Stellaris

Stellaris

No More Exclaves
114 Comments
MrFunEGUY  [author] 18 Apr @ 10:10pm 
@Wisp - Yeah, shouldn't be a problem with that.
Wisp 17 Apr @ 8:20am 
a month late but can this be removed mid-game or nah?
MrFunEGUY  [author] 19 Mar @ 8:18pm 
@GEO - Yeah, that's outside the scope of this mod but my Civil Wars mod does basically that for exclaved sectors. That aside, in this mod exclaved planets don't go away.
GE0 19 Mar @ 6:00pm 
I just read a little bit on your Civil War mod, not sure if that addresses the thing I was thinking of but I'll give it a try just for that reason :steamthumbsup:
GE0 19 Mar @ 11:57am 
Out of curiosity, would it be possible to make a version where, if there's enough resources for sustainability, to potentially just go independent instead of collapsing? Not familiar with Stellaris modding so no idea how hard it would be to code something like that.
DominateEye 28 Nov, 2024 @ 5:54am 
Fair enough. Thanks!
MrFunEGUY  [author] 26 Nov, 2024 @ 8:14pm 
@DominateEye - Not possible to really determine if a system can be reached via jump drive, so not something I'm willing to account for. If you want to keep an isolated system, just build a habitat in it or something.
Jamie 26 Nov, 2024 @ 10:33am 
AI doesn't use jump drives
DominateEye 26 Nov, 2024 @ 6:36am 
Sounds like a great idea, but as you say in the description, exclaves could be supported by empires that have jump drives. Is there any mechanic to check for this technology and stop the 15 year timer for only any empires that have that technology? If not, does that sound like a feasible addition to the mod?
MrFunEGUY  [author] 1 Oct, 2024 @ 6:50pm 
@chrisperos.com - I have run this mod hundreds of times in games and simulations and I have never seen an issue with expansion.
chrisperos.com 1 Oct, 2024 @ 6:07pm 
Took me several hours to notice but this mod actually prevents the AI from expanding, particularly from attacking really small hostile fleets and exploring the galaxy. Also subsequently makes it so the galactic community doesn't form until mid-game.
Cross Dimensional Joke 28 Sep, 2024 @ 8:49pm 
I apologize for taking so long to respond, I did not see the response. I was using ancient gateways from the Ancient Empires mod. I was placing them all over my territory because they seemed to be gateways that only I can access. I had a separated section of my empire containing multiple systems but no colonies that was connected via these ancient gateways, but I lost some systems despite that. If I recall correctly one of the systems I lost contained the gateway itself.
The mod also creates event systems that are isolated from the galaxy, some of which were getting removed.
MrFunEGUY  [author] 9 Sep, 2024 @ 12:28pm 
This mod does account for gateways, but maybe modded ones are weird. Theoretically it should account for those as well, though. What mod adds gateways that are acting weird?
Cross Dimensional Joke 8 Sep, 2024 @ 9:58pm 
Does this mod account for gateways? I feel like gateways, which extend your influence, should also prevent exclaves from disappearing. I don't think this prevents gateway systems from disappearing, or maybe it doesn't account for modded gateways(some mod that adds gateways that act the same but they are private).
MrFunEGUY  [author] 2 Aug, 2024 @ 7:28pm 
Yeah, its based on civilian ships being able to access the system so it can be a little weird sometimes.
TheGrandN 29 Jul, 2024 @ 12:54pm 
It gets even funnier a few months later. So... with the loss of my defense citadel, before I can even rebuild the outpost, my enemy on the other side declares war! I've now lost about 1/4 of my systems as my fleets were on the other end of the empire because.... we have a citadel there, who'd be dumb enough to fight that? :lunar2019crylaughingpig::lunar2019crylaughingpig::lunar2019crylaughingpig: :lunar2019laughingpig:
TheGrandN 29 Jul, 2024 @ 12:45pm 
Have a game running here (test game actually) where I've lost 2 system directly on my border. (In both cases I had multiple intact hyperlanes with full access to the systems.) The cause seems to be the prolonged presence of those asteroids that pop up for pre-FTL societies. If the asteroid sits there for too long, I get a message saying "we don't have access ot the system" which is... funny.

