Garry's Mod

Garry's Mod

GM Arid Valley V2 Night
43 opmerkingen
Swayt 1 dec 2024 om 7:22 
yo ! can you accept my friend request pls i have a litle question thx !
Snake 14 jun 2024 om 8:23 
Ss
Dr_Mason_Dark 16 apr 2024 om 3:55 
YOU'RE MAP MADE MY PC CRASH!
Keemstar 29 jun 2023 om 11:15 
womxn throwing a fit cause no one's catering to her emotions lmao, typical
Lilith 15 jan 2023 om 11:17 
idk why but some of the screenshots remind me of ultrakill
☢︎VexxThePrecursor☢ 30 nov 2022 om 6:22 
Night version of this map it's just as beautiful as the day version. I like this one more because it just feels like it has something mystical in it.
Psych-Chik 9 jun 2022 om 20:56 
@Headstub

It simply will not load my recent saves I made.
I'm going to have to unsubscribe.
Psych-Chik 9 jun 2022 om 19:43 
@Headstub

I have no trouble with big maps in general.
It's only here. I'll see to it that I input this command into the developer console.
If it works, then thank you for assisting me. If not, I appreciate the suggestion.

Also....I'm no bro, I'm a lady. Lol
Headstub  [auteur] 8 jun 2022 om 4:50 
@Psych-Chik
Bro, this map is 7 years old. I have no obligation to fix your specific issue.

Your issue sound more like a general Gmod/Source Engine/Addon issue with big maps in general rather than a specific map issue.

Have you tried setting r_hunkalloclightmaps 0 in your console like the troubleshooting guide in my description says?
Psych-Chik 7 jun 2022 om 3:59 
There is a bad glitch with trying to save on this map. I use single player on sandbox mode, but whenever I save on this specific map, and try to reload it after quitting, it will overload the game server. It gives the message Disconnected: Client 0 overflowed reliable channel. I have no issues with other maps except this one. Fix It Immediately.
Keeli 8 dec 2021 om 17:18 
wth is this chat lmao
L Rizz 7 jun 2021 om 14:45 
UwU mosnter wants to {}:{}:?}>}{? your buldge
Lily 5 jun 2021 om 1:11 
chicken monster
Brittany Taylor 🏳️‍🌈 14 dec 2020 om 20:12 
Cock monster
mad monkey 7 mrt 2020 om 13:47 
penis monster

Subsolar 8 dec 2018 om 9:01 
hey just wondering, could you make valhalla from halo? and also desert gulch please?
Отец Мироторг 25 mei 2018 om 1:02 
ahyet!!!!
Slice of Coffee 17 mrt 2018 om 20:43 
ay you do whatcha gotta do man, thanks and looking forward to V3
Headstub  [auteur] 17 mrt 2018 om 6:00 
@Mellow Fellow
Yeah, that is a really good idea. I would add it but I have stopped doing things in the Source Engine. There is a lot of things I would like to fix on both Arid Valley V2 versions. Maybe one day I will make a V3, but for now I'm spending my time elsewhere.
Slice of Coffee 24 feb 2018 om 21:38 
It would truly seal the deal if you added those blue cystals throughout the map because its pretty dark. It may give it like a star wars feliuca (spelled right?) feel and maybe even multicolor it which would be really spectacular. Anyhoo thanks for the great map!:steamhappy:
Mcguffin 9 okt 2017 om 5:43 
Are there any strider nodes? this map is perfect for striders

