Stellaris
Mass Effect Civilizations - Asari
3.236 comentários
Dat Fishe Há 2 minutos 
@Princess Stabbity It's in the 00_scripted_triggers file of vanilla, the Necrophage trait effect is managed under the can_be_leader script, but you might also be able to do something similar with the allows_alien_leaders script (in the same file)
Princess Stabbity  [autor] Há 7 minutos 
@Dat Fishe: We'd love that, but I don't see anything in the Necrophage scripting that could we could use to replicate that behaviour on the mod's end. What specific trigger are you referring toy?
Dat Fishe Há 1 hora 
@Princess Stabbity The Necrophage origin uses a scripted trigger to prevent non-Necrophage pops from becoming leaders/rulers, have you considered doing something similar, potentially using the Amaranthine trait? Given the unique mechanics for Asari leaders, I also think it would be nice as the player to be able to have all-Asari leaders without the negative penalties that come from denying a species full citizenship - particularly in regards to immigration.
Princess Stabbity  [autor] Há 1 hora 
Small Update!
Nothing too noteworthy except there's now a generic version of the biotic trait that can be added via gene-modding.
If it seems like a random addition, that's because it was originally supposed to be part of a standalone MEC: Biotics mod, but I couldn't find the energy to finish it and most of its intended content had already been merged into Asari with the 4.0 update, so I decided to just incorporate the rest of it.
Princess Stabbity  [autor] Há 2 horas 
@Dat Fishe: It's intentional. Because the prescripted empires have elective governments, we wanted to prevent non-asari leaders from becoming rulers. While a player can do whatever they want with their policies, AI-played xenophile empires tend to do weird things when full citizenship is enabled.
Vetorian Há 2 horas 
Thanks for the test Stabbity seems i have a mod conlficting. i dont even see the eternity tradition.
Dat Fishe Há 3 horas 
Not sure if this is intended or not, but the AI personality for the Asari Republics seems to default to giving Xenos Residency status instead of Full Citizenship, which doesn't seem to fit with what I know of Asari lore or their intended playstyle
Princess Stabbity  [autor] Há 6 horas 
@Vetorian: They should be able to pick them. I ran a test just now and the entire process went as expected ( screenshots [imgur.com])

If it's not working for you, please make sure you aren't using any outdated/conflicting mods, and your empire fulfils all the tech and building requirements you need to adopt and progress the ascension.
Vetorian Há 11 horas 
Hey is it wanted that Asari can't pick up biological ascension perks ?
Princess Stabbity  [autor] Há 23 horas 
@Teutonic_Thrash: Ooops! I knew I forgot to finish something >.< Will fix in a minute!
Teutonic_Thrash 27 de mai. às 7:43 
The Nos Parnalo Black Site (on Illium) gives Researchers jobs, but on 4.0 Researchers jobs no longer exist I think, so there's now an empty and unusable job slot in the Economy section of the planet view.
Mud 24 de mai. às 14:42 
What's up with the star system connected to the capital system for Athena Nebula? Looks weird.
Princess Stabbity  [autor] 23 de mai. às 23:25 
Actually... yes, the note is a bit vague. I adjusted it to be more explicit.
Princess Stabbity  [autor] 23 de mai. às 23:23 
@victoriousdread07 (private): Yes. In case the note isn't clear, they don't just benefit from the humanoid species class, they are in the humanoid species class.
victoriousdread07 (private) 23 de mai. às 20:24 
notes say that the asari benefit from the humanoid species class, does that mean they benefit from the selective kinship civic with other humanoids?
Sirentinel 23 de mai. às 17:39 
Thank you so much for the update! I absolutely love your mod!
Cassius723 23 de mai. às 13:15 
Thanks so much for the update - this one of my favorite Stellaris mods
Nexine 23 de mai. às 11:35 
Thank you for all the hard work!
Talos 23 de mai. às 10:28 
YEEEEEEEEE
Princess Stabbity  [autor] 23 de mai. às 10:00 
RELEASE!
IT'S OUUUUUUUUT! @o@

Please check out the Change Notes for details. There's too much to summarise.
Also! PLEASE be mindful of mod conflicts . Before reporting any issues, make sure to disable any and all mods that haven't been updated yet; especially ones that might conflict with, or are related to MEC: Asari
Francisco 23 de mai. às 5:40 
Thank you so much for the mod
Talos 22 de mai. às 16:54 
yasssss, lets gooo
Princess Stabbity  [autor] 22 de mai. às 16:08 
TOMORROW! >o<

Please Note! If anyone wants to keep playing on the 3.x version, this is the last warning to make a local backup of the mod. We only support the newest version of the mod and do not provide legacy backups. Tomorrow's update will not be backwards-compatible with anything prior to Stellaris 4.0!

