Stellaris

Stellaris

Mass Effect Civilizations - Asari
3,224 Comments
Princess Stabbity  [author] 6 hours ago 
Actually... yes, the note is a bit vague. I adjusted it to be more explicit.
Princess Stabbity  [author] 6 hours ago 
@victoriousdread07 (private): Yes. In case the note isn't clear, they don't just benefit from the humanoid species class, they are in the humanoid species class.
notes say that the asari benefit from the humanoid species class, does that mean they benefit from the selective kinship civic with other humanoids?
Sirentinel 12 hours ago 
Thank you so much for the update! I absolutely love your mod!
Cassius723 16 hours ago 
Thanks so much for the update - this one of my favorite Stellaris mods
Nexine 18 hours ago 
Thank you for all the hard work!
Talos 19 hours ago 
YEEEEEEEEE
Princess Stabbity  [author] 19 hours ago 
RELEASE!
IT'S OUUUUUUUUT! @o@

Please check out the Change Notes for details. There's too much to summarise.
Also! PLEASE be mindful of mod conflicts . Before reporting any issues, make sure to disable any and all mods that haven't been updated yet; especially ones that might conflict with, or are related to MEC: Asari
Francisco 23 May @ 5:40am 
Thank you so much for the mod
Talos 22 May @ 4:54pm 
yasssss, lets gooo
Princess Stabbity  [author] 22 May @ 4:08pm 
TOMORROW! >o<

Please Note! If anyone wants to keep playing on the 3.x version, this is the last warning to make a local backup of the mod. We only support the newest version of the mod and do not provide legacy backups. Tomorrow's update will not be backwards-compatible with anything prior to Stellaris 4.0!

For more details and the preliminary changelog, please visit our Discord #announcements channel.
Talos 22 May @ 11:41am 
Please inform us when it's out!
Princess Stabbity  [author] 20 May @ 3:12pm 
It should go without saying, but please don't try to use the mod until it's updated.
The update should be ready in a few days, so please be patient with us a little longer <3
SUICIDAL POINTMAN 18 May @ 3:30pm 
the ships are clased as biological for som fucking reason
AzoorFox 17 May @ 10:28am 
UPDATE WHEN?????????????????????
lemurs2 16 May @ 1:38pm 
What? Elves but not Asari? How dare, I say! How dare!.
Team, I hope you reflect upon your actions.
:steamhappy:
Talos 15 May @ 4:32am 
YAY, thanks again!
Princess Stabbity  [author] 14 May @ 11:55pm 
Thank you for your patience everyone. The Elves of Stellaris update process took up most of my attention over the past 2 weeks, but we have now switched focus to MEC, so it should be updated SOON! >.<

We occasionally post more detailed progress reports on Discord (link in description), so please join it to stay up to date <3
Nastice 14 May @ 12:12pm 
take your time and thx for this amazing mod :happy_creep:
Talos 8 May @ 8:18am 
oh thank god you're still here, I love this mod more than any other, thank you for working on the compatibility patch!
RedRapture 6 May @ 11:34am 
Follow up on my post. To fix this issue, go into the 00_mec_asari_graphical_culture file and past this in right underneath mec_asari_01:
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
RedRapture 6 May @ 10:55am 
This mod's shipset is not classified correctly. It's classified as a biological shipset instead of a mechanical one.
Lord 6 May @ 6:18am 
Hey! I'm the guy who still played your mod on 3.1.2 a long time ago and asked you for a favor, to which you generously answered. I'm finally back into stellaris (that game I needed to finish by the way went totally spectacular in the end, thank you again) and can't wait (but I will) for the 4.0 mod patch. Thank you for keeping up with this awesome mod! <3
Lemon Soul 5 May @ 11:51am 
take your time, you can't rush perfection
Princess Stabbity  [author] 5 May @ 1:21am 
IT'S 4.0 PATCH DAY @.@

Please keep in mind that most of our mods are going to be broken in many different, exciting and unpredictable ways until further notice! 4.0 is a huge base game update that shakes the foundations of the game and we have yet to fully test it and make adjustments.

We are working on compatibility updates as we speak, but it may take us a few days. We are hoping to release updates as soon as they are ready to go! Thank you for your patience <3
Zionus5 3 May @ 2:56pm 
Out of curiosity is there a gigastcutrues patch? Even just for ringworlds?
Would it be possible for you to move this species class to humanoid so we could use the selective kinship civic with them?
TheGrandN  [author] 28 Apr @ 12:13pm 
3.14 but 4.0 hits on May 5th I believe. Might want to postpone a new game for a week or two to let all the mods get updated.
TonyStark2017 28 Apr @ 10:34am 
Which version is currently supported?
Kerovanka 5 Apr @ 5:55am 
Where to get it?
Princess Stabbity  [author] 5 Apr @ 5:28am 
@Kerovanka: The best we can do is a version from 32 Marchl 2015. Take it or leave it.
Kerovanka 4 Apr @ 12:32pm 
hi, me need version from the 31October's 2016. can yuo help?
Clockwokis 18 Feb @ 4:11pm 
When i finish the terraforming storyline for Illium the planets graphics box becomes black with just the asari city type
Princess Stabbity  [author] 19 Jan @ 11:21pm 
@MttfPrce: Do you have any mods that override the vanilla Indentured Assets civic or any of the ethics? If something in your game is making the prescripted empire no longer legal, it will disappear from the list.
MttfPrce 16 Jan @ 11:49pm 
for some reason illium stopped being an option when looking at the new game empire list, i tried reinstalling is there anything else i can do to try and get it back?
Dr. Nolegs 4 Jan @ 7:20pm 
I don't know if you can do this directly (not using workaround events), but could you make it so the ASI are less likely to become a bulwark for the ASR?