because whenever i spawn a strider and a some citizens, the citizens just hide behind the trees and the strider justs stands there shooting at the tree insted of walking around it
Kai Sung 26 sep 2017 om 15:25 
cant find the map
://Chroma/name.txt 12 apr 2017 om 9:48 
Hi. I am currently in the process of creating a content addon which has multiple different addons packed into one. I would like to include this addon, but I require your permission. If you want to talk about it further, feel free to add me, unless you are fine please reply here and say so. You will be credited in the addon description with a link back to this addon. Thank you! (If you are curious why this is the same everywhere else, I am copying and pasting this message as there are a lot of addons...)
Морской тиран 24 mrt 2017 om 10:10 
сопля
:UltimateRaccoon::UltimateRaccoon:
mim 4 aug 2016 om 16:33 
spoopy
Potions 6 jul 2016 om 22:23 
Do i need css
Headstub  [auteur] 3 jul 2016 om 18:52 
@Kizare
Yeah... The originals aren't like that. I think a steam update turned down the contrast on all of them or something, I'm not sure. I'm also too lazy to bump up the contrast in photoshop on each one and then reupload them:P
RoXuS 3 jul 2016 om 18:47 
This is best screenshots ever
ZENIT 3 jul 2016 om 17:43 
Rake
Flarbar 11 apr 2016 om 11:11 
I love this map!
austria-HRE 16 mrt 2016 om 19:21 
oh yeah, headstub I need to report something. it may be just me, but who knowws. I spawned 2 hl:s barney npcs and my game crashed. any idea why?
austria-HRE 16 mrt 2016 om 19:19 
anybody else think battlefield when playing on this map?
EllowEelio 14 feb 2016 om 4:19 
@Headstub

I can see why. It can literally take hours for huge maps, doesn't help that my computer isn't in top performance shape or I'd do it myself... Not only that, but it does have a chance of crashing everything in the process. So, it's probably good to save some frustration and just leave it alone for now. From what I can tell, it's very possible to set the nav meshes manually- only it's very time consuming and can still crash :/

Guess I'll just either work on that, or maybe use a smaller map.
Headstub  [auteur] 13 feb 2016 om 22:51 
@TheEleh
I see. Yeah the map is gigantic, so using nav_generate is going to take a while. When I didn't know about the node graph I tried it and left it running for 24 hours and it still wasn't done. I think it finished eventually, but none of the npcs would move since they were made for hl2 and needed a node graph. But I can see the developer of the fnaf npcs using nav meshes since it's the never technology and I think gmod supports it. It's just that the npcs that come with gmod uses nodegraphs and is the basis for most npc addons, so very few mappers wants to take the time to generate a nav mesh for the few npc addons that use that instead.
EllowEelio 13 feb 2016 om 9:10 
@Headstub

That's true, but these npcs in particular (fnaf4 stuff) use it to move around. The other npcs work just fine, it's just these guys I have trouble with. I dunno. Apparently, they use the navigation to move around according to the developer.

If you say that it won't work here, it might not. Your map IS really huge with high quality textures (which are awesome btw). Not sure if that effects the speed of it, but either way, thanks for the help. Appreciate it :)
Headstub  [auteur] 12 feb 2016 om 21:09 
@TheEleh
You don't use nav_generate in gmod. It's only meant for CS:S, CS:GO, L4D1 L4D2.

Gmod and Half Life 2 use something called a node graph, which are points that have to be placed manually (by me) throughout the whole level. These nodes are what guides the Npc's and is generated automatically the first time you load the level.

here are some screenshots I took while making the nodegraph for GM_Arid_Vally_V1:

http://images.akamai.steamusercontent.com/ugc/540723373324721372/3DE7AF162009911632563A7D0554E2EFCED818FE/
http://images.akamai.steamusercontent.com/ugc/540723373324729902/440B83971C957FEDCB49C7E51DF85F23FF0960E1/
http://images.akamai.steamusercontent.com/ugc/540723373324674100/BA8BCDD4266E5EEEA1BF4498CB4C4B61271FB16D/

Take a look at these two articles on the valve developer wiki:
https://developer.valvesoftware.com/wiki/Navigation_Meshes
https://developer.valvesoftware.com/wiki/Nodegraph

So using nav_generate won't work at all.
EllowEelio 12 feb 2016 om 12:24 
This is cool and all, but I can't seem to get nav_generate to work for NPC's. Is there any way at all to fix this?
♣¤ ¤۩۞۩ஜVIN 27 nov 2015 om 22:38 
creepy as fak
YelloW_JaCKeT 10 sep 2015 om 15:40 
Looks like something from metal gear solid
Global 7 sep 2015 om 7:21 
I love this, especially the cave! The way it slowly pushes physics objects down provides some unique possibilities.
Pash Motato 6 sep 2015 om 17:19 
Amazing job! :pleased:
FeatherButtRaptor 5 sep 2015 om 15:31 
Time for more dinosaur artwork!
Beefaroni 4 sep 2015 om 21:32 
best nighttime map