Garry's Mod
GM Arid Valley V2 Night
43 件のコメント
Swayt 2024年12月1日 7時22分 
yo ! can you accept my friend request pls i have a litle question thx !
I Am a pet snake 2024年6月14日 8時23分 
Ss
Dr_Mason_Dark 2024年4月16日 3時55分 
YOU'RE MAP MADE MY PC CRASH!
Keemstar 2023年6月29日 11時15分 
womxn throwing a fit cause no one's catering to her emotions lmao, typical
Lilith 2023年1月15日 11時17分 
idk why but some of the screenshots remind me of ultrakill
☢︎VexxThePrecursor☢ 2022年11月30日 6時22分 
Night version of this map it's just as beautiful as the day version. I like this one more because it just feels like it has something mystical in it.
Psych-Chik 2022年6月9日 20時56分 
@Headstub

It simply will not load my recent saves I made.
I'm going to have to unsubscribe.
Psych-Chik 2022年6月9日 19時43分 
@Headstub

I have no trouble with big maps in general.
It's only here. I'll see to it that I input this command into the developer console.
If it works, then thank you for assisting me. If not, I appreciate the suggestion.

Also....I'm no bro, I'm a lady. Lol
Headstub  [作成者] 2022年6月8日 4時50分 
@Psych-Chik
Bro, this map is 7 years old. I have no obligation to fix your specific issue.

Your issue sound more like a general Gmod/Source Engine/Addon issue with big maps in general rather than a specific map issue.

Have you tried setting r_hunkalloclightmaps 0 in your console like the troubleshooting guide in my description says?
Psych-Chik 2022年6月7日 3時59分 
There is a bad glitch with trying to save on this map. I use single player on sandbox mode, but whenever I save on this specific map, and try to reload it after quitting, it will overload the game server. It gives the message Disconnected: Client 0 overflowed reliable channel. I have no issues with other maps except this one. Fix It Immediately.
Keeli 2021年12月8日 17時18分 
wth is this chat lmao
L Rizz 2021年6月7日 14時45分 
UwU mosnter wants to {}:{}:?}>}{? your buldge
Lily 2021年6月5日 1時11分 
chicken monster
Sandi Griffin 🏳️‍🌈 2020年12月14日 20時12分 
Cock monster
mad monkey 2020年3月7日 13時47分 
penis monster

Subsolar 2018年12月8日 9時01分 
hey just wondering, could you make valhalla from halo? and also desert gulch please?
Отец Мироторг 2018年5月25日 1時02分 
ahyet!!!!
Slice of Coffee 2018年3月17日 20時43分 
ay you do whatcha gotta do man, thanks and looking forward to V3
Headstub  [作成者] 2018年3月17日 6時00分 
@Mellow Fellow
Yeah, that is a really good idea. I would add it but I have stopped doing things in the Source Engine. There is a lot of things I would like to fix on both Arid Valley V2 versions. Maybe one day I will make a V3, but for now I'm spending my time elsewhere.
Slice of Coffee 2018年2月24日 21時38分 
It would truly seal the deal if you added those blue cystals throughout the map because its pretty dark. It may give it like a star wars feliuca (spelled right?) feel and maybe even multicolor it which would be really spectacular. Anyhoo thanks for the great map!:steamhappy:
Mcguffin 2017年10月9日 5時43分 
Are there any strider nodes? this map is perfect for striders

