Cities: Skylines

Cities: Skylines

AnimUV Params
77 Comments
Goatifi 23 Apr @ 7:33pm 
Still works, great tool!
Dr.Gamer 28 May, 2024 @ 11:41am 
Is there an alternative or fix for this ? doesnt seem to be working
GalaKitty 13 Aug, 2023 @ 12:36pm 
How can I make this work nowadays?
WatanabeBR 3 Aug, 2023 @ 3:17pm 
https://sp.zhabite.com/workshop/filedetails/?id=2101466914

Instalei ele por causa dessa fonte e está funcionando normalmente apesar do Skyve mostrar ele como QUEBRADO.
tsampoy 26 Jul, 2023 @ 5:44pm 
It still works for me
Kelloggs Digga 29 Jun, 2023 @ 12:44pm 
@Asgeir you found a fix?
Skyler_fau 17 Jun, 2023 @ 8:08am 
is this mod dead? I get notifications on Skyve that this mod is incompatible but I have been using this mod for quite some time after the latest update. And it has been working but I don't know.
ArcLight_Cyrus 8 Jun, 2023 @ 7:32am 
@Asgeir I think you definitely can do it for self-using.
Asgeir 27 May, 2023 @ 3:20pm 
@Chamëleon TBN thanks. i was hoping I could use ModTool to fix vasimr's Approach Landing System.
Chamëleon TBN 22 May, 2023 @ 3:51am 
@Asgeir - The Author ofc....
Asgeir 22 Mar, 2023 @ 6:25pm 
@98ColdDew is the script using Modtool for anyone to do or it has to be the author?
IronBee 21 Mar, 2023 @ 8:16am 
:steamthumbsdown: Faulty mod after the CS updates and new DLCs stollte not be subscribed.
辉煌时刻 17 Jan, 2023 @ 6:07pm 
The Mod D:\Steam\steamapps\workshop\content\255710\940299505 [AnimUV.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at AnimUV.AnimUVMod.ApplyParams () [0x00000] in <filename unknown>:0
at AnimUV.AnimUVMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
98ColdDew 13 Jan, 2023 @ 12:29am 
To AnimUV assets creators : This kind of asset no longer needed " AnimUV Params " mod several years ago. You can make new version just by running {LINK REMOVED} with ModTools ' F7 console.

Here's my new AnimUV asset, it doesn't need AnimUV Params mod : [AnimDisplay] Bad Apple 4:3
yao_zhou 2 Jan, 2023 @ 1:39am 
This mod is BROKEN !
Causes errors. Buildings will Flicker or disappear!
Jayhan 1 Jan, 2023 @ 6:43am 
we need an update... this mod is essential base for various user props, lots of people need your MOD and hope to operate normally
yuu 24 Dec, 2022 @ 9:31pm 
ダメそうなら使用してる建物全削除すればいける?
yuu 24 Dec, 2022 @ 9:30pm 
We need an update pls
roodles2018 2 Dec, 2022 @ 3:59pm 
We need an update
=SAVERS=#1 29 Nov, 2022 @ 9:45pm 
pls UPDAAAAAAATE
𝒦𝒪𝒞𝑀𝒪𝒞 20 Nov, 2022 @ 4:03am 
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at AnimUV.AnimUVMod.ApplyParams () [0x00000] in <filename unknown>:0
at AnimUV.AnimUVMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
ChrisViland 19 Nov, 2022 @ 3:57am 
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\940299505 [AnimUV.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at AnimUV.AnimUVMod.ApplyParams () <0x0043f>
at AnimUV.AnimUVMod.OnLevelLoaded (ICities.LoadMode) <0x0001c>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch8 (LoadingWrapper,SimulationManager/UpdateMode) <0x00114>
rexthesecond 16 Nov, 2022 @ 9:32am 
Due to the recent CS Dev's Update. This show the game error.
Smokey 6 Nov, 2022 @ 1:17pm 
@lotherius I have a billboard and it seems to just turn solid white
lotherius 14 Oct, 2022 @ 11:18am 
What happens if this is unsubscribed, but you have older assets that did expect it? Do they simply not animate, or do they completely break?

