Cities: Skylines

Cities: Skylines

KL Residential Props
71 kommenttia
AccidRainn 26.6.2023 klo 20.35 
Thanks 👍🏻
StayHungryStayFoolish 19.6.2023 klo 4.58 
Ehh. Deleting outside links.
StayHungryStayFoolish 19.6.2023 klo 4.54 
Is this OK for setup in SKYVE? {LINKKI POISTETTU}
StayHungryStayFoolish 19.6.2023 klo 4.54 
It this is OK for setup in SKYVE? {LINKKI POISTETTU}
Chamëleon TBN 19.6.2023 klo 3.10 
@AccidRainn - yes, this would be enough and therefore i have changed it in Skyve to reflect this information
StayHungryStayFoolish 19.6.2023 klo 2.44 
@AccidRainn can we restrict only the security doors via SKYVE?
AccidRainn 19.6.2023 klo 2.15 
@Chameleon TBN is excluding the security doors good enough to stop any potential issues?
Chamëleon TBN 16.6.2023 klo 15.12 
The issues is caused by this asset:

System.NullReferenceException: Loading custom asset failed [Random Security Doors_variation_1]
Object reference not set to an instance of an object [Modding]
Chamëleon TBN 16.6.2023 klo 14.45 
@zzzptm - no, i've tested on multiple PCs with multiple different installations: Not all of the props where useable ingame (4 of 11) and i where able to reproduce LOD issues with just these assets subscribed. No other assets and only Harmony, Patchloader and Skyve active at all.
zzzptm 10.6.2023 klo 13.14 
Skyve needs fixin', these are all right for me.
StayHungryStayFoolish 9.6.2023 klo 12.49 
@zin Skyve has a great catalog and sometimes it is not accurate.
zin 9.6.2023 klo 12.47 
This mod is broken, apparently. According to SKYVE.
StayHungryStayFoolish 3.6.2023 klo 20.47 
I have these assets used at many places, it does not affect my game at all. I do not think that these assets were really breaking someone's gamesave.
Maarten 3.6.2023 klo 17.47 
Just in case anyone is wondering still.... yeah, these assets are broken and may cause problems for your game. It's also quite obvious the author has long since abandoned this game and asset, so don't expect a fix.
AccidRainn 23.5.2023 klo 22.28 
This is not a mod ,these are assets and, they aren't doing anything negative to my game ..
Daan Hobbers 23.5.2023 klo 18.49 
This mod is breaking my game, does not work for me for some reason.
Xerxks[NL] 23.5.2023 klo 14.19 
@Zreezy
Props used for this building are out of date. if it works, it works.
Zreezy 19.5.2023 klo 6.24 
It seems to work fine but LOT2 and compatibility report say this should be unsubbed. Anyone know why? It says it causes problems, even though I personally haven't seen any.
ajacksonian 11.5.2023 klo 17.18 
LOT 2 recommends unsubscribing from this mod given its issues.
Lee the Yote 26.4.2023 klo 23.22 
it's working perfectly fine for me
Darkangel 27.1.2023 klo 22.10 
All these assets need a proper update to be compatible with these assets now: Trash: Used by:
Crump Food Mart
Utility Meter
Used by:
Courtyard Apartments
Imperial Courts 105
Imperial Courts 205
Imperial Courts 215
McDonald's
windowbars
Used by:
Check Into Cash
Crump Food Mart
Flynn's Bail Bond
Generic 1x4 Low Commercial
Pres Wine and Liquor
Sheik's Pawn Shop
windowboard
Used by:
Crump Food Mart
Darkangel 22.12.2022 klo 6.21 
omg SO THIS MOD ASSET IS NOW BROKEN!
gabian 3.10.2022 klo 6.45 
it is confirmed : KL Residential Props - System.NullReferenceException

mod abandonned...
LilBOY 29.1.2022 klo 14.35 
KL Residential Props - System.NullReferenceException
MatteCosta 27.1.2021 klo 6.00 
Vert good thank you amazing work!
m4gic 30.6.2020 klo 18.51 
I created a District Style called "Slums" for inner cities and am now doing one called "Bad Side of Town" for smaller towns or suburbs.

