Garry's Mod

Garry's Mod

GM Arid Valley V2 Night
43 Comments
Swayt 1 Dec, 2024 @ 7:22am 
yo ! can you accept my friend request pls i have a litle question thx !
Snake 14 Jun, 2024 @ 8:23am 
Ss
Dr_Mason_Dark 16 Apr, 2024 @ 3:55am 
YOU'RE MAP MADE MY PC CRASH!
Keemstar 29 Jun, 2023 @ 11:15am 
womxn throwing a fit cause no one's catering to her emotions lmao, typical
Lilith 15 Jan, 2023 @ 11:17am 
idk why but some of the screenshots remind me of ultrakill
☢︎VexxThePrecursor☢ 30 Nov, 2022 @ 6:22am 
Night version of this map it's just as beautiful as the day version. I like this one more because it just feels like it has something mystical in it.
Psych-Chik 9 Jun, 2022 @ 8:56pm 
@Headstub

It simply will not load my recent saves I made.
I'm going to have to unsubscribe.
Psych-Chik 9 Jun, 2022 @ 7:43pm 
@Headstub

I have no trouble with big maps in general.
It's only here. I'll see to it that I input this command into the developer console.
If it works, then thank you for assisting me. If not, I appreciate the suggestion.

Also....I'm no bro, I'm a lady. Lol
Headstub  [author] 8 Jun, 2022 @ 4:50am 
@Psych-Chik
Bro, this map is 7 years old. I have no obligation to fix your specific issue.

Your issue sound more like a general Gmod/Source Engine/Addon issue with big maps in general rather than a specific map issue.

Have you tried setting r_hunkalloclightmaps 0 in your console like the troubleshooting guide in my description says?
Psych-Chik 7 Jun, 2022 @ 3:59am 
There is a bad glitch with trying to save on this map. I use single player on sandbox mode, but whenever I save on this specific map, and try to reload it after quitting, it will overload the game server. It gives the message Disconnected: Client 0 overflowed reliable channel. I have no issues with other maps except this one. Fix It Immediately.
Keeli 8 Dec, 2021 @ 5:18pm 
wth is this chat lmao
L Rizz 7 Jun, 2021 @ 2:45pm 
UwU mosnter wants to {}:{}:?}>}{? your buldge
Lily 5 Jun, 2021 @ 1:11am 
chicken monster
Brittany Taylor 🏳️‍🌈 14 Dec, 2020 @ 8:12pm 
Cock monster
mad monkey 7 Mar, 2020 @ 1:47pm 
penis monster

Subsolar 8 Dec, 2018 @ 9:01am 
hey just wondering, could you make valhalla from halo? and also desert gulch please?
Отец Мироторг 25 May, 2018 @ 1:02am 
ahyet!!!!
Slice of Coffee 17 Mar, 2018 @ 8:43pm 
ay you do whatcha gotta do man, thanks and looking forward to V3
Headstub  [author] 17 Mar, 2018 @ 6:00am 
@Mellow Fellow
Yeah, that is a really good idea. I would add it but I have stopped doing things in the Source Engine. There is a lot of things I would like to fix on both Arid Valley V2 versions. Maybe one day I will make a V3, but for now I'm spending my time elsewhere.
Slice of Coffee 24 Feb, 2018 @ 9:38pm 
It would truly seal the deal if you added those blue cystals throughout the map because its pretty dark. It may give it like a star wars feliuca (spelled right?) feel and maybe even multicolor it which would be really spectacular. Anyhoo thanks for the great map!:steamhappy:
Mcguffin 9 Oct, 2017 @ 5:43am 
Are there any strider nodes? this map is perfect for striders

