Cities: Skylines

Cities: Skylines

KL Residential Props
71 Comments
AccidRainn 26 Jun, 2023 @ 8:35pm 
Thanks 👍🏻
StayHungryStayFoolish 19 Jun, 2023 @ 4:58am 
Ehh. Deleting outside links.
StayHungryStayFoolish 19 Jun, 2023 @ 4:54am 
Is this OK for setup in SKYVE? {LINK REMOVED}
StayHungryStayFoolish 19 Jun, 2023 @ 4:54am 
It this is OK for setup in SKYVE? {LINK REMOVED}
Chamëleon TBN 19 Jun, 2023 @ 3:10am 
@AccidRainn - yes, this would be enough and therefore i have changed it in Skyve to reflect this information
StayHungryStayFoolish 19 Jun, 2023 @ 2:44am 
@AccidRainn can we restrict only the security doors via SKYVE?
AccidRainn 19 Jun, 2023 @ 2:15am 
@Chameleon TBN is excluding the security doors good enough to stop any potential issues?
Chamëleon TBN 16 Jun, 2023 @ 3:12pm 
The issues is caused by this asset:

System.NullReferenceException: Loading custom asset failed [Random Security Doors_variation_1]
Object reference not set to an instance of an object [Modding]
Chamëleon TBN 16 Jun, 2023 @ 2:45pm 
@zzzptm - no, i've tested on multiple PCs with multiple different installations: Not all of the props where useable ingame (4 of 11) and i where able to reproduce LOD issues with just these assets subscribed. No other assets and only Harmony, Patchloader and Skyve active at all.
zzzptm 10 Jun, 2023 @ 1:14pm 
Skyve needs fixin', these are all right for me.
StayHungryStayFoolish 9 Jun, 2023 @ 12:49pm 
@zin Skyve has a great catalog and sometimes it is not accurate.
zin 9 Jun, 2023 @ 12:47pm 
This mod is broken, apparently. According to SKYVE.
StayHungryStayFoolish 3 Jun, 2023 @ 8:47pm 
I have these assets used at many places, it does not affect my game at all. I do not think that these assets were really breaking someone's gamesave.
Maarten 3 Jun, 2023 @ 5:47pm 
Just in case anyone is wondering still.... yeah, these assets are broken and may cause problems for your game. It's also quite obvious the author has long since abandoned this game and asset, so don't expect a fix.
AccidRainn 23 May, 2023 @ 10:28pm 
This is not a mod ,these are assets and, they aren't doing anything negative to my game ..
Daan Hobbers 23 May, 2023 @ 6:49pm 
This mod is breaking my game, does not work for me for some reason.
Xerxks[NL] 23 May, 2023 @ 2:19pm 
@Zreezy
Props used for this building are out of date. if it works, it works.
Zreezy 19 May, 2023 @ 6:24am 
It seems to work fine but LOT2 and compatibility report say this should be unsubbed. Anyone know why? It says it causes problems, even though I personally haven't seen any.
ajacksonian 11 May, 2023 @ 5:18pm 
LOT 2 recommends unsubscribing from this mod given its issues.
Lee the Yote 26 Apr, 2023 @ 11:22pm 
it's working perfectly fine for me
Darkangel 27 Jan, 2023 @ 10:10pm 
All these assets need a proper update to be compatible with these assets now: Trash: Used by:
Crump Food Mart
Utility Meter
Used by:
Courtyard Apartments
Imperial Courts 105
Imperial Courts 205
Imperial Courts 215
McDonald's
windowbars
Used by:
Check Into Cash
Crump Food Mart
Flynn's Bail Bond
Generic 1x4 Low Commercial
Pres Wine and Liquor
Sheik's Pawn Shop
windowboard
Used by:
Crump Food Mart
Darkangel 22 Dec, 2022 @ 6:21am 
omg SO THIS MOD ASSET IS NOW BROKEN!
gabian 3 Oct, 2022 @ 6:45am 
it is confirmed : KL Residential Props - System.NullReferenceException

mod abandonned...
LilBOY 29 Jan, 2022 @ 2:35pm 
KL Residential Props - System.NullReferenceException
MatteCosta 27 Jan, 2021 @ 6:00am 
Vert good thank you amazing work!
m4gic 30 Jun, 2020 @ 6:51pm 
I created a District Style called "Slums" for inner cities and am now doing one called "Bad Side of Town" for smaller towns or suburbs.

