Stellaris
Cybernetic Humans Expanded
28 commenti
ulriquinho 13 mag, ore 8:36 
Anyone who wants to fix this themselves in their own mod folders (which is what I did), you need to go to gfx/portrats/portraits/22_portrait_cybernetics.txt .

1) Change every instance of the word "values" to "value"
2) Change every sequence of code in the following way:
* From:
portrait_evolution = {
evolution_stages = {
# cybernetization stages
{

* To:
portrait_evolution = {
# cybernetization stages
variants = {
{
Afire_Inquisitor 11 mag, ore 19:31 
The new human phenotypes and clothing options appear in 4.0, but it appears to disable the cybernetic evolution stages for all the reactive cybernetic portraits. Reactive synthetic and biogenesis portraits are unaffected.
Critter 6 mag, ore 10:57 
Seems not to be working with new update
Janlitschka 6 mag, ore 10:47 
Hey, how is the 4.0 Compatability? Thank you!
Scout 13 feb, ore 1:35 
Couple more things I noticed - the commander clothes seem to be working, but the purple official outfit still isn't appearing. Also - any time a woman becomes the faction leader, her hair gets changed to the default green undercut
Goshbrindal  [autore] 12 gen, ore 19:42 
@Scout
It was an oversight by me; I've fixed this now.
Jediknight0341 6 gen, ore 0:02 
@Kralazar Mallus Bruh
Scout 4 gen, ore 6:00 
I'm getting an issue where I can pick any of the clothing options at empire creation, but in game only the scientist clothing variants are naturally appearing, all officials and generals are using the default clothing
WeenoTM 8 dic 2024, ore 15:52 
Id kill for a cybernetic shipset mod that only changes lights to match your flag color instead of the whole damn hull
💀Kralazar Mallus💀 14 nov 2024, ore 8:45 
Do you have a version with only the Caucasian race?
celtarican 26 set 2024, ore 5:09 
Hi, I love this mod! Do you think it's possible to do the same to the commander uniforms you did for the scientist uniforms?
Dilon 20 set 2024, ore 5:25 
Dilon 20 set 2024, ore 5:00 
Missing eyes are caused by the use of the wrong mask, to fix it you simply need to modify gfx\portraits\portraits\22_portraits_cybernetics inside the mod's folder.

Replace every "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_2_mask.dds" by "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_1_mask.dds", save, and enjoy !
E 24 lug 2024, ore 7:10 
@K0rruptedYouth agreed, evolution stages don't have eyes
K0rruptedYouth 19 lug 2024, ore 13:18 
Not sure if it's just me, but some of the faces do not have eyes.
Cyber Warlord 11 lug 2024, ore 19:11 
Would it be possible to make a mod compatiblity mod for human phenotypes 3.12? When I run both mods it seems to removed the divided cybernatic humans types to just the default.
Cowardly_chaplain 4 lug 2024, ore 11:09 
Dear author, please do think on slightly more recognisable outfits.

Thank you!
Goshbrindal  [autore] 30 giu 2024, ore 14:45 
@Alerios

Yes, and it's a great suggestion will really bring a bit more variety into the cybernetic stages.
marsmelon24 30 giu 2024, ore 12:33 
I think you used some advanced ai generated software to do this
Alerios 30 giu 2024, ore 2:37 
Is it possible to have some portraits with fully cybernetic body but no cybernetic face (at least tier 2, not a fully eye replacement Tier 3).Nice mod !
Compa 29 giu 2024, ore 15:43 
Looks cool. Thank you for the work
Goshbrindal  [autore] 29 giu 2024, ore 15:19 
@singleton30

Its really easy to make more so yeah I do wanna add at least double the amount.
singleton30 28 giu 2024, ore 23:26 
oh this is cool, any plans to add more faces in the future?
Starways System 26 giu 2024, ore 22:04 
Hey, nicely done!
casdnova 26 giu 2024, ore 17:42 
Rad as all hell
Goshbrindal  [autore] 26 giu 2024, ore 17:28 
Yes, this mod is achievement/ironman compatible.
Lucifer Morningstar 26 giu 2024, ore 13:52 
Is this achievement and ironman compatible?
Snowblind 26 giu 2024, ore 9:03 
Thank you!