Stellaris
Cybernetic Humans Expanded
28 σχόλια
ulriquinho 13 Μαϊ, 8:36 
Anyone who wants to fix this themselves in their own mod folders (which is what I did), you need to go to gfx/portrats/portraits/22_portrait_cybernetics.txt .

1) Change every instance of the word "values" to "value"
2) Change every sequence of code in the following way:
* From:
portrait_evolution = {
evolution_stages = {
# cybernetization stages
{

* To:
portrait_evolution = {
# cybernetization stages
variants = {
{
Afire_Inquisitor 11 Μαϊ, 19:31 
The new human phenotypes and clothing options appear in 4.0, but it appears to disable the cybernetic evolution stages for all the reactive cybernetic portraits. Reactive synthetic and biogenesis portraits are unaffected.
Critter 6 Μαϊ, 10:57 
Seems not to be working with new update
Janlitschka 6 Μαϊ, 10:47 
Hey, how is the 4.0 Compatability? Thank you!
Scout 13 Φεβ, 1:35 
Couple more things I noticed - the commander clothes seem to be working, but the purple official outfit still isn't appearing. Also - any time a woman becomes the faction leader, her hair gets changed to the default green undercut
Goshbrindal  [Δημιουργός] 12 Ιαν, 19:42 
@Scout
It was an oversight by me; I've fixed this now.
Jediknight0341 6 Ιαν, 0:02 
@Kralazar Mallus Bruh
Scout 4 Ιαν, 6:00 
I'm getting an issue where I can pick any of the clothing options at empire creation, but in game only the scientist clothing variants are naturally appearing, all officials and generals are using the default clothing
WeenoTM 8 Δεκ 2024, 15:52 
Id kill for a cybernetic shipset mod that only changes lights to match your flag color instead of the whole damn hull
💀Kralazar Mallus💀 14 Νοε 2024, 8:45 
Do you have a version with only the Caucasian race?
celtarican 26 Σεπ 2024, 5:09 
Hi, I love this mod! Do you think it's possible to do the same to the commander uniforms you did for the scientist uniforms?
Dilon 20 Σεπ 2024, 5:25 
Dilon 20 Σεπ 2024, 5:00 
Missing eyes are caused by the use of the wrong mask, to fix it you simply need to modify gfx\portraits\portraits\22_portraits_cybernetics inside the mod's folder.

Replace every "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_2_mask.dds" by "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_1_mask.dds", save, and enjoy !
E 24 Ιουλ 2024, 7:10 
@K0rruptedYouth agreed, evolution stages don't have eyes
K0rruptedYouth 19 Ιουλ 2024, 13:18 
Not sure if it's just me, but some of the faces do not have eyes.
Cyber Warlord 11 Ιουλ 2024, 19:11 
Would it be possible to make a mod compatiblity mod for human phenotypes 3.12? When I run both mods it seems to removed the divided cybernatic humans types to just the default.
Cowardly_chaplain 4 Ιουλ 2024, 11:09 
Dear author, please do think on slightly more recognisable outfits.

Thank you!
Goshbrindal  [Δημιουργός] 30 Ιουν 2024, 14:45 
@Alerios

Yes, and it's a great suggestion will really bring a bit more variety into the cybernetic stages.
marsmelon24 30 Ιουν 2024, 12:33 
I think you used some advanced ai generated software to do this
Alerios 30 Ιουν 2024, 2:37 
Is it possible to have some portraits with fully cybernetic body but no cybernetic face (at least tier 2, not a fully eye replacement Tier 3).Nice mod !
Compa 29 Ιουν 2024, 15:43 
Looks cool. Thank you for the work
Goshbrindal  [Δημιουργός] 29 Ιουν 2024, 15:19 
@singleton30

Its really easy to make more so yeah I do wanna add at least double the amount.
singleton30 28 Ιουν 2024, 23:26 
oh this is cool, any plans to add more faces in the future?
Starways System 26 Ιουν 2024, 22:04 
Hey, nicely done!
casdnova 26 Ιουν 2024, 17:42 
Rad as all hell
Goshbrindal  [Δημιουργός] 26 Ιουν 2024, 17:28 
Yes, this mod is achievement/ironman compatible.
Lucifer Morningstar 26 Ιουν 2024, 13:52 
Is this achievement and ironman compatible?
Snowblind 26 Ιουν 2024, 9:03 
Thank you!