RimWorld

RimWorld

Mech Work Tab
59 kommentarer
Crippled-Knight 23. juni kl. 2:20 
Any reasons why set priorities do not save between each loading save?
Space Moth  [ophavsmand] 21. juni kl. 17:05 
I have been running with mods to add more work types, but not tried with one to add more work priorities. Was there one in particular you used?
Fokson 21. juni kl. 17:02 
Gave this a try, but it isn't compatible with any mod that alters work types ( for example, moving 'haul corpses' out of haul and into its own work category ). My interest in installing it was to fix some issues that came from changing these around mid-save, so the mod wasn't useful to me.

Additionally, it isn't compatible with 'work tab' and its functionality to increase the max priority level to 9 ( or otherwise ), and it remains stuck as a maximum of 4.
frus-m 19. juni kl. 15:13 
Очень нужна поддержка для The Dead Man's Switch для дронов уборщиков. Мод супер
Tybo 16. juni kl. 12:32 
This seems to work fairly well in 1.6... no errors yet.
FripouilleSaharienne 11. juni kl. 4:12 
Where am I supposed to find the tab ?
ump国第二钢板 18. mar. kl. 22:45 
When reloading and entering the game again, the priority of work will be reset.Maybe conflict with 'Better Pawn Control' or 'pernal work categories'?
Rohzdear 18. mar. kl. 19:23 
Is this compatible with 'Better Pawn Control'?
回火的战马 21. jan. kl. 21:49 
When used with Personal Work Categories, the tabs will reset when loading a save. When used with Work Tab - 1.5 Unofficial, it works fine.
Aizuki 26. dec. 2024 kl. 0:36 
hai, i only had base game not biotech. is this working?
Pike 6. dec. 2024 kl. 4:36 
发现和DMS的机械体有点问题,无法狩猎
Pike 6. dec. 2024 kl. 4:36 
obDriver threw exception in toil unnamed's initAction for pawn DMS_Mech_Arquebusier52624 driver=JobDriver_Hunt (toilIndex=3) driver.job=(Hunt (Job_525676) A = Thing_AEXP_Badger57347 Giver = JobGiver_Work [workGiverDef: HunterHunt])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18204DEA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.ReadyForNextToil_Patch1 (Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
5150 1. dec. 2024 kl. 6:55 
It may vary depending on the mod setup, but this mod helps with performance. After installing this mod and adjusting the work tab settings, the job driver, giver, and work giver values will change, which helps improve TPS.
Dycantos aka Dyno Nuggies 13. okt. 2024 kl. 18:08 
Seems to have issues with DMS mechs
DemonX3 5. okt. 2024 kl. 15:00 
Is it supposed to reset work priorities on save load?
Sean 8. sep. 2024 kl. 23:07 
This'll be real good with (I think) alpha mechs, the one that adds specialist crafting mechs (eg. culinarius that can only cook) so my standard fabricors don't take jobs that have a specialist mech that can do it better!
日暮 23. aug. 2024 kl. 12:57 
I found my error message...
As long as my initial character is not a mechanic, the setup interface will not appear. Even if the character becomes a mechanic in the future, this interface will not appear again.
Space Moth  [ophavsmand] 22. aug. 2024 kl. 18:23 
Strange, any errors in the error log? Can you post your log file?
日暮 22. aug. 2024 kl. 18:19 
There are many mechanical bodies.
I opened a new save today and it disappeared.
Space Moth  [ophavsmand] 22. aug. 2024 kl. 16:50 
For those having issues with the icon being missing, do you have any mechanoids?
It looks like the mechanoid tabs are hidden automatically if you have no mechs.
日暮 22. aug. 2024 kl. 15:29 
The function of this module suddenly disappeared today?
The gear icon on the adjustment interface is missing
Meyar 17. aug. 2024 kl. 10:07 
Appears to be missing from my UI as well
JasonGriffin 16. aug. 2024 kl. 19:19 
for some reason this isn't working for me, but I can't figure out why. I have removed all the mods that affect the bottom bar but it's still not showing up. I am using vanilla textures expanded but you say it's compatible.
SamuraiBoomey 1. aug. 2024 kl. 9:09 
any comp for "paramedics can repair"? running them together causes the disability for paramedics
Space Moth  [ophavsmand] 29. juli 2024 kl. 9:33 
This should work with Mech work toggler. Not tried with work tab yet.

