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번역 관련 문제 보고
IT'S OUUUUUUUUT! @o@
Please check out the Change Notes for details. There's too much to summarise.
Also! PLEASE be mindful of mod conflicts . Before reporting any issues, make sure to disable any and all mods that haven't been updated yet; especially ones that might conflict with, or are related to MEC: Asari
Please Note! If anyone wants to keep playing on the 3.x version, this is the last warning to make a local backup of the mod. We only support the newest version of the mod and do not provide legacy backups. Tomorrow's update will not be backwards-compatible with anything prior to Stellaris 4.0!
For more details and the preliminary changelog, please visit our Discord #announcements channel.
The update should be ready in a few days, so please be patient with us a little longer <3
Team, I hope you reflect upon your actions.
We occasionally post more detailed progress reports on Discord (link in description), so please join it to stay up to date <3
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
Please keep in mind that most of our mods are going to be broken in many different, exciting and unpredictable ways until further notice! 4.0 is a huge base game update that shakes the foundations of the game and we have yet to fully test it and make adjustments.
We are working on compatibility updates as we speak, but it may take us a few days. We are hoping to release updates as soon as they are ready to go! Thank you for your patience <3
Turning a Megacorp into a bulwark is a terrible idea for many reasons, but every time the ASI gets subjugated by the ASR, this happens and tends to cripple the ASR AI if they don't have more vassals, or aren't on a higher difficulty.
The ASI in my games still tend to run a massive deficit of Influence, since they are still terrible at managing the Polices (they tend to turn them all on and off every 10 years, instead of only using a certain amount).
Either way, love this mod, but the two above issues relating to the ASI AI tend to stick out.
@Dimonius: Yay! I'm happy you got it to work. I'll see if there's a cleaner way to do this (without referencing IDs that don't exist in the base game) the next time we have to push a bigger patch.
* auth_direct_democratic - it's code for direct democracy in mod ethics and civic classic
gov_mec_asr = {
ruler_title = MEC_RT_ASR_M
ruler_title_female = MEC_RT_ASR_F
possible = {
OR = {
has_authority = auth_democratic
has_authority = auth_oligarchic
has_authority = auth_direct_democratic
}
has_civic = mec_asari_civic_thessia
}
weight = {
base = 19999
}
}
And in same:
gov_mec_asa_dem = {
ruler_title = MEC_RT_ASA_DEM_M
ruler_title_female = MEC_RT_ASA_DEM_F
possible = {
OR = {
has_authority = auth_direct_democratic
has_authority = auth_democratic
}
has_civic = mec_asari_civic_ascendancy
}
weight = {
base = 19999
}
}
I am sure that it will not be a problem both when playing with this mod and without it, but it will allow you not to multiply compatibility mods.
In 01_mec_asari_civics, i add:
possible = {
authority = {
OR = {
value = auth_democratic
value = auth_oligarchic
value = auth_direct_democratic
}
}
There is at least one planned for sure, but portraits are a priority for now.