Turning a Megacorp into a bulwark is a terrible idea for many reasons, but every time the ASI gets subjugated by the ASR, this happens and tends to cripple the ASR AI if they don't have more vassals, or aren't on a higher difficulty.

The ASI in my games still tend to run a massive deficit of Influence, since they are still terrible at managing the Polices (they tend to turn them all on and off every 10 years, instead of only using a certain amount).


Either way, love this mod, but the two above issues relating to the ASI AI tend to stick out.
Dimonius 18 Dec, 2024 @ 9:53am 
@Princess Stabbity, perhaps you can use "if" to refer to the presence of a mod, as was done during some events and a mechanic with a DLC, but I'm not sure if it is possible to refer to the presence of items from the workshop.
Princess Stabbity  [author] 18 Dec, 2024 @ 8:41am 
@Gojira71798: They're not characters/armies as such, but yes, you are able to interact with the Justicar Order via Council Agendas.

@Dimonius: Yay! I'm happy you got it to work. I'll see if there's a cleaner way to do this (without referencing IDs that don't exist in the base game) the next time we have to push a bigger patch.
Gojira71798 13 Dec, 2024 @ 9:14am 
Are Justicars mentioned/a feature or mechanic? Regardless, this has been a great mod to play around with, so kudos!
Dimonius 12 Dec, 2024 @ 11:47am 
Since democracy is divided into direct and indirect in ethics and civic classic, and direct is more suitable for role playing Azari, then this small compatibility edit will help a lot when playing in a pair of these two mods.

* auth_direct_democratic - it's code for direct democracy in mod ethics and civic classic
Dimonius 12 Dec, 2024 @ 11:44am 
And in 01_mec_asari_governments:
gov_mec_asr = {
ruler_title = MEC_RT_ASR_M
ruler_title_female = MEC_RT_ASR_F

possible = {
OR = {
has_authority = auth_democratic
has_authority = auth_oligarchic
has_authority = auth_direct_democratic
}
has_civic = mec_asari_civic_thessia
}

weight = {
base = 19999
}
}

And in same:

gov_mec_asa_dem = {
ruler_title = MEC_RT_ASA_DEM_M
ruler_title_female = MEC_RT_ASA_DEM_F

possible = {
OR = {
has_authority = auth_direct_democratic
has_authority = auth_democratic
}
has_civic = mec_asari_civic_ascendancy
}

weight = {
base = 19999
}
}
Dimonius 12 Dec, 2024 @ 11:44am 
I made a fix for myself in a hurry, it just needed to write a couple of lines in the requirements for asari civic for new gov type in ethics and civic classic.
I am sure that it will not be a problem both when playing with this mod and without it, but it will allow you not to multiply compatibility mods.
In 01_mec_asari_civics, i add:
possible = {
authority = {
OR = {
value = auth_democratic
value = auth_oligarchic
value = auth_direct_democratic
}
}
Princess Stabbity  [author] 12 Dec, 2024 @ 8:31am 
@Dimonius: I can look into it, but can't make any short-term promises. I'm focusing on other projects at the moment. That said, the mod already has its own implementation of government mechanics so a third party mod doesn't seem necessary?
Dimonius 10 Dec, 2024 @ 2:05pm 
Is it possible to ask for built-in compatibility with Ethics and Civics Classic? There is direct democracy as a form of government, but it blocks the civic of asari.
Enclave~ 4 Dec, 2024 @ 3:20am 
Would love to see the Quarian's again!
Princess Stabbity  [author] 30 Oct, 2024 @ 12:02pm 
@victoriousdread07: It's planned as part of the upcoming portrait rework.
victoriousdread07 (private) 27 Oct, 2024 @ 2:52pm 
would it be possible if you could add the asari to the humanoid class list, so they can benefit from the selective kinship civic?
TheGrandN  [author] 18 Oct, 2024 @ 11:19am 
@Spirit
There is at least one planned for sure, but portraits are a priority for now.
Spirit 18 Oct, 2024 @ 6:21am 
does that mean you will finally add more unique skins for megastructures ?
zzaiah1116 5 Oct, 2024 @ 11:33pm 
Is this mod compatible with NCIS?