In theory it shouldn't cause any performance issues but I am not sure if it will make a difference for mech performance overheads. Under the hood, the mechs used the same priorities as pawns, just hid the controls.
5150 29. juli 2024 kl. 6:43 
Hello, can this mod have a positive impact on performance? I’m curious because it allows you to manually set priority for tasks in Mech.
Taowa 17. juli 2024 kl. 10:25 
Can it be used with the mech work toggler?
嘤幼儿奶粉gugubird 14. juli 2024 kl. 20:22 
o7
格里芬奥斯卡 7. juli 2024 kl. 4:50 
good!
梦里何曾说梦 4. juli 2024 kl. 3:14 
赛博小猫梦到电子幽灵! 3. juli 2024 kl. 20:12 
泰南该叫你一声神父,这个可恶的懒狗
2962342497 3. juli 2024 kl. 1:35 
I do not know why, after the installation of the work module, the robot will appear red letters in various jobs, only when the robot is suspended will stop the red letters, and after the module is removed, it is normal.Exception ticking Mech_ConstructoidUltra2184684 (at (110, 0, 49)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1EEC0997] Duplicate stacktrace, see ref for original
ED-9527 28. juni 2024 kl. 20:03 
Request compatibility with work tab. Plz。:steamthumbsup:
Https:/sp.zhabite.com/sharedfiles/filedetails/?id=2552065963
de_BearN 22. juni 2024 kl. 23:43 
can confirm with Holynevil it doesn't save the checkboxes i changed when reloading a save
Holynevil 22. juni 2024 kl. 11:03 
the tab keep reset itself when load a save, any idea why?
大吉岭の紅茶战车道 22. juni 2024 kl. 3:49 
Is there any impact on performance?
ShadowYeeter 21. juni 2024 kl. 11:07 
fire
Megumin from SAO 21. juni 2024 kl. 9:31 
thank you so mutch for making this.
KianGG 20. juni 2024 kl. 18:06 
yo dude fabricator cant do research my guy (ngl tho i wish it did and both analyst mods dont worrrrk)
摄魂狼 18. juni 2024 kl. 5:33 
Both folders require the spacebar to be removed
摄魂狼 18. juni 2024 kl. 5:31 
Hey bro, your file name is written incorrectly! Writing translations in this way will not take effect
Space Moth  [ophavsmand] 17. juni 2024 kl. 11:30 
@2962342497 Should be, been running in my current game using the mod and been able to adjust for the new job options.
2962342497 17. juni 2024 kl. 10:24 
Compatible with [FSF] Complex Jobs modules?
Space Moth  [ophavsmand] 16. juni 2024 kl. 12:11 
Fix made for the issue with Vanilla Textures Expanded not being present. And Update to add in the support for Simplified and Traditional Chinese, thank you @摄魂狼 for the translations there!
DemonX3 16. juni 2024 kl. 6:20 
This mod causes spam of errors in log regarding UI/Buttons/MainButtons/IconMechanoids, which I assume is related to Vanilla Textures Expanded which I don't use.

Could not load UnityEngine.Texture2D at UI/Buttons/MainButtons/IconMechanoids in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

No other errors or issues, just bloats log file.

Do you need full log for that?
Space Moth  [ophavsmand] 16. juni 2024 kl. 3:25 
Hopefully should do as you need! I do recommend the mod Complex Jobs to add finer control over job assignments for both pawns and mechs, such as excluding or prioritising surgery as compared to wound tending and bringing meals to patients.
⸢TEXT⸥ Yolojop 16. juni 2024 kl. 3:18 
Alright, I'll add to my list and next time I start rimworld I'll try it out. It would be great for fine management, such as to prevent my paramedic from trying to install a billion silver implant instead of my skill 20, expertise 20 in surgery medic, and destroying and killing both.
If it turns out to be as great and unexpectedly required as sanguophage feed relations, then I'll give it a gotta have it.
Space Moth  [ophavsmand] 16. juni 2024 kl. 3:00 
I am reading up on how to add in translations, thank you!
And yes, it should support modded mechanoids and work types
⸢TEXT⸥ Yolojop 16. juni 2024 kl. 2:57 
Does it support modded mechanoids?