Cities: Skylines

Cities: Skylines

AnimUV Params
77 comentarios
Goatifi 23 ABR a las 19:33 
Still works, great tool!
Dr.Gamer 28 MAY 2024 a las 11:41 
Is there an alternative or fix for this ? doesnt seem to be working
CattoGaming 13 AGO 2023 a las 12:36 
How can I make this work nowadays?
WatanabeBR 3 AGO 2023 a las 15:17 
https://sp.zhabite.com/workshop/filedetails/?id=2101466914

Instalei ele por causa dessa fonte e está funcionando normalmente apesar do Skyve mostrar ele como QUEBRADO.
tsampoy 26 JUL 2023 a las 17:44 
It still works for me
Kelloggs Digga 29 JUN 2023 a las 12:44 
@Asgeir you found a fix?
Skyler_fau 17 JUN 2023 a las 8:08 
is this mod dead? I get notifications on Skyve that this mod is incompatible but I have been using this mod for quite some time after the latest update. And it has been working but I don't know.
ArcLight_Cyrus 8 JUN 2023 a las 7:32 
@Asgeir I think you definitely can do it for self-using.
Asgeir 27 MAY 2023 a las 15:20 
@Chamëleon TBN thanks. i was hoping I could use ModTool to fix vasimr's Approach Landing System.
Chamëleon TBN 22 MAY 2023 a las 3:51 
@Asgeir - The Author ofc....
Asgeir 22 MAR 2023 a las 18:25 
@98ColdDew is the script using Modtool for anyone to do or it has to be the author?
IronBee 21 MAR 2023 a las 8:16 
:steamthumbsdown: Faulty mod after the CS updates and new DLCs stollte not be subscribed.
辉煌时刻 17 ENE 2023 a las 18:07 
The Mod D:\Steam\steamapps\workshop\content\255710\940299505 [AnimUV.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at AnimUV.AnimUVMod.ApplyParams () [0x00000] in <filename unknown>:0
at AnimUV.AnimUVMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
98ColdDew 13 ENE 2023 a las 0:29 
To AnimUV assets creators : This kind of asset no longer needed " AnimUV Params " mod several years ago. You can make new version just by running {ENLACE ELIMINADO} with ModTools ' F7 console.

Here's my new AnimUV asset, it doesn't need AnimUV Params mod : [AnimDisplay] Bad Apple 4:3
yao_zhou 2 ENE 2023 a las 1:39 
This mod is BROKEN !
Causes errors. Buildings will Flicker or disappear!
Jayhan 1 ENE 2023 a las 6:43 
we need an update... this mod is essential base for various user props, lots of people need your MOD and hope to operate normally
yuu 24 DIC 2022 a las 21:31 
ダメそうなら使用してる建物全削除すればいける?
yuu 24 DIC 2022 a las 21:30 
We need an update pls
roodles2018 2 DIC 2022 a las 15:59 
We need an update
=SAVERS=#1 29 NOV 2022 a las 21:45 
pls UPDAAAAAAATE
𝒦𝒪𝒞𝑀𝒪𝒞 20 NOV 2022 a las 4:03 
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at AnimUV.AnimUVMod.ApplyParams () [0x00000] in <filename unknown>:0
at AnimUV.AnimUVMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
ChrisViland 19 NOV 2022 a las 3:57 
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\940299505 [AnimUV.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at AnimUV.AnimUVMod.ApplyParams () <0x0043f>
at AnimUV.AnimUVMod.OnLevelLoaded (ICities.LoadMode) <0x0001c>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch8 (LoadingWrapper,SimulationManager/UpdateMode) <0x00114>
rexthesecond 16 NOV 2022 a las 9:32 
Due to the recent CS Dev's Update. This show the game error.
Smokey 6 NOV 2022 a las 13:17 
@lotherius I have a billboard and it seems to just turn solid white
lotherius 14 OCT 2022 a las 11:18 
What happens if this is unsubscribed, but you have older assets that did expect it? Do they simply not animate, or do they completely break?