Do you have a collection of low density single-family houses using these assets?
Like_Mike  [tekijä] 9.2.2020 klo 6.25 
@aubergine18 no, its not broken and it will not break games. I use these props on half of my assets. It will not break with or without loading screen mod. I don't know what it is that causes your error, but it will not break games
leftbehind 8.2.2020 klo 10.52 
This asset is still broken - just saw this in log file today:

[LSM] !GetSecondaryAssetRefs 722043706.Random Security Doors
[LSM] !NULL asset 722043706.Random Security Doors

I think LSM might be better managing the error now, but for anyone without LSM it will break their game.

@Lemonster: It's not just a missing prop asset - those are super common and don't break anything. It's specifically a _null_ asset - in other words, it exists but it's value is null.
Frog 2.1.2020 klo 5.47 
Been using some of these props for a while (especially the trash) and no problems, certainly not throwing an exception
LemonsterOG 27.11.2019 klo 10.43 
Here's what I've been able to ascertain:

There was an older version of a mattress included within this asset. That older mattress has been removed and replaced with a newer version.

Older assets that use old version of the mattress will cause the mattress to appear on the Loading Screen Mods missing asset list.

Newer assets that use the new version of the mattress will work seamlessly.

As for this appearing on the broken and bloated list, I had the TM:PE team relook at this asset and they still say it has problems and they will not remove it from their list.

Personally, I have found that this asset works fine. If there's a problem, it's behind the scenes and hasn't effected my game or the assets that use it.
RoomMic 27.11.2019 klo 10.21 
Apparently this causes errors?
Darth Modus - God of Richards 15.9.2018 klo 4.05 
I see, thank you. :)
Like_Mike  [tekijä] 14.9.2018 klo 11.22 
@jobro_06 loading screen mod doesn't tell 100% of the story, pay no attention to it. it's there, in your game
Darth Modus - God of Richards 11.9.2018 klo 6.40 
@Like_Mike - You mentioned Utility Meter? Do you know where can I find this please because loading screen says that it's not in-game.
Like_Mike  [tekijä] 8.12.2017 klo 14.10 
@anniazalealein don't let the door hit 'cha
AnniAzalealein 8.12.2017 klo 9.49 
TRIs weight to high for me for such a small prop :-( unsub
Like_Mike  [tekijä] 5.9.2017 klo 13.16 
@nine-s good luck with that. which ones are too high for you?
Harith 5.9.2017 klo 13.02 
your props have retarded polycount unsub
Like_Mike  [tekijä] 30.6.2017 klo 6.27 
@sonofnitrous i wish i could do a lot! lol, but there's nothing. The utility meter i include used a bench as a template so people would sit on it, so i corrected that. nothing of note
SonOfNitrous 30.6.2017 klo 0.09 
Man, wish you could post info in patchnotes uploading section ;)
<3 to know what is in the updates :steammocking:
Cheers!
Radltruhe 16.6.2017 klo 11.27 
Ok, thanks for the information.
mamour 16.6.2017 klo 0.56 
a ~ thank you
Like_Mike  [tekijä] 15.6.2017 klo 13.46 
@Radltruhe sorry, i don't have the same problem, on either account I have, on 3 different computers. Not a modder, nothing I can do for you. Unsubscribe is my only suggestion
Radltruhe 15.6.2017 klo 1.55 
Please fix:
Loading custom asset door1 from 722043706 [Modding]
System.NullReferenceException: Loading custom asset failed [Random Security Doors_variation_1]
Object reference not set to an instance of an object [Modding]
mamour 15.6.2017 klo 0.58 
You have 722043706 but it does not contain mattress_Data. Name probably changed by the author.How to solve such a mistake?It affects me using another Mod.I can't see your answer. My English sucks
Sekani 8.6.2017 klo 14.32 
No, I didn't read the previous comments, but thank you for your response.
Like_Mike  [tekijä] 8.6.2017 klo 14.13 
@sekani did you read the previous comments? it's not an error. I updated the mattress and was very sure that it had the same file name. For whatever reason, the game doesn't recognize the new asset as the old one. And there's absolutely nothing that can be done about it now tho.
Sekani 8.6.2017 klo 12.07 
Loading Screen Mod is giving a "name probably changed by author" error on 722043706.mattress_Data
pdelmo 14.5.2017 klo 15.54 
you are the man!!!!
Like_Mike  [tekijä] 14.5.2017 klo 15.52 
ya