Stellaris
Cybernetic Humans Expanded
28 коментара
ulriquinho 13 май в 8:36 
Anyone who wants to fix this themselves in their own mod folders (which is what I did), you need to go to gfx/portrats/portraits/22_portrait_cybernetics.txt .

1) Change every instance of the word "values" to "value"
2) Change every sequence of code in the following way:
* From:
portrait_evolution = {
evolution_stages = {
# cybernetization stages
{

* To:
portrait_evolution = {
# cybernetization stages
variants = {
{
Afire_Inquisitor 11 май в 19:31 
The new human phenotypes and clothing options appear in 4.0, but it appears to disable the cybernetic evolution stages for all the reactive cybernetic portraits. Reactive synthetic and biogenesis portraits are unaffected.
Critter 6 май в 10:57 
Seems not to be working with new update
Janlitschka 6 май в 10:47 
Hey, how is the 4.0 Compatability? Thank you!
Scout 13 февр. в 1:35 
Couple more things I noticed - the commander clothes seem to be working, but the purple official outfit still isn't appearing. Also - any time a woman becomes the faction leader, her hair gets changed to the default green undercut
Goshbrindal  [автор] 12 ян. в 19:42 
@Scout
It was an oversight by me; I've fixed this now.
Jediknight0341 6 ян. в 0:02 
@Kralazar Mallus Bruh
Scout 4 ян. в 6:00 
I'm getting an issue where I can pick any of the clothing options at empire creation, but in game only the scientist clothing variants are naturally appearing, all officials and generals are using the default clothing
WeenoTM 8 дек. 2024 в 15:52 
Id kill for a cybernetic shipset mod that only changes lights to match your flag color instead of the whole damn hull
💀Kralazar Mallus💀 14 ноем. 2024 в 8:45 
Do you have a version with only the Caucasian race?
celtarican 26 септ. 2024 в 5:09 
Hi, I love this mod! Do you think it's possible to do the same to the commander uniforms you did for the scientist uniforms?
Dilon 20 септ. 2024 в 5:25 
Dilon 20 септ. 2024 в 5:00 
Missing eyes are caused by the use of the wrong mask, to fix it you simply need to modify gfx\portraits\portraits\22_portraits_cybernetics inside the mod's folder.

Replace every "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_2_mask.dds" by "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_1_mask.dds", save, and enjoy !
E 24 юли 2024 в 7:10 
@K0rruptedYouth agreed, evolution stages don't have eyes
K0rruptedYouth 19 юли 2024 в 13:18 
Not sure if it's just me, but some of the faces do not have eyes.
Cyber Warlord 11 юли 2024 в 19:11 
Would it be possible to make a mod compatiblity mod for human phenotypes 3.12? When I run both mods it seems to removed the divided cybernatic humans types to just the default.
Cowardly_chaplain 4 юли 2024 в 11:09 
Dear author, please do think on slightly more recognisable outfits.

Thank you!
Goshbrindal  [автор] 30 юни 2024 в 14:45 
@Alerios

Yes, and it's a great suggestion will really bring a bit more variety into the cybernetic stages.
marsmelon24 30 юни 2024 в 12:33 
I think you used some advanced ai generated software to do this
Alerios 30 юни 2024 в 2:37 
Is it possible to have some portraits with fully cybernetic body but no cybernetic face (at least tier 2, not a fully eye replacement Tier 3).Nice mod !
Compa 29 юни 2024 в 15:43 
Looks cool. Thank you for the work
Goshbrindal  [автор] 29 юни 2024 в 15:19 
@singleton30

Its really easy to make more so yeah I do wanna add at least double the amount.
singleton30 28 юни 2024 в 23:26 
oh this is cool, any plans to add more faces in the future?
Starways System 26 юни 2024 в 22:04 
Hey, nicely done!
casdnova 26 юни 2024 в 17:42 
Rad as all hell
Goshbrindal  [автор] 26 юни 2024 в 17:28 
Yes, this mod is achievement/ironman compatible.
Lucifer Morningstar 26 юни 2024 в 13:52 
Is this achievement and ironman compatible?
Snowblind 26 юни 2024 в 9:03 
Thank you!