Because most asset authors are not going to update their older props.
kunred 17 SEP 2022 a las 3:29 
@Ronyx69 After updating the pedestrian street, AnimUV Params seems to be unavailable now. Can you update your mod? thank you
Chamëleon TBN 9 JUN 2022 a las 6:21 
- Users are reporting issues:
* Flickering or disappearing buildings.
- Abandoned. Future updates are unlikely.
- This mod is only needed if you use props that explicitly require it. Newer props that
use an AnimUV shader probably don't need the mod.
LeRoiDeMusique01 1 ABR 2022 a las 21:41 
Is this mod compatible with the latest update?
Slovenius 7 FEB 2022 a las 10:01 
I have strange lightning issue with this.
Hot Wet Nobel Laureates 23 FEB 2021 a las 22:49 
Are there any problems with this mod and the current game version?
CarolinaSeeker94 20 JUN 2019 a las 21:26 
An update would be great because things keep flickering
Darth Modus - God of Richards 15 SEP 2018 a las 4:22 
@Ronyx69 - I have your mod along with various other mods and I'm seeing my buildings disappear and even flicker whilst in game. I do not know though if it has anything to do with this mod or if anyone else here has experienced this?
ccgiroux 5 AGO 2018 a las 12:25 
HOW DO YOU STOP BUILDINGS DISAPERING WHAT MOD
ConureGuy_411 25 MAY 2018 a las 23:25 
Is this mod compatible with the latest DLC (Park Life)?
Crazyglueit 29 ABR 2018 a las 3:52 
Thats awesome the building script isn't mod dependent. Nicely done
Crazyglueit 29 ABR 2018 a las 3:50 
I notice recently! Thank you so much! Gave me the motivation to finish up an old asset I had. Used both the building and prop scripts for it which was nice since I wanted 2 different animation to happen.
Ronyx69  [autor] 29 ABR 2018 a las 3:46 
@Crazyglueit IDK if you noticed, but I also made a script for AnimUV buildings now, which is different and doesn't require this mod. https://gist.github.com/ronyx69/92afd0686e31d59d380d98d139874abe
Crazyglueit 29 ABR 2018 a las 3:27 
Finally figured out the kinks to this mod. Thanks buddy! this opens up so many possibilities.
Crazyglueit 1 FEB 2018 a las 3:25 
Hey man this is a cool mod.:47_thumb_up: I'm seeing its for props only tho. Is there a way to use for buildings?
Ronyx69  [autor] 31 ENE 2018 a las 2:09 
@msyhd If we could add submeshes, I could make it for vehicles, but we don't. I did some experiments and might try something in the future. I think the vehicle billboard shader which is used for blimp ads might be worth looking into...
meshd 30 ENE 2018 a las 23:45 
Does it work for vehicle? or just prop only?
Ronyx69  [autor] 9 DIC 2017 a las 3:12 
@taktikir Never mind, I'm an idiot. It is fixed and yeah it works just like before so this works now.
Ronyx69  [autor] 9 DIC 2017 a las 1:25 
@taktikir Yeah it seems they fixed it so the vanilla props work, but obviously it hasn't returned to exactly how it was, I will have to redo my research and figure out how it works now.
taktikir 8 DIC 2017 a las 20:11 
hey ronyx, they fixed the animeted props in new update;1.9.1. you might wanna check out again.
Eylisium 25 AGO 2017 a las 6:37 
This opens the doors to MANY posibilites....
uschan_delucca 26 JUN 2017 a las 23:50 
Okay, the "mod tools console" part slipped on me. Haven´t used it before. I´ll have a look into it, thanks for the reply.
Ronyx69  [autor] 26 JUN 2017 a las 14:25 
@uschan_delucca You just copy it into the mod tools console and run it. All the variables are explained in the script comments and in the video, so not sure what more is there to explain.
uschan_delucca 26 JUN 2017 a las 13:57 
Thanks a bunch for this! Just one thing: While I know some of the modelling part I am kinda lost on the rest. Zero coding knowledge and what is what. I looked at the video several times but the process keeps being a mystery to me. Is there any other video tutorial that goes a little deeper into the matter of implementing that code? You´ve spend several hours on that Nuke Power Plant
(awesome btw) but gave that video only 3 minutes.
Ronyx69  [autor] 10 JUN 2017 a las 13:07 
@Whipplesnoodle lol yeah alpha works. I thought you meant semi-transparency like with the rotors shader.