Project Zomboid

Project Zomboid

Insurgent Profession - Customizable Loadout
25 Comments
Sideroht 18 Jun @ 7:05pm 
:(
Sideroht 23 May @ 7:08pm 
Hola, se puede usar en multijugador? en servidor local
Greenjack 19 May @ 1:59pm 
heyo! Saving-Loading loadouts doesn't work (at least for me), like it gets resetted and doesn't remember which weapons got selected + modifiers, is this intended or is it just a small thing that could be added?
FeeNiX 25 Apr @ 6:12pm 
Looks like it is now mod 3470491629?
FeeNiX 25 Apr @ 6:10pm 
PNV got taken down it seems... I keep losing mods mid playthrough. Anyone have a backup?
JOMBi 22 Apr @ 3:31am 
@Hammy I just tried it with my hosted game and it crashed on boot up do to a mismatch in files between server and client.

Just having an option somewhere to remove that parachute would be great as the gag is wearing a bit thin for me.
Hammy  [author] 21 Apr @ 4:36pm 
@JOMBi After a quick bit of research, the only potential issue I see is that the config files for professions are currently stored in the client folder. That means players could technically add any items they want to those files without the server being able to block it. I’ll probably need to move the config to the server side instead. I’ll look into that over the next few days!
Hammy  [author] 21 Apr @ 4:11pm 
@JOMBi That's a great question! In theory, it should work on MP servers just fine. That said, you might need to tweak the server's anti-cheat settings accordingly. If you run into any issues, feel free to let me know. I’ll do my best to help out!
JOMBi 21 Apr @ 1:52pm 
@Hammy Thanks, is that gonna work on an MP server you reckon?
Hammy  [author] 21 Apr @ 12:06pm 
@JOMBi That's already implemented. Just check the ItemTypes.lua file for the Insurgent profession. You only need to remove that line from the file.
JOMBi 20 Apr @ 2:49pm 
@Hammy Any chance you can give me the option to remove the deployed parachute? I'm getting a bit tired of spawning with that thing after using the insurgent mod for quite a while now.

Thanks
Hammy  [author] 12 Apr @ 1:03pm 
Updated the mod to fix a potential compatibility issue with the SecretZ Operations mod.
Hammy  [author] 7 Apr @ 9:06pm 
@FeeNiX Thanks for the reminder! I’ve added the PNV link to the compatibility list now. Appreciate the suggestion!
FeeNiX 7 Apr @ 6:18pm 
You might want to add a PNV link under the Compatibility section with all the other compatible mod links. Just a thought.
Sideroht 7 Apr @ 6:15pm 
nice :D
Hammy  [author] 5 Apr @ 1:27pm 
@Sideroht Nope, you don't need Brita if you're only playing with VFE. The mod works with vanilla weapons, VFE, Brita, or both. Whichever you prefer.
Sideroht 5 Apr @ 11:34am 
If I only play with the VFE, do I still need the Brita?
Hammy  [author] 4 Apr @ 7:23pm 
Added VFE compatibility. See changelog for more information!
Hammy  [author] 2 Apr @ 6:47pm 
Added a compatibility plugin for the Darlak's H.E.C.U. mod.
goofyman2727 1 Apr @ 2:21pm 
this is fire :steamhappy:
Hammy  [author] 1 Apr @ 1:44pm 
Updated the mod again. See changelog for more information!
This will likely be the final update before the Insurgent Profession mod transitions to B42, as I can't think of anything else to add. However, if anyone has suggestions for further improvements that don’t require fundamental changes, I’d love to hear them.
Hammy  [author] 31 Mar @ 8:09pm 
Updated the mod again. See changelog for more information!
Hammy  [author] 28 Mar @ 3:03pm 
Updated the mod a second time. See changelog for more information!
Hammy  [author] 28 Mar @ 8:41am 
Updated the mod. See changelog for more information!
Several Orphans 23 Mar @ 9:16pm 
A must-have for the insurgent mod