Do you have a collection of low density single-family houses using these assets?
Like_Mike  [author] 9 Feb, 2020 @ 6:25am 
@aubergine18 no, its not broken and it will not break games. I use these props on half of my assets. It will not break with or without loading screen mod. I don't know what it is that causes your error, but it will not break games
leftbehind 8 Feb, 2020 @ 10:52am 
This asset is still broken - just saw this in log file today:

[LSM] !GetSecondaryAssetRefs 722043706.Random Security Doors
[LSM] !NULL asset 722043706.Random Security Doors

I think LSM might be better managing the error now, but for anyone without LSM it will break their game.

@Lemonster: It's not just a missing prop asset - those are super common and don't break anything. It's specifically a _null_ asset - in other words, it exists but it's value is null.
Frog 2 Jan, 2020 @ 5:47am 
Been using some of these props for a while (especially the trash) and no problems, certainly not throwing an exception
LemonsterOG 27 Nov, 2019 @ 10:43am 
Here's what I've been able to ascertain:

There was an older version of a mattress included within this asset. That older mattress has been removed and replaced with a newer version.

Older assets that use old version of the mattress will cause the mattress to appear on the Loading Screen Mods missing asset list.

Newer assets that use the new version of the mattress will work seamlessly.

As for this appearing on the broken and bloated list, I had the TM:PE team relook at this asset and they still say it has problems and they will not remove it from their list.

Personally, I have found that this asset works fine. If there's a problem, it's behind the scenes and hasn't effected my game or the assets that use it.
RoomMic 27 Nov, 2019 @ 10:21am 
Apparently this causes errors?
Darth Modus - God of Richards 15 Sep, 2018 @ 4:05am 
I see, thank you. :)
Like_Mike  [author] 14 Sep, 2018 @ 11:22am 
@jobro_06 loading screen mod doesn't tell 100% of the story, pay no attention to it. it's there, in your game
Darth Modus - God of Richards 11 Sep, 2018 @ 6:40am 
@Like_Mike - You mentioned Utility Meter? Do you know where can I find this please because loading screen says that it's not in-game.
Like_Mike  [author] 8 Dec, 2017 @ 2:10pm 
@anniazalealein don't let the door hit 'cha
AnniAzalealein 8 Dec, 2017 @ 9:49am 
TRIs weight to high for me for such a small prop :-( unsub
Like_Mike  [author] 5 Sep, 2017 @ 1:16pm 
@nine-s good luck with that. which ones are too high for you?
Harith 5 Sep, 2017 @ 1:02pm 
your props have retarded polycount unsub
Like_Mike  [author] 30 Jun, 2017 @ 6:27am 
@sonofnitrous i wish i could do a lot! lol, but there's nothing. The utility meter i include used a bench as a template so people would sit on it, so i corrected that. nothing of note
SonOfNitrous 30 Jun, 2017 @ 12:09am 
Man, wish you could post info in patchnotes uploading section ;)
<3 to know what is in the updates :steammocking:
Cheers!
Radltruhe 16 Jun, 2017 @ 11:27am 
Ok, thanks for the information.
mamour 16 Jun, 2017 @ 12:56am 
a ~ thank you
Like_Mike  [author] 15 Jun, 2017 @ 1:46pm 
@Radltruhe sorry, i don't have the same problem, on either account I have, on 3 different computers. Not a modder, nothing I can do for you. Unsubscribe is my only suggestion
Radltruhe 15 Jun, 2017 @ 1:55am 
Please fix:
Loading custom asset door1 from 722043706 [Modding]
System.NullReferenceException: Loading custom asset failed [Random Security Doors_variation_1]
Object reference not set to an instance of an object [Modding]
mamour 15 Jun, 2017 @ 12:58am 
You have 722043706 but it does not contain mattress_Data. Name probably changed by the author.How to solve such a mistake?It affects me using another Mod.I can't see your answer. My English sucks
Sekani 8 Jun, 2017 @ 2:32pm 
No, I didn't read the previous comments, but thank you for your response.
Like_Mike  [author] 8 Jun, 2017 @ 2:13pm 
@sekani did you read the previous comments? it's not an error. I updated the mattress and was very sure that it had the same file name. For whatever reason, the game doesn't recognize the new asset as the old one. And there's absolutely nothing that can be done about it now tho.
Sekani 8 Jun, 2017 @ 12:07pm 
Loading Screen Mod is giving a "name probably changed by author" error on 722043706.mattress_Data
pdelmo 14 May, 2017 @ 3:54pm 
you are the man!!!!
Like_Mike  [author] 14 May, 2017 @ 3:52pm 
ya