For more details and the preliminary changelog, please visit our Discord #announcements channel.
Talos 22 de mai. às 11:41 
Please inform us when it's out!
Princess Stabbity  [autor] 20 de mai. às 15:12 
It should go without saying, but please don't try to use the mod until it's updated.
The update should be ready in a few days, so please be patient with us a little longer <3
SUICIDAL POINTMAN 18 de mai. às 15:30 
the ships are clased as biological for som fucking reason
AzoorFox 17 de mai. às 10:28 
UPDATE WHEN?????????????????????
lemurs2 16 de mai. às 13:38 
What? Elves but not Asari? How dare, I say! How dare!.
Team, I hope you reflect upon your actions.
:steamhappy:
Talos 15 de mai. às 4:32 
YAY, thanks again!
Princess Stabbity  [autor] 14 de mai. às 23:55 
Thank you for your patience everyone. The Elves of Stellaris update process took up most of my attention over the past 2 weeks, but we have now switched focus to MEC, so it should be updated SOON! >.<

We occasionally post more detailed progress reports on Discord (link in description), so please join it to stay up to date <3
Nastice 14 de mai. às 12:12 
take your time and thx for this amazing mod :happy_creep:
Talos 8 de mai. às 8:18 
oh thank god you're still here, I love this mod more than any other, thank you for working on the compatibility patch!
RedRapture 6 de mai. às 11:34 
Follow up on my post. To fix this issue, go into the 00_mec_asari_graphical_culture file and past this in right underneath mec_asari_01:
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
RedRapture 6 de mai. às 10:55 
This mod's shipset is not classified correctly. It's classified as a biological shipset instead of a mechanical one.
Lord 6 de mai. às 6:18 
Hey! I'm the guy who still played your mod on 3.1.2 a long time ago and asked you for a favor, to which you generously answered. I'm finally back into stellaris (that game I needed to finish by the way went totally spectacular in the end, thank you again) and can't wait (but I will) for the 4.0 mod patch. Thank you for keeping up with this awesome mod! <3
Lemon Soul 5 de mai. às 11:51 
take your time, you can't rush perfection
Princess Stabbity  [autor] 5 de mai. às 1:21 
IT'S 4.0 PATCH DAY @.@

Please keep in mind that most of our mods are going to be broken in many different, exciting and unpredictable ways until further notice! 4.0 is a huge base game update that shakes the foundations of the game and we have yet to fully test it and make adjustments.

We are working on compatibility updates as we speak, but it may take us a few days. We are hoping to release updates as soon as they are ready to go! Thank you for your patience <3
Zionus5 3 de mai. às 14:56 
Out of curiosity is there a gigastcutrues patch? Even just for ringworlds?
victoriousdread07 (private) 2 de mai. às 20:09 
Would it be possible for you to move this species class to humanoid so we could use the selective kinship civic with them?
TheGrandN  [autor] 28 de abr. às 12:13 
3.14 but 4.0 hits on May 5th I believe. Might want to postpone a new game for a week or two to let all the mods get updated.
TonyStark2017 28 de abr. às 10:34 
Which version is currently supported?
Kerovanka 5 de abr. às 5:55 
Where to get it?
Princess Stabbity  [autor] 5 de abr. às 5:28 
@Kerovanka: The best we can do is a version from 32 Marchl 2015. Take it or leave it.
Kerovanka 4 de abr. às 12:32 
hi, me need version from the 31October's 2016. can yuo help?
Clockwokis 18 de fev. às 16:11 
When i finish the terraforming storyline for Illium the planets graphics box becomes black with just the asari city type
Princess Stabbity  [autor] 19 de jan. às 23:21 
@MttfPrce: Do you have any mods that override the vanilla Indentured Assets civic or any of the ethics? If something in your game is making the prescripted empire no longer legal, it will disappear from the list.
MttfPrce 16 de jan. às 23:49 
for some reason illium stopped being an option when looking at the new game empire list, i tried reinstalling is there anything else i can do to try and get it back?
Dr. Nolegs 4 de jan. às 19:20 
I don't know if you can do this directly (not using workaround events), but could you make it so the ASI are less likely to become a bulwark for the ASR?

Turning a Megacorp into a bulwark is a terrible idea for many reasons, but every time the ASI gets subjugated by the ASR, this happens and tends to cripple the ASR AI if they don't have more vassals, or aren't on a higher difficulty.

The ASI in my games still tend to run a massive deficit of Influence, since they are still terrible at managing the Polices (they tend to turn them all on and off every 10 years, instead of only using a certain amount).


Either way, love this mod, but the two above issues relating to the ASI AI tend to stick out.
Dimonius 18 dez. 2024 às 9:53 
@Princess Stabbity, perhaps you can use "if" to refer to the presence of a mod, as was done during some events and a mechanic with a DLC, but I'm not sure if it is possible to refer to the presence of items from the workshop.
Princess Stabbity  [autor] 18 dez. 2024 às 8:41 
@Gojira71798: They're not characters/armies as such, but yes, you are able to interact with the Justicar Order via Council Agendas.

@Dimonius: Yay! I'm happy you got it to work. I'll see if there's a cleaner way to do this (without referencing IDs that don't exist in the base game) the next time we have to push a bigger patch.