Less funny on this last one though as I had just completed a citadel in the system. And it was my border defense system. Now I'm wide open for attack. AHEM. :lunar2019laughingpig: :lunar2019laughingpig:
MrFunEGUY  [author] 12 Jul, 2024 @ 3:15pm 
Wrong, the AI is definitely affected. If someone else reports the same, I'll consider it a bug but last, I checked, it was working fine for the ai
黄油炖牛奶 11 Jul, 2024 @ 2:00am 
But the AI is unaffected.
MrFunEGUY  [author] 1 Jul, 2024 @ 7:34pm 
Yes.
JG2400 1 Jul, 2024 @ 9:04am 
If I have a non-sectored wormhole that can reach a sector capital through said wormhole, will that be safe?
MrFunEGUY  [author] 9 Jun, 2024 @ 12:54pm 
Hmm, that's a vanilla bug that hopefully get fixed. I'll look into a solution for that.
Aphyxia 9 Jun, 2024 @ 5:55am 
This "not in a sector" thing became a hinderance. I lost some territory and a part of my territory became separate. The territory had a planet, BUT since it was within 5 systems of my capital, I couldn't make it a new sector. Didn't even take a year for me to start losing systems there.
https://imgur.com/a/6H7YYfG
tzverg 9 May, 2024 @ 3:11am 
MrFunEGUY  [author] 30 Mar, 2024 @ 10:57am 
Updated. No changes made.
Who Am I? 30 Oct, 2023 @ 10:27pm 
@MrFunEGUY, right.... Idk why but that flew past me when I was reading the desc dmn. Thnx and sorry for dumb question.
MrFunEGUY  [author] 29 Oct, 2023 @ 9:33pm 
Just make it a sector. As it says, sectors do not get taken away.
Who Am I? 29 Oct, 2023 @ 7:40pm 
Say a planet exist in one system that is cutoff from the capital will it be able to sustain neighboring system's starbase if yes how many can it support or is it just its own starbase?
MrFunEGUY  [author] 26 Oct, 2023 @ 6:43pm 
Yeah that would do it. That will still do it if you don't have a sector capital on the other side of that choke point.
Roxanne Wolf 26 Oct, 2023 @ 6:35pm 
Ah yeah, a pirate fleet set up a base at one of the chokepoints. I'll see if it works now.
MrFunEGUY  [author] 26 Oct, 2023 @ 6:33pm 
Well, if they have access to the capital, this wouldn't happen. Likely there is some hostile ship blocking a ship from safely getting from the capital to those systems. Regardless, I've just uploaded a more elegant solution that checks the system against every sector capital, which is closer to how I intended the design and is a better implementation.
Roxanne Wolf 26 Oct, 2023 @ 6:10pm 
Yeah, they aren't in a sector but they are connected to the capital. For now I'll just disable it.
MrFunEGUY  [author] 26 Oct, 2023 @ 6:03pm 
If they are not in a sector, they need to be reachable via a route from your capital. There are some edge cases where this is an issue, and this sounds like one. I'll look into a more elegant solution.
Roxanne Wolf 26 Oct, 2023 @ 5:53pm 
Randomly around 10 of my systems, all of which were connected to each other and were not exclaves, disappeared one after another with the message that they were not connected. Not sure why that happened, was fine for the first 80 years of the game.
MrFunEGUY  [author] 19 Oct, 2023 @ 4:20pm 
Ok, it likely was actually broken, but I believe I have fixed the issue.
MrFunEGUY  [author] 20 Sep, 2023 @ 2:27pm 
Just tested and the mod definitely appears to be working for AI. I feel that it just may take a longer time than you guys realize.
FrozenParagon 3 Sep, 2023 @ 1:18pm 
pity, but... hrmm, maybe i'll try to fork that in on my own
MrFunEGUY  [author] 1 Sep, 2023 @ 1:22pm 
@FrozenParagon - Outside scope of mod, sorry.

For everyone else, this mod works with AI. I just checked. Everything is working fine.
FrozenParagon 22 Aug, 2023 @ 8:59am 
addition request: when i'm forced to make outposts in systems with remote digsites i'd love this mod to remove said outpost if the digsite is completed whenever it does it's exclave czech regardless of wheter or not there's open hyperlanes to the capital or not, but of course if it's in a sector or colonized it's fine
Magos 10 Jul, 2023 @ 6:43am 
Do stargates affect this mechanic?
MrFunEGUY  [author] 2 Jul, 2023 @ 11:48am 
I'll fix it in Late August/September :)
Diamond 1 Jul, 2023 @ 1:45am 
Can confirm that this longer works on AI
Bluetail 30 Jun, 2023 @ 9:49am 
I would pick up this mod but if it doesn't effect AI then it doesn't make sense to pick up since I hate border gore myself but that comment saying it basically doesn't work for AI... Curious.
MrFunEGUY  [author] 7 May, 2023 @ 10:57am 
It does. That is odd.
Doviena 7 May, 2023 @ 10:27am 
Does this not work for the AI? Had a Pre-Ftl arise and grab a system on the other side of one of mine before realizing it didnt auto close borders to it like everyone else,as I was playing an Isolationist. Closed borders, and it still owns the system over 50 years later
CTH2004 1 Feb, 2023 @ 11:18am 
fair enough
MrFunEGUY  [author] 1 Feb, 2023 @ 9:15am 
The aesthetic aspect is that I don't like how small little one-system blobs look.

It factors in planets as well.

Don't plan to do anything with enclaves. This mod is simple, and the plan is to keep it simple.
CTH2004 1 Feb, 2023 @ 8:49am 
great on the first 2!

However, how exactly is that aestetic? Aesthetic is looks, and this seems much more than looks
Also, does it include/ factor in colonies that aren't in sectors? I.E. if I colonize a planet, but don't make a sector, it pops up as "frontier sector". Does it count that as an "enclave", or will it now stay?

Finally, just thought of this! What about vanilla "enclaves". They are basicly self-sustaining NPC stations. So, what if, assuming you have a diplomatic contract with them, that can sustain the station, the idea being that they are helping you! Just another thought!
MrFunEGUY  [author] 1 Feb, 2023 @ 8:35am 
Yes, it factors in gateways and wormholes.

On jump drives, you're probably right, but I'm not going to change it. This is more of an aesthetic thing.
CTH2004 1 Feb, 2023 @ 6:52am 
does this factor in gateways? After all, if you have a gateway in the "enclave" system, you could send rescourses to them, even if they aren't connected via hyperlanes.

And, what about wormholes? Same thing

Finally, once you have jump drives, shouldn't this no longer happen?

Just some thoughts!