Stellaris
Mass Effect Civilizations - Asari
3,224 件のコメント
Princess Stabbity  [作成者] 11 時間前 
Actually... yes, the note is a bit vague. I adjusted it to be more explicit.
Princess Stabbity  [作成者] 12 時間前 
@victoriousdread07 (private): Yes. In case the note isn't clear, they don't just benefit from the humanoid species class, they are in the humanoid species class.
notes say that the asari benefit from the humanoid species class, does that mean they benefit from the selective kinship civic with other humanoids?
Sirentinel 17 時間前 
Thank you so much for the update! I absolutely love your mod!
Cassius723 22 時間前 
Thanks so much for the update - this one of my favorite Stellaris mods
Nexine 23 時間前 
Thank you for all the hard work!
Talos 5月23日 10時28分 
YEEEEEEEEE
Princess Stabbity  [作成者] 5月23日 10時00分 
RELEASE!
IT'S OUUUUUUUUT! @o@

Please check out the Change Notes for details. There's too much to summarise.
Also! PLEASE be mindful of mod conflicts . Before reporting any issues, make sure to disable any and all mods that haven't been updated yet; especially ones that might conflict with, or are related to MEC: Asari
Francisco 5月23日 5時40分 
Thank you so much for the mod
Talos 5月22日 16時54分 
yasssss, lets gooo
Princess Stabbity  [作成者] 5月22日 16時08分 
TOMORROW! >o<

Please Note! If anyone wants to keep playing on the 3.x version, this is the last warning to make a local backup of the mod. We only support the newest version of the mod and do not provide legacy backups. Tomorrow's update will not be backwards-compatible with anything prior to Stellaris 4.0!

For more details and the preliminary changelog, please visit our Discord #announcements channel.
Talos 5月22日 11時41分 
Please inform us when it's out!
Princess Stabbity  [作成者] 5月20日 15時12分 
It should go without saying, but please don't try to use the mod until it's updated.
The update should be ready in a few days, so please be patient with us a little longer <3
SUICIDAL POINTMAN 5月18日 15時30分 
the ships are clased as biological for som fucking reason
AzoorFox 5月17日 10時28分 
UPDATE WHEN?????????????????????
lemurs2 5月16日 13時38分 
What? Elves but not Asari? How dare, I say! How dare!.
Team, I hope you reflect upon your actions.
:steamhappy:
Talos 5月15日 4時32分 
YAY, thanks again!
Princess Stabbity  [作成者] 5月14日 23時55分 
Thank you for your patience everyone. The Elves of Stellaris update process took up most of my attention over the past 2 weeks, but we have now switched focus to MEC, so it should be updated SOON! >.<

We occasionally post more detailed progress reports on Discord (link in description), so please join it to stay up to date <3
Nastice 5月14日 12時12分 
take your time and thx for this amazing mod :happy_creep:
Talos 5月8日 8時18分 
oh thank god you're still here, I love this mod more than any other, thank you for working on the compatibility patch!
RedRapture 5月6日 11時34分 
Follow up on my post. To fix this issue, go into the 00_mec_asari_graphical_culture file and past this in right underneath mec_asari_01:
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
RedRapture 5月6日 10時55分 
This mod's shipset is not classified correctly. It's classified as a biological shipset instead of a mechanical one.
Lord 5月6日 6時18分 
Hey! I'm the guy who still played your mod on 3.1.2 a long time ago and asked you for a favor, to which you generously answered. I'm finally back into stellaris (that game I needed to finish by the way went totally spectacular in the end, thank you again) and can't wait (but I will) for the 4.0 mod patch. Thank you for keeping up with this awesome mod! <3
Lemon Soul 5月5日 11時51分 
take your time, you can't rush perfection
Princess Stabbity  [作成者] 5月5日 1時21分 
IT'S 4.0 PATCH DAY @.@

Please keep in mind that most of our mods are going to be broken in many different, exciting and unpredictable ways until further notice! 4.0 is a huge base game update that shakes the foundations of the game and we have yet to fully test it and make adjustments.

