Project Zomboid

Project Zomboid

Insurgent Profession - Customizable Loadout
25 opmerkingen
Sideroht 18 jun om 19:05 
:(
Sideroht 23 mei om 19:08 
Hola, se puede usar en multijugador? en servidor local
Greenjack 19 mei om 13:59 
heyo! Saving-Loading loadouts doesn't work (at least for me), like it gets resetted and doesn't remember which weapons got selected + modifiers, is this intended or is it just a small thing that could be added?
FeeNiX 25 apr om 18:12 
Looks like it is now mod 3470491629?
FeeNiX 25 apr om 18:10 
PNV got taken down it seems... I keep losing mods mid playthrough. Anyone have a backup?
JOMBi 22 apr om 3:31 
@Hammy I just tried it with my hosted game and it crashed on boot up do to a mismatch in files between server and client.

Just having an option somewhere to remove that parachute would be great as the gag is wearing a bit thin for me.
Hammy  [auteur] 21 apr om 16:36 
@JOMBi After a quick bit of research, the only potential issue I see is that the config files for professions are currently stored in the client folder. That means players could technically add any items they want to those files without the server being able to block it. I’ll probably need to move the config to the server side instead. I’ll look into that over the next few days!
Hammy  [auteur] 21 apr om 16:11 
@JOMBi That's a great question! In theory, it should work on MP servers just fine. That said, you might need to tweak the server's anti-cheat settings accordingly. If you run into any issues, feel free to let me know. I’ll do my best to help out!
JOMBi 21 apr om 13:52 
@Hammy Thanks, is that gonna work on an MP server you reckon?
Hammy  [auteur] 21 apr om 12:06 
@JOMBi That's already implemented. Just check the ItemTypes.lua file for the Insurgent profession. You only need to remove that line from the file.
JOMBi 20 apr om 14:49 
@Hammy Any chance you can give me the option to remove the deployed parachute? I'm getting a bit tired of spawning with that thing after using the insurgent mod for quite a while now.

Thanks
Hammy  [auteur] 12 apr om 13:03 
Updated the mod to fix a potential compatibility issue with the SecretZ Operations mod.
Hammy  [auteur] 7 apr om 21:06 
@FeeNiX Thanks for the reminder! I’ve added the PNV link to the compatibility list now. Appreciate the suggestion!
FeeNiX 7 apr om 18:18 
You might want to add a PNV link under the Compatibility section with all the other compatible mod links. Just a thought.
Sideroht 7 apr om 18:15 
nice :D
Hammy  [auteur] 5 apr om 13:27 
@Sideroht Nope, you don't need Brita if you're only playing with VFE. The mod works with vanilla weapons, VFE, Brita, or both. Whichever you prefer.
Sideroht 5 apr om 11:34 
If I only play with the VFE, do I still need the Brita?
Hammy  [auteur] 4 apr om 19:23 
Added VFE compatibility. See changelog for more information!
Hammy  [auteur] 2 apr om 18:47 
Added a compatibility plugin for the Darlak's H.E.C.U. mod.
goofyman2727 1 apr om 14:21 
this is fire :steamhappy:
Hammy  [auteur] 1 apr om 13:44 
Updated the mod again. See changelog for more information!
This will likely be the final update before the Insurgent Profession mod transitions to B42, as I can't think of anything else to add. However, if anyone has suggestions for further improvements that don’t require fundamental changes, I’d love to hear them.
Hammy  [auteur] 31 mrt om 20:09 
Updated the mod again. See changelog for more information!
Hammy  [auteur] 28 mrt om 15:03 
Updated the mod a second time. See changelog for more information!
Hammy  [auteur] 28 mrt om 8:41 
Updated the mod. See changelog for more information!
Several Orphans 23 mrt om 21:16 
A must-have for the insurgent mod