because whenever i spawn a strider and a some citizens, the citizens just hide behind the trees and the strider justs stands there shooting at the tree insted of walking around it
Kai Sung 26 Sep, 2017 @ 3:25pm 
cant find the map
://Chroma/name.txt 12 Apr, 2017 @ 9:48am 
Hi. I am currently in the process of creating a content addon which has multiple different addons packed into one. I would like to include this addon, but I require your permission. If you want to talk about it further, feel free to add me, unless you are fine please reply here and say so. You will be credited in the addon description with a link back to this addon. Thank you! (If you are curious why this is the same everywhere else, I am copying and pasting this message as there are a lot of addons...)
ZIMBABVE 24 Mar, 2017 @ 10:10am 
сопля
:UltimateRaccoon::UltimateRaccoon:
mim 4 Aug, 2016 @ 4:33pm 
spoopy
Potions 6 Jul, 2016 @ 10:23pm 
Do i need css
Headstub  [author] 3 Jul, 2016 @ 6:52pm 
@Kizare
Yeah... The originals aren't like that. I think a steam update turned down the contrast on all of them or something, I'm not sure. I'm also too lazy to bump up the contrast in photoshop on each one and then reupload them:P
RoXuS 3 Jul, 2016 @ 6:47pm 
This is best screenshots ever
ZENIT 3 Jul, 2016 @ 5:43pm 
Rake
Flarbar 11 Apr, 2016 @ 11:11am 
I love this map!
austria-HRE 16 Mar, 2016 @ 7:21pm 
oh yeah, headstub I need to report something. it may be just me, but who knowws. I spawned 2 hl:s barney npcs and my game crashed. any idea why?
austria-HRE 16 Mar, 2016 @ 7:19pm 
anybody else think battlefield when playing on this map?
EllowEelio 14 Feb, 2016 @ 4:19am 
@Headstub

I can see why. It can literally take hours for huge maps, doesn't help that my computer isn't in top performance shape or I'd do it myself... Not only that, but it does have a chance of crashing everything in the process. So, it's probably good to save some frustration and just leave it alone for now. From what I can tell, it's very possible to set the nav meshes manually- only it's very time consuming and can still crash :/

Guess I'll just either work on that, or maybe use a smaller map.
Headstub  [author] 13 Feb, 2016 @ 10:51pm 
@TheEleh
I see. Yeah the map is gigantic, so using nav_generate is going to take a while. When I didn't know about the node graph I tried it and left it running for 24 hours and it still wasn't done. I think it finished eventually, but none of the npcs would move since they were made for hl2 and needed a node graph. But I can see the developer of the fnaf npcs using nav meshes since it's the never technology and I think gmod supports it. It's just that the npcs that come with gmod uses nodegraphs and is the basis for most npc addons, so very few mappers wants to take the time to generate a nav mesh for the few npc addons that use that instead.
EllowEelio 13 Feb, 2016 @ 9:10am 
@Headstub

That's true, but these npcs in particular (fnaf4 stuff) use it to move around. The other npcs work just fine, it's just these guys I have trouble with. I dunno. Apparently, they use the navigation to move around according to the developer.

If you say that it won't work here, it might not. Your map IS really huge with high quality textures (which are awesome btw). Not sure if that effects the speed of it, but either way, thanks for the help. Appreciate it :)
Headstub  [author] 12 Feb, 2016 @ 9:09pm 
@TheEleh
You don't use nav_generate in gmod. It's only meant for CS:S, CS:GO, L4D1 L4D2.

Gmod and Half Life 2 use something called a node graph, which are points that have to be placed manually (by me) throughout the whole level. These nodes are what guides the Npc's and is generated automatically the first time you load the level.

here are some screenshots I took while making the nodegraph for GM_Arid_Vally_V1:

http://images.akamai.steamusercontent.com/ugc/540723373324721372/3DE7AF162009911632563A7D0554E2EFCED818FE/
http://images.akamai.steamusercontent.com/ugc/540723373324729902/440B83971C957FEDCB49C7E51DF85F23FF0960E1/
http://images.akamai.steamusercontent.com/ugc/540723373324674100/BA8BCDD4266E5EEEA1BF4498CB4C4B61271FB16D/

Take a look at these two articles on the valve developer wiki:
https://developer.valvesoftware.com/wiki/Navigation_Meshes
https://developer.valvesoftware.com/wiki/Nodegraph

So using nav_generate won't work at all.
EllowEelio 12 Feb, 2016 @ 12:24pm 
This is cool and all, but I can't seem to get nav_generate to work for NPC's. Is there any way at all to fix this?
♣¤ ¤۩۞۩ஜVIN 27 Nov, 2015 @ 10:38pm 
creepy as fak
YelloW_JaCKeT 10 Sep, 2015 @ 3:40pm 
Looks like something from metal gear solid
Global 7 Sep, 2015 @ 7:21am 
I love this, especially the cave! The way it slowly pushes physics objects down provides some unique possibilities.
Pash Motato 6 Sep, 2015 @ 5:19pm 
Amazing job! :pleased:
FeatherButtRaptor 5 Sep, 2015 @ 3:31pm 
Time for more dinosaur artwork!
Beefaroni 4 Sep, 2015 @ 9:32pm 
best nighttime map