Garry's Mod

Garry's Mod

GM Arid Valley V2 Night
43 Yorum
Swayt 1 Ara 2024 @ 7:22 
yo ! can you accept my friend request pls i have a litle question thx !
I Am a pet snake 14 Haz 2024 @ 8:23 
Ss
Dr_Mason_Dark 16 Nis 2024 @ 3:55 
YOU'RE MAP MADE MY PC CRASH!
Keemstar 29 Haz 2023 @ 11:15 
womxn throwing a fit cause no one's catering to her emotions lmao, typical
Lilith 15 Oca 2023 @ 11:17 
idk why but some of the screenshots remind me of ultrakill
☢︎VexxThePrecursor☢ 30 Kas 2022 @ 6:22 
Night version of this map it's just as beautiful as the day version. I like this one more because it just feels like it has something mystical in it.
Psych-Chik 9 Haz 2022 @ 20:56 
@Headstub

It simply will not load my recent saves I made.
I'm going to have to unsubscribe.
Psych-Chik 9 Haz 2022 @ 19:43 
@Headstub

I have no trouble with big maps in general.
It's only here. I'll see to it that I input this command into the developer console.
If it works, then thank you for assisting me. If not, I appreciate the suggestion.

Also....I'm no bro, I'm a lady. Lol
Headstub  [yaratıcı] 8 Haz 2022 @ 4:50 
@Psych-Chik
Bro, this map is 7 years old. I have no obligation to fix your specific issue.

Your issue sound more like a general Gmod/Source Engine/Addon issue with big maps in general rather than a specific map issue.

Have you tried setting r_hunkalloclightmaps 0 in your console like the troubleshooting guide in my description says?
Psych-Chik 7 Haz 2022 @ 3:59 
There is a bad glitch with trying to save on this map. I use single player on sandbox mode, but whenever I save on this specific map, and try to reload it after quitting, it will overload the game server. It gives the message Disconnected: Client 0 overflowed reliable channel. I have no issues with other maps except this one. Fix It Immediately.
Keeli 8 Ara 2021 @ 17:18 
wth is this chat lmao
L Rizz 7 Haz 2021 @ 14:45 
UwU mosnter wants to {}:{}:?}>}{? your buldge
Lily 5 Haz 2021 @ 1:11 
chicken monster
Sandi Griffin 🏳️‍🌈 14 Ara 2020 @ 20:12 
Cock monster
mad monkey 7 Mar 2020 @ 13:47 
penis monster

Subsolar 8 Ara 2018 @ 9:01 
hey just wondering, could you make valhalla from halo? and also desert gulch please?
Отец Мироторг 25 May 2018 @ 1:02 
ahyet!!!!
Slice of Coffee 17 Mar 2018 @ 20:43 
ay you do whatcha gotta do man, thanks and looking forward to V3
Headstub  [yaratıcı] 17 Mar 2018 @ 6:00 
@Mellow Fellow
Yeah, that is a really good idea. I would add it but I have stopped doing things in the Source Engine. There is a lot of things I would like to fix on both Arid Valley V2 versions. Maybe one day I will make a V3, but for now I'm spending my time elsewhere.
Slice of Coffee 24 Şub 2018 @ 21:38 
It would truly seal the deal if you added those blue cystals throughout the map because its pretty dark. It may give it like a star wars feliuca (spelled right?) feel and maybe even multicolor it which would be really spectacular. Anyhoo thanks for the great map!:steamhappy:
Mcguffin 9 Eki 2017 @ 5:43 
Are there any strider nodes? this map is perfect for striders