because whenever i spawn a strider and a some citizens, the citizens just hide behind the trees and the strider justs stands there shooting at the tree insted of walking around it
Kai Sung 2017年9月26日 15時25分 
cant find the map
://Chroma/name.txt 2017年4月12日 9時48分 
Hi. I am currently in the process of creating a content addon which has multiple different addons packed into one. I would like to include this addon, but I require your permission. If you want to talk about it further, feel free to add me, unless you are fine please reply here and say so. You will be credited in the addon description with a link back to this addon. Thank you! (If you are curious why this is the same everywhere else, I am copying and pasting this message as there are a lot of addons...)
Морской тиран 2017年3月24日 10時10分 
сопля
:UltimateRaccoon::UltimateRaccoon:
mim 2016年8月4日 16時33分 
spoopy
Potions 2016年7月6日 22時23分 
Do i need css
Headstub  [作成者] 2016年7月3日 18時52分 
@Kizare
Yeah... The originals aren't like that. I think a steam update turned down the contrast on all of them or something, I'm not sure. I'm also too lazy to bump up the contrast in photoshop on each one and then reupload them:P
RoXuS 2016年7月3日 18時47分 
This is best screenshots ever
ZENIT 2016年7月3日 17時43分 
Rake
Flarbar 2016年4月11日 11時11分 
I love this map!
austria-HRE 2016年3月16日 19時21分 
oh yeah, headstub I need to report something. it may be just me, but who knowws. I spawned 2 hl:s barney npcs and my game crashed. any idea why?
austria-HRE 2016年3月16日 19時19分 
anybody else think battlefield when playing on this map?
EllowEelio 2016年2月14日 4時19分 
@Headstub

I can see why. It can literally take hours for huge maps, doesn't help that my computer isn't in top performance shape or I'd do it myself... Not only that, but it does have a chance of crashing everything in the process. So, it's probably good to save some frustration and just leave it alone for now. From what I can tell, it's very possible to set the nav meshes manually- only it's very time consuming and can still crash :/

Guess I'll just either work on that, or maybe use a smaller map.
Headstub  [作成者] 2016年2月13日 22時51分 
@TheEleh
I see. Yeah the map is gigantic, so using nav_generate is going to take a while. When I didn't know about the node graph I tried it and left it running for 24 hours and it still wasn't done. I think it finished eventually, but none of the npcs would move since they were made for hl2 and needed a node graph. But I can see the developer of the fnaf npcs using nav meshes since it's the never technology and I think gmod supports it. It's just that the npcs that come with gmod uses nodegraphs and is the basis for most npc addons, so very few mappers wants to take the time to generate a nav mesh for the few npc addons that use that instead.
EllowEelio 2016年2月13日 9時10分 
@Headstub

That's true, but these npcs in particular (fnaf4 stuff) use it to move around. The other npcs work just fine, it's just these guys I have trouble with. I dunno. Apparently, they use the navigation to move around according to the developer.

If you say that it won't work here, it might not. Your map IS really huge with high quality textures (which are awesome btw). Not sure if that effects the speed of it, but either way, thanks for the help. Appreciate it :)
Headstub  [作成者] 2016年2月12日 21時09分 
@TheEleh
You don't use nav_generate in gmod. It's only meant for CS:S, CS:GO, L4D1 L4D2.

Gmod and Half Life 2 use something called a node graph, which are points that have to be placed manually (by me) throughout the whole level. These nodes are what guides the Npc's and is generated automatically the first time you load the level.

here are some screenshots I took while making the nodegraph for GM_Arid_Vally_V1:

http://images.akamai.steamusercontent.com/ugc/540723373324721372/3DE7AF162009911632563A7D0554E2EFCED818FE/
http://images.akamai.steamusercontent.com/ugc/540723373324729902/440B83971C957FEDCB49C7E51DF85F23FF0960E1/
http://images.akamai.steamusercontent.com/ugc/540723373324674100/BA8BCDD4266E5EEEA1BF4498CB4C4B61271FB16D/

Take a look at these two articles on the valve developer wiki:
https://developer.valvesoftware.com/wiki/Navigation_Meshes
https://developer.valvesoftware.com/wiki/Nodegraph

So using nav_generate won't work at all.
EllowEelio 2016年2月12日 12時24分 
This is cool and all, but I can't seem to get nav_generate to work for NPC's. Is there any way at all to fix this?
♣¤ ¤۩۞۩ஜVIN 2015年11月27日 22時38分 
creepy as fak
YelloW_JaCKeT 2015年9月10日 15時40分 
Looks like something from metal gear solid
Global 2015年9月7日 7時21分 
I love this, especially the cave! The way it slowly pushes physics objects down provides some unique possibilities.
Pash Motato 2015年9月6日 17時19分 
Amazing job! :pleased:
FeatherButtRaptor 2015年9月5日 15時31分 
Time for more dinosaur artwork!
Beefaroni 2015年9月4日 21時32分 
best nighttime map