the event really needs to be run more often than that. This should sufficiently clean up the map over time.





Localisations:

- Japanese Translation, by Dryus. Thank you! This mod should complement his mod, Enclave Adjustment, quite well.

- German translation by Lucanoria. Thank you!





Some Other Mods I've Made/Updated:

- Civil Wars

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork

===

[ko-fi.com]

[www.patreon.com]

===

Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
熱門討論 檢視全部(1)
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2024 年 5 月 9 日 上午 3:10
l_russian
tzverg
114 則留言
MrFunEGUY  [作者] 4 月 18 日 下午 10:10 
@Wisp - Yeah, shouldn't be a problem with that.
Wisp 4 月 17 日 上午 8:20 
a month late but can this be removed mid-game or nah?
MrFunEGUY  [作者] 3 月 19 日 下午 8:18 
@GEO - Yeah, that's outside the scope of this mod but my Civil Wars mod does basically that for exclaved sectors. That aside, in this mod exclaved planets don't go away.
GE0 3 月 19 日 下午 6:00 
I just read a little bit on your Civil War mod, not sure if that addresses the thing I was thinking of but I'll give it a try just for that reason :steamthumbsup:
GE0 3 月 19 日 上午 11:57 
Out of curiosity, would it be possible to make a version where, if there's enough resources for sustainability, to potentially just go independent instead of collapsing? Not familiar with Stellaris modding so no idea how hard it would be to code something like that.
DominateEye 2024 年 11 月 28 日 上午 5:54 
Fair enough. Thanks!
MrFunEGUY  [作者] 2024 年 11 月 26 日 下午 8:14 
@DominateEye - Not possible to really determine if a system can be reached via jump drive, so not something I'm willing to account for. If you want to keep an isolated system, just build a habitat in it or something.
Jamie 2024 年 11 月 26 日 上午 10:33 
AI doesn't use jump drives
DominateEye 2024 年 11 月 26 日 上午 6:36 
Sounds like a great idea, but as you say in the description, exclaves could be supported by empires that have jump drives. Is there any mechanic to check for this technology and stop the 15 year timer for only any empires that have that technology? If not, does that sound like a feasible addition to the mod?
MrFunEGUY  [作者] 2024 年 10 月 1 日 下午 6:50 
@chrisperos.com - I have run this mod hundreds of times in games and simulations and I have never seen an issue with expansion.