because whenever i spawn a strider and a some citizens, the citizens just hide behind the trees and the strider justs stands there shooting at the tree insted of walking around it
Kai Sung 26 Eyl 2017 @ 15:25 
cant find the map
://Chroma/name.txt 12 Nis 2017 @ 9:48 
Hi. I am currently in the process of creating a content addon which has multiple different addons packed into one. I would like to include this addon, but I require your permission. If you want to talk about it further, feel free to add me, unless you are fine please reply here and say so. You will be credited in the addon description with a link back to this addon. Thank you! (If you are curious why this is the same everywhere else, I am copying and pasting this message as there are a lot of addons...)
Морской тиран 24 Mar 2017 @ 10:10 
сопля
:UltimateRaccoon::UltimateRaccoon:
mim 4 Ağu 2016 @ 16:33 
spoopy
Potions 6 Tem 2016 @ 22:23 
Do i need css
Headstub  [yaratıcı] 3 Tem 2016 @ 18:52 
@Kizare
Yeah... The originals aren't like that. I think a steam update turned down the contrast on all of them or something, I'm not sure. I'm also too lazy to bump up the contrast in photoshop on each one and then reupload them:P
RoXuS 3 Tem 2016 @ 18:47 
This is best screenshots ever
ZENIT 3 Tem 2016 @ 17:43 
Rake
Flarbar 11 Nis 2016 @ 11:11 
I love this map!
austria-HRE 16 Mar 2016 @ 19:21 
oh yeah, headstub I need to report something. it may be just me, but who knowws. I spawned 2 hl:s barney npcs and my game crashed. any idea why?
austria-HRE 16 Mar 2016 @ 19:19 
anybody else think battlefield when playing on this map?
EllowEelio 14 Şub 2016 @ 4:19 
@Headstub

I can see why. It can literally take hours for huge maps, doesn't help that my computer isn't in top performance shape or I'd do it myself... Not only that, but it does have a chance of crashing everything in the process. So, it's probably good to save some frustration and just leave it alone for now. From what I can tell, it's very possible to set the nav meshes manually- only it's very time consuming and can still crash :/

Guess I'll just either work on that, or maybe use a smaller map.
Headstub  [yaratıcı] 13 Şub 2016 @ 22:51 
@TheEleh
I see. Yeah the map is gigantic, so using nav_generate is going to take a while. When I didn't know about the node graph I tried it and left it running for 24 hours and it still wasn't done. I think it finished eventually, but none of the npcs would move since they were made for hl2 and needed a node graph. But I can see the developer of the fnaf npcs using nav meshes since it's the never technology and I think gmod supports it. It's just that the npcs that come with gmod uses nodegraphs and is the basis for most npc addons, so very few mappers wants to take the time to generate a nav mesh for the few npc addons that use that instead.
EllowEelio 13 Şub 2016 @ 9:10 
@Headstub

That's true, but these npcs in particular (fnaf4 stuff) use it to move around. The other npcs work just fine, it's just these guys I have trouble with. I dunno. Apparently, they use the navigation to move around according to the developer.

If you say that it won't work here, it might not. Your map IS really huge with high quality textures (which are awesome btw). Not sure if that effects the speed of it, but either way, thanks for the help. Appreciate it :)
Headstub  [yaratıcı] 12 Şub 2016 @ 21:09 
@TheEleh
You don't use nav_generate in gmod. It's only meant for CS:S, CS:GO, L4D1 L4D2.

Gmod and Half Life 2 use something called a node graph, which are points that have to be placed manually (by me) throughout the whole level. These nodes are what guides the Npc's and is generated automatically the first time you load the level.

here are some screenshots I took while making the nodegraph for GM_Arid_Vally_V1:

http://images.akamai.steamusercontent.com/ugc/540723373324721372/3DE7AF162009911632563A7D0554E2EFCED818FE/
http://images.akamai.steamusercontent.com/ugc/540723373324729902/440B83971C957FEDCB49C7E51DF85F23FF0960E1/
http://images.akamai.steamusercontent.com/ugc/540723373324674100/BA8BCDD4266E5EEEA1BF4498CB4C4B61271FB16D/

Take a look at these two articles on the valve developer wiki:
https://developer.valvesoftware.com/wiki/Navigation_Meshes
https://developer.valvesoftware.com/wiki/Nodegraph

So using nav_generate won't work at all.
EllowEelio 12 Şub 2016 @ 12:24 
This is cool and all, but I can't seem to get nav_generate to work for NPC's. Is there any way at all to fix this?
♣¤ ¤۩۞۩ஜVIN 27 Kas 2015 @ 22:38 
creepy as fak
YelloW_JaCKeT 10 Eyl 2015 @ 15:40 
Looks like something from metal gear solid
Global 7 Eyl 2015 @ 7:21 
I love this, especially the cave! The way it slowly pushes physics objects down provides some unique possibilities.
Pash Motato 6 Eyl 2015 @ 17:19 
Amazing job! :pleased:
FeatherButtRaptor 5 Eyl 2015 @ 15:31 
Time for more dinosaur artwork!
Beefaroni 4 Eyl 2015 @ 21:32 
best nighttime map