RimWorld

RimWorld

Mech Work Tab
59 Comments
Crippled-Knight 14 hours ago 
Any reasons why set priorities do not save between each loading save?
Space Moth  [author] 21 Jun @ 5:05pm 
I have been running with mods to add more work types, but not tried with one to add more work priorities. Was there one in particular you used?
Fokson 21 Jun @ 5:02pm 
Gave this a try, but it isn't compatible with any mod that alters work types ( for example, moving 'haul corpses' out of haul and into its own work category ). My interest in installing it was to fix some issues that came from changing these around mid-save, so the mod wasn't useful to me.

Additionally, it isn't compatible with 'work tab' and its functionality to increase the max priority level to 9 ( or otherwise ), and it remains stuck as a maximum of 4.
frus-m 19 Jun @ 3:13pm 
Очень нужна поддержка для The Dead Man's Switch для дронов уборщиков. Мод супер
Tybo 16 Jun @ 12:32pm 
This seems to work fairly well in 1.6... no errors yet.
FripouilleSaharienne 11 Jun @ 4:12am 
Where am I supposed to find the tab ?
ump国第二钢板 18 Mar @ 10:45pm 
When reloading and entering the game again, the priority of work will be reset.Maybe conflict with 'Better Pawn Control' or 'pernal work categories'?
Rohzdear 18 Mar @ 7:23pm 
Is this compatible with 'Better Pawn Control'?
回火的战马 21 Jan @ 9:49pm 
When used with Personal Work Categories, the tabs will reset when loading a save. When used with Work Tab - 1.5 Unofficial, it works fine.
Aizuki 26 Dec, 2024 @ 12:36am 
hai, i only had base game not biotech. is this working?
Pike 6 Dec, 2024 @ 4:36am 
发现和DMS的机械体有点问题,无法狩猎
Pike 6 Dec, 2024 @ 4:36am 
obDriver threw exception in toil unnamed's initAction for pawn DMS_Mech_Arquebusier52624 driver=JobDriver_Hunt (toilIndex=3) driver.job=(Hunt (Job_525676) A = Thing_AEXP_Badger57347 Giver = JobGiver_Work [workGiverDef: HunterHunt])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18204DEA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.ReadyForNextToil_Patch1 (Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
5150 1 Dec, 2024 @ 6:55am 
It may vary depending on the mod setup, but this mod helps with performance. After installing this mod and adjusting the work tab settings, the job driver, giver, and work giver values will change, which helps improve TPS.
Dycantos aka Dyno Nuggies 13 Oct, 2024 @ 6:08pm 
Seems to have issues with DMS mechs
DemonX3 5 Oct, 2024 @ 3:00pm 
Is it supposed to reset work priorities on save load?
Sean 8 Sep, 2024 @ 11:07pm 
This'll be real good with (I think) alpha mechs, the one that adds specialist crafting mechs (eg. culinarius that can only cook) so my standard fabricors don't take jobs that have a specialist mech that can do it better!
日暮 23 Aug, 2024 @ 12:57pm 
I found my error message...
As long as my initial character is not a mechanic, the setup interface will not appear. Even if the character becomes a mechanic in the future, this interface will not appear again.
Space Moth  [author] 22 Aug, 2024 @ 6:23pm 
Strange, any errors in the error log? Can you post your log file?
日暮 22 Aug, 2024 @ 6:19pm 
There are many mechanical bodies.
I opened a new save today and it disappeared.
Space Moth  [author] 22 Aug, 2024 @ 4:50pm 
For those having issues with the icon being missing, do you have any mechanoids?
It looks like the mechanoid tabs are hidden automatically if you have no mechs.
日暮 22 Aug, 2024 @ 3:29pm 
The function of this module suddenly disappeared today?
The gear icon on the adjustment interface is missing
Meyar 17 Aug, 2024 @ 10:07am 
Appears to be missing from my UI as well
JasonGriffin 16 Aug, 2024 @ 7:19pm 
for some reason this isn't working for me, but I can't figure out why. I have removed all the mods that affect the bottom bar but it's still not showing up. I am using vanilla textures expanded but you say it's compatible.
SamuraiBoomey 1 Aug, 2024 @ 9:09am 
any comp for "paramedics can repair"? running them together causes the disability for paramedics
Space Moth  [author] 29 Jul, 2024 @ 9:33am 
This should work with Mech work toggler. Not tried with work tab yet.