Because most asset authors are not going to update their older props.
kunred 17 Sep, 2022 @ 3:29am 
@Ronyx69 After updating the pedestrian street, AnimUV Params seems to be unavailable now. Can you update your mod? thank you
Chamëleon TBN 9 Jun, 2022 @ 6:21am 
- Users are reporting issues:
* Flickering or disappearing buildings.
- Abandoned. Future updates are unlikely.
- This mod is only needed if you use props that explicitly require it. Newer props that
use an AnimUV shader probably don't need the mod.
LeRoiDeMusique01 1 Apr, 2022 @ 9:41pm 
Is this mod compatible with the latest update?
Slovenius 7 Feb, 2022 @ 10:01am 
I have strange lightning issue with this.
Hot Wet Nobel Laureates 23 Feb, 2021 @ 10:49pm 
Are there any problems with this mod and the current game version?
CarolinaSeeker94 20 Jun, 2019 @ 9:26pm 
An update would be great because things keep flickering
Darth Modus - God of Richards 15 Sep, 2018 @ 4:22am 
@Ronyx69 - I have your mod along with various other mods and I'm seeing my buildings disappear and even flicker whilst in game. I do not know though if it has anything to do with this mod or if anyone else here has experienced this?
ccgiroux 5 Aug, 2018 @ 12:25pm 
HOW DO YOU STOP BUILDINGS DISAPERING WHAT MOD
ConureGuy_411 25 May, 2018 @ 11:25pm 
Is this mod compatible with the latest DLC (Park Life)?
Crazyglueit 29 Apr, 2018 @ 3:52am 
Thats awesome the building script isn't mod dependent. Nicely done
Crazyglueit 29 Apr, 2018 @ 3:50am 
I notice recently! Thank you so much! Gave me the motivation to finish up an old asset I had. Used both the building and prop scripts for it which was nice since I wanted 2 different animation to happen.
Ronyx69  [author] 29 Apr, 2018 @ 3:46am 
@Crazyglueit IDK if you noticed, but I also made a script for AnimUV buildings now, which is different and doesn't require this mod. https://gist.github.com/ronyx69/92afd0686e31d59d380d98d139874abe
Crazyglueit 29 Apr, 2018 @ 3:27am 
Finally figured out the kinks to this mod. Thanks buddy! this opens up so many possibilities.
Crazyglueit 1 Feb, 2018 @ 3:25am 
Hey man this is a cool mod.:47_thumb_up: I'm seeing its for props only tho. Is there a way to use for buildings?
Ronyx69  [author] 31 Jan, 2018 @ 2:09am 
@msyhd If we could add submeshes, I could make it for vehicles, but we don't. I did some experiments and might try something in the future. I think the vehicle billboard shader which is used for blimp ads might be worth looking into...
meshd 30 Jan, 2018 @ 11:45pm 
Does it work for vehicle? or just prop only?
Ronyx69  [author] 9 Dec, 2017 @ 3:12am 
@taktikir Never mind, I'm an idiot. It is fixed and yeah it works just like before so this works now.
Ronyx69  [author] 9 Dec, 2017 @ 1:25am 
@taktikir Yeah it seems they fixed it so the vanilla props work, but obviously it hasn't returned to exactly how it was, I will have to redo my research and figure out how it works now.
taktikir 8 Dec, 2017 @ 8:11pm 
hey ronyx, they fixed the animeted props in new update;1.9.1. you might wanna check out again.
Eylisium 25 Aug, 2017 @ 6:37am 
This opens the doors to MANY posibilites....
uschan_delucca 26 Jun, 2017 @ 11:50pm 
Okay, the "mod tools console" part slipped on me. Haven´t used it before. I´ll have a look into it, thanks for the reply.
Ronyx69  [author] 26 Jun, 2017 @ 2:25pm 
@uschan_delucca You just copy it into the mod tools console and run it. All the variables are explained in the script comments and in the video, so not sure what more is there to explain.
uschan_delucca 26 Jun, 2017 @ 1:57pm 
Thanks a bunch for this! Just one thing: While I know some of the modelling part I am kinda lost on the rest. Zero coding knowledge and what is what. I looked at the video several times but the process keeps being a mystery to me. Is there any other video tutorial that goes a little deeper into the matter of implementing that code? You´ve spend several hours on that Nuke Power Plant
(awesome btw) but gave that video only 3 minutes.
Ronyx69  [author] 10 Jun, 2017 @ 1:07pm 
@Whipplesnoodle lol yeah alpha works. I thought you meant semi-transparency like with the rotors shader.