Stellaris

Stellaris

Cybernetic Humans Expanded
28 kommentarer
ulriquinho 13 maj @ 8:36 
Anyone who wants to fix this themselves in their own mod folders (which is what I did), you need to go to gfx/portrats/portraits/22_portrait_cybernetics.txt .

1) Change every instance of the word "values" to "value"
2) Change every sequence of code in the following way:
* From:
portrait_evolution = {
evolution_stages = {
# cybernetization stages
{

* To:
portrait_evolution = {
# cybernetization stages
variants = {
{
Afire_Inquisitor 11 maj @ 19:31 
The new human phenotypes and clothing options appear in 4.0, but it appears to disable the cybernetic evolution stages for all the reactive cybernetic portraits. Reactive synthetic and biogenesis portraits are unaffected.
Critter 6 maj @ 10:57 
Seems not to be working with new update
Janlitschka 6 maj @ 10:47 
Hey, how is the 4.0 Compatability? Thank you!
Scout 13 feb @ 1:35 
Couple more things I noticed - the commander clothes seem to be working, but the purple official outfit still isn't appearing. Also - any time a woman becomes the faction leader, her hair gets changed to the default green undercut
Goshbrindal  [skapare] 12 jan @ 19:42 
@Scout
It was an oversight by me; I've fixed this now.
Jediknight0341 6 jan @ 0:02 
@Kralazar Mallus Bruh
Scout 4 jan @ 6:00 
I'm getting an issue where I can pick any of the clothing options at empire creation, but in game only the scientist clothing variants are naturally appearing, all officials and generals are using the default clothing
WeenoTM 8 dec, 2024 @ 15:52 
Id kill for a cybernetic shipset mod that only changes lights to match your flag color instead of the whole damn hull
💀Kralazar Mallus💀 14 nov, 2024 @ 8:45 
Do you have a version with only the Caucasian race?
celtarican 26 sep, 2024 @ 5:09 
Hi, I love this mod! Do you think it's possible to do the same to the commander uniforms you did for the scientist uniforms?
Dilon 20 sep, 2024 @ 5:25 
Dilon 20 sep, 2024 @ 5:00 
Missing eyes are caused by the use of the wrong mask, to fix it you simply need to modify gfx\portraits\portraits\22_portraits_cybernetics inside the mod's folder.

Replace every "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_2_mask.dds" by "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_1_mask.dds", save, and enjoy !
E 24 jul, 2024 @ 7:10 
@K0rruptedYouth agreed, evolution stages don't have eyes
K0rruptedYouth 19 jul, 2024 @ 13:18 
Not sure if it's just me, but some of the faces do not have eyes.
Cyber Warlord 11 jul, 2024 @ 19:11 
Would it be possible to make a mod compatiblity mod for human phenotypes 3.12? When I run both mods it seems to removed the divided cybernatic humans types to just the default.
Cowardly_chaplain 4 jul, 2024 @ 11:09 
Dear author, please do think on slightly more recognisable outfits.

Thank you!
Goshbrindal  [skapare] 30 jun, 2024 @ 14:45 
@Alerios

Yes, and it's a great suggestion will really bring a bit more variety into the cybernetic stages.
marsmelon24 30 jun, 2024 @ 12:33 
I think you used some advanced ai generated software to do this
Alerios 30 jun, 2024 @ 2:37 
Is it possible to have some portraits with fully cybernetic body but no cybernetic face (at least tier 2, not a fully eye replacement Tier 3).Nice mod !
Compa 29 jun, 2024 @ 15:43 
Looks cool. Thank you for the work
Goshbrindal  [skapare] 29 jun, 2024 @ 15:19 
@singleton30

Its really easy to make more so yeah I do wanna add at least double the amount.
singleton30 28 jun, 2024 @ 23:26 
oh this is cool, any plans to add more faces in the future?
Starways System 26 jun, 2024 @ 22:04 
Hey, nicely done!
casdnova 26 jun, 2024 @ 17:42 
Rad as all hell
Goshbrindal  [skapare] 26 jun, 2024 @ 17:28 
Yes, this mod is achievement/ironman compatible.
Lucifer Morningstar 26 jun, 2024 @ 13:52 
Is this achievement and ironman compatible?
Snowblind 26 jun, 2024 @ 9:03 
Thank you!