In theory it shouldn't cause any performance issues but I am not sure if it will make a difference for mech performance overheads. Under the hood, the mechs used the same priorities as pawns, just hid the controls.
5150 29 Jul, 2024 @ 6:43am 
Hello, can this mod have a positive impact on performance? I’m curious because it allows you to manually set priority for tasks in Mech.
Taowa 17 Jul, 2024 @ 10:25am 
Can it be used with the mech work toggler?
嘤幼儿奶粉gugubird 14 Jul, 2024 @ 8:22pm 
o7
格里芬奥斯卡 7 Jul, 2024 @ 4:50am 
good!
梦里何曾说梦 4 Jul, 2024 @ 3:14am 
赛博小猫梦到电子幽灵! 3 Jul, 2024 @ 8:12pm 
泰南该叫你一声神父,这个可恶的懒狗
2962342497 3 Jul, 2024 @ 1:35am 
I do not know why, after the installation of the work module, the robot will appear red letters in various jobs, only when the robot is suspended will stop the red letters, and after the module is removed, it is normal.Exception ticking Mech_ConstructoidUltra2184684 (at (110, 0, 49)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1EEC0997] Duplicate stacktrace, see ref for original
ED-9527 28 Jun, 2024 @ 8:03pm 
Request compatibility with work tab. Plz。:steamthumbsup:
Https:/sp.zhabite.com/sharedfiles/filedetails/?id=2552065963
de_BearN 22 Jun, 2024 @ 11:43pm 
can confirm with Holynevil it doesn't save the checkboxes i changed when reloading a save
Holynevil 22 Jun, 2024 @ 11:03am 
the tab keep reset itself when load a save, any idea why?
大吉岭の紅茶战车道 22 Jun, 2024 @ 3:49am 
Is there any impact on performance?
ShadowYeeter 21 Jun, 2024 @ 11:07am 
fire
Megumin from SAO 21 Jun, 2024 @ 9:31am 
thank you so mutch for making this.
KianGG 20 Jun, 2024 @ 6:06pm 
yo dude fabricator cant do research my guy (ngl tho i wish it did and both analyst mods dont worrrrk)
摄魂狼 18 Jun, 2024 @ 5:33am 
Both folders require the spacebar to be removed
摄魂狼 18 Jun, 2024 @ 5:31am 
Hey bro, your file name is written incorrectly! Writing translations in this way will not take effect
Space Moth  [author] 17 Jun, 2024 @ 11:30am 
@2962342497 Should be, been running in my current game using the mod and been able to adjust for the new job options.
2962342497 17 Jun, 2024 @ 10:24am 
Compatible with [FSF] Complex Jobs modules?
Space Moth  [author] 16 Jun, 2024 @ 12:11pm 
Fix made for the issue with Vanilla Textures Expanded not being present. And Update to add in the support for Simplified and Traditional Chinese, thank you @摄魂狼 for the translations there!
DemonX3 16 Jun, 2024 @ 6:20am 
This mod causes spam of errors in log regarding UI/Buttons/MainButtons/IconMechanoids, which I assume is related to Vanilla Textures Expanded which I don't use.

Could not load UnityEngine.Texture2D at UI/Buttons/MainButtons/IconMechanoids in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

No other errors or issues, just bloats log file.

Do you need full log for that?
Space Moth  [author] 16 Jun, 2024 @ 3:25am 
Hopefully should do as you need! I do recommend the mod Complex Jobs to add finer control over job assignments for both pawns and mechs, such as excluding or prioritising surgery as compared to wound tending and bringing meals to patients.
⸢TEXT⸥ Yolojop 16 Jun, 2024 @ 3:18am 
Alright, I'll add to my list and next time I start rimworld I'll try it out. It would be great for fine management, such as to prevent my paramedic from trying to install a billion silver implant instead of my skill 20, expertise 20 in surgery medic, and destroying and killing both.
If it turns out to be as great and unexpectedly required as sanguophage feed relations, then I'll give it a gotta have it.
Space Moth  [author] 16 Jun, 2024 @ 3:00am 
I am reading up on how to add in translations, thank you!
And yes, it should support modded mechanoids and work types
⸢TEXT⸥ Yolojop 16 Jun, 2024 @ 2:57am 
Does it support modded mechanoids?