We are working on compatibility updates as we speak, but it may take us a few days. We are hoping to release updates as soon as they are ready to go! Thank you for your patience <3
Zionus5 5月3日 14時56分 
Out of curiosity is there a gigastcutrues patch? Even just for ringworlds?
victoriousdread07 (private) 5月2日 20時09分 
Would it be possible for you to move this species class to humanoid so we could use the selective kinship civic with them?
TheGrandN  [作成者] 4月28日 12時13分 
3.14 but 4.0 hits on May 5th I believe. Might want to postpone a new game for a week or two to let all the mods get updated.
TonyStark2017 4月28日 10時34分 
Which version is currently supported?
Kerovanka 4月5日 5時55分 
Where to get it?
Princess Stabbity  [作成者] 4月5日 5時28分 
@Kerovanka: The best we can do is a version from 32 Marchl 2015. Take it or leave it.
Kerovanka 4月4日 12時32分 
hi, me need version from the 31October's 2016. can yuo help?
Clockwokis 2月18日 16時11分 
When i finish the terraforming storyline for Illium the planets graphics box becomes black with just the asari city type
Princess Stabbity  [作成者] 1月19日 23時21分 
@MttfPrce: Do you have any mods that override the vanilla Indentured Assets civic or any of the ethics? If something in your game is making the prescripted empire no longer legal, it will disappear from the list.
MttfPrce 1月16日 23時49分 
for some reason illium stopped being an option when looking at the new game empire list, i tried reinstalling is there anything else i can do to try and get it back?
Dr. Nolegs 1月4日 19時20分 
I don't know if you can do this directly (not using workaround events), but could you make it so the ASI are less likely to become a bulwark for the ASR?

Turning a Megacorp into a bulwark is a terrible idea for many reasons, but every time the ASI gets subjugated by the ASR, this happens and tends to cripple the ASR AI if they don't have more vassals, or aren't on a higher difficulty.

The ASI in my games still tend to run a massive deficit of Influence, since they are still terrible at managing the Polices (they tend to turn them all on and off every 10 years, instead of only using a certain amount).


Either way, love this mod, but the two above issues relating to the ASI AI tend to stick out.
Dimonius 2024年12月18日 9時53分 
@Princess Stabbity, perhaps you can use "if" to refer to the presence of a mod, as was done during some events and a mechanic with a DLC, but I'm not sure if it is possible to refer to the presence of items from the workshop.
Princess Stabbity  [作成者] 2024年12月18日 8時41分 
@Gojira71798: They're not characters/armies as such, but yes, you are able to interact with the Justicar Order via Council Agendas.

@Dimonius: Yay! I'm happy you got it to work. I'll see if there's a cleaner way to do this (without referencing IDs that don't exist in the base game) the next time we have to push a bigger patch.
Gojira71798 2024年12月13日 9時14分 
Are Justicars mentioned/a feature or mechanic? Regardless, this has been a great mod to play around with, so kudos!
Dimonius 2024年12月12日 11時47分 
Since democracy is divided into direct and indirect in ethics and civic classic, and direct is more suitable for role playing Azari, then this small compatibility edit will help a lot when playing in a pair of these two mods.

* auth_direct_democratic - it's code for direct democracy in mod ethics and civic classic
Dimonius 2024年12月12日 11時44分 
And in 01_mec_asari_governments:
gov_mec_asr = {
ruler_title = MEC_RT_ASR_M
ruler_title_female = MEC_RT_ASR_F

possible = {
OR = {
has_authority = auth_democratic
has_authority = auth_oligarchic
has_authority = auth_direct_democratic
}
has_civic = mec_asari_civic_thessia
}

weight = {
base = 19999
}
}

And in same:

gov_mec_asa_dem = {
ruler_title = MEC_RT_ASA_DEM_M
ruler_title_female = MEC_RT_ASA_DEM_F

possible = {
OR = {
has_authority = auth_direct_democratic
has_authority = auth_democratic
}
has_civic = mec_asari_civic_ascendancy
}

weight = {
base = 19999
}
}
Dimonius 2024年12月12日 11時44分 
I made a fix for myself in a hurry, it just needed to write a couple of lines in the requirements for asari civic for new gov type in ethics and civic classic.
I am sure that it will not be a problem both when playing with this mod and without it, but it will allow you not to multiply compatibility mods.
In 01_mec_asari_civics, i add:
possible = {
authority = {
OR = {
value = auth_democratic
value = auth_oligarchic
value = auth_direct_democratic
}
}
Princess Stabbity  [作成者] 2024年12月12日 8時31分 
@Dimonius: I can look into it, but can't make any short-term promises. I'm focusing on other projects at the moment. That said, the mod already has its own implementation of government mechanics so a third party mod doesn't seem necessary?
Dimonius 2024年12月10日 14時05分 
Is it possible to ask for built-in compatibility with Ethics and Civics Classic? There is direct democracy as a form of government, but it blocks the civic of asari.
Enclave~ 2024年12月4日 3時20分 
Would love to see the Quarian's again!
Princess Stabbity  [作成者] 2024年10月30日 12時02分 
@victoriousdread07: It's planned as part of the upcoming portrait rework.
victoriousdread07 (private) 2024年10月27日 14時52分 
would it be possible if you could add the asari to the humanoid class list, so they can benefit from the selective kinship civic?
TheGrandN  [作成者] 2024年10月18日 11時19分 
@Spirit
There is at least one planned for sure, but portraits are a priority for now.
Spirit 2024年10月18日 6時21分 
does that mean you will finally add more unique skins for megastructures ?
zzaiah1116 2024年10月5日 23時33分 
Is this mod compatible with NCIS?