Stellaris
Cybernetic Humans Expanded
28 Yorum
ulriquinho 13 May @ 8:36 
Anyone who wants to fix this themselves in their own mod folders (which is what I did), you need to go to gfx/portrats/portraits/22_portrait_cybernetics.txt .

1) Change every instance of the word "values" to "value"
2) Change every sequence of code in the following way:
* From:
portrait_evolution = {
evolution_stages = {
# cybernetization stages
{

* To:
portrait_evolution = {
# cybernetization stages
variants = {
{
Afire_Inquisitor 11 May @ 19:31 
The new human phenotypes and clothing options appear in 4.0, but it appears to disable the cybernetic evolution stages for all the reactive cybernetic portraits. Reactive synthetic and biogenesis portraits are unaffected.
Critter 6 May @ 10:57 
Seems not to be working with new update
Janlitschka 6 May @ 10:47 
Hey, how is the 4.0 Compatability? Thank you!
Scout 13 Şub @ 1:35 
Couple more things I noticed - the commander clothes seem to be working, but the purple official outfit still isn't appearing. Also - any time a woman becomes the faction leader, her hair gets changed to the default green undercut
Goshbrindal  [yaratıcı] 12 Oca @ 19:42 
@Scout
It was an oversight by me; I've fixed this now.
Jediknight0341 6 Oca @ 0:02 
@Kralazar Mallus Bruh
Scout 4 Oca @ 6:00 
I'm getting an issue where I can pick any of the clothing options at empire creation, but in game only the scientist clothing variants are naturally appearing, all officials and generals are using the default clothing
WeenoTM 8 Ara 2024 @ 15:52 
Id kill for a cybernetic shipset mod that only changes lights to match your flag color instead of the whole damn hull
💀Kralazar Mallus💀 14 Kas 2024 @ 8:45 
Do you have a version with only the Caucasian race?
celtarican 26 Eyl 2024 @ 5:09 
Hi, I love this mod! Do you think it's possible to do the same to the commander uniforms you did for the scientist uniforms?
Dilon 20 Eyl 2024 @ 5:25 
Dilon 20 Eyl 2024 @ 5:00 
Missing eyes are caused by the use of the wrong mask, to fix it you simply need to modify gfx\portraits\portraits\22_portraits_cybernetics inside the mod's folder.

Replace every "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_2_mask.dds" by "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_1_mask.dds", save, and enjoy !
E 24 Tem 2024 @ 7:10 
@K0rruptedYouth agreed, evolution stages don't have eyes
K0rruptedYouth 19 Tem 2024 @ 13:18 
Not sure if it's just me, but some of the faces do not have eyes.
Cyber Warlord 11 Tem 2024 @ 19:11 
Would it be possible to make a mod compatiblity mod for human phenotypes 3.12? When I run both mods it seems to removed the divided cybernatic humans types to just the default.
Cowardly_chaplain 4 Tem 2024 @ 11:09 
Dear author, please do think on slightly more recognisable outfits.

Thank you!
Goshbrindal  [yaratıcı] 30 Haz 2024 @ 14:45 
@Alerios

Yes, and it's a great suggestion will really bring a bit more variety into the cybernetic stages.
marsmelon24 30 Haz 2024 @ 12:33 
I think you used some advanced ai generated software to do this
Alerios 30 Haz 2024 @ 2:37 
Is it possible to have some portraits with fully cybernetic body but no cybernetic face (at least tier 2, not a fully eye replacement Tier 3).Nice mod !
Compa 29 Haz 2024 @ 15:43 
Looks cool. Thank you for the work
Goshbrindal  [yaratıcı] 29 Haz 2024 @ 15:19 
@singleton30

Its really easy to make more so yeah I do wanna add at least double the amount.
singleton30 28 Haz 2024 @ 23:26 
oh this is cool, any plans to add more faces in the future?
Starways System 26 Haz 2024 @ 22:04 
Hey, nicely done!
casdnova 26 Haz 2024 @ 17:42 
Rad as all hell
Goshbrindal  [yaratıcı] 26 Haz 2024 @ 17:28 
Yes, this mod is achievement/ironman compatible.
Lucifer Morningstar 26 Haz 2024 @ 13:52 
Is this achievement and ironman compatible?
Snowblind 26 Haz 2024 @ 9:03 
Thank you!