Stellaris
Visable Planetary Shields
58 bình luận
xdTechniker25 23 Thg05 @ 5:17am 
Thx for working on the update already, I hope it will go well :3
Eternum 20 Thg05 @ 1:56am 
there is a mod that lets you increase the size of the planet, will this shield readjust its size or get pulled inside the now bigger planet?
Aurelias  [tác giả] 14 Thg05 @ 3:53pm 
yes i have start the process of updating it too 4.0 there does seems to be a few things wrong with it but I'm working through it slowly.
Draconia Empire 14 Thg05 @ 8:34am 
hi, is it possible for you to update your mods to 4.x.x., thx
Theta-6 9 Thg03 @ 3:59am 
Hi Aurelias. Does this Mod Replace the Shield Texture used by Gullies Planetary Modifiers? Since I know that it has Precursor Planetary Shields that are these Horrible Bright Blue Orbs and I was hoping to use this mod to make them Look nicer
Cyntax Error 10 Thg12, 2024 @ 3:53am 
Love this mod. Was accidentally using it with MEM until I saw the comments below saying it's essentially from MEM. Can you add this to the mod description above, either as a warning to not use both side-by-side, or when you work out for them to work together? It'd help us mod-collection builders immensely! Thank you so much for your time and work! :happybs:
Aurelias  [tác giả] 27 Thg11, 2024 @ 9:03pm 
alright sorry for the delayed response had stuff come up ill take a look at this now
Carnage 16 Thg11, 2024 @ 9:25am 
Along with the error AEwardian received it also in my run turned default Arcologies into a blinding flash bang whenever those planets were on screen.
AEdwardian 15 Thg11, 2024 @ 12:42pm 
Something I noticed when using this with "Planetary Diversity - More Arcologies" after a change over there. If you create a Commercial Arcology, it seems to overwrite the graphic for the shield. It looks like orbital advertisements instead. The other two types of arcology, Fortress and Garden, don't appear to be causing any issues.
Aurelias  [tác giả] 24 Thg10, 2024 @ 7:57pm 
no the base game does that, this mod adds no jobs. and nor does it add the job to the shielding buildings.
Peter34 23 Thg10, 2024 @ 9:26am 
Does this add the Soldier Job?
FWehning 25 Thg08, 2024 @ 1:53am 
Is this compatible with the mod STNC? Would be amazing to have this working with it.
APOSTATE 4 Thg07, 2024 @ 1:27am 
No complaints for this, but I was really hoping on the Pacifier colossus weapon planetary shield visuals.
DaslyG 27 Thg06, 2024 @ 1:42am 
NOT Ironman compatible.
SigmaSquadron 3 Thg06, 2024 @ 3:54am 
Thank you! My mistake.
Aurelias  [tác giả] 3 Thg06, 2024 @ 1:07am 
Aphyxia is right, its just pasted to the planetary shield generator to display around said planet best to stay away from MEM but I'll see if i can have both run side by side in the future.
Aphyxia 2 Thg06, 2024 @ 3:13pm 
This shouldn't be loaded at all with the More Events Mod because it is a standalone of the planetary shield added by that very same mod. :)
SigmaSquadron 23 Thg05, 2024 @ 3:48pm 
Should this be loaded before or after the More Events Mod? There seem to be many non-FIOS/LIOS files that overwrite MEM or get overwritten by it
Zima blue 23 Thg05, 2024 @ 5:26am 
i love you,thanks
Aurelias  [tác giả] 23 Thg05, 2024 @ 4:33am 
Issue solved. should work fine now just rebuild shields on planets and it should correct itself
Aurelias  [tác giả] 23 Thg05, 2024 @ 4:04am 
Rolled back to 3.12.1 for the time being I was able to reproduce the issue, will work through it.
Smug Saber 22 Thg05, 2024 @ 4:51am 
For some reason when building shield generators on any new save I cannot get the visuals to work, no matter the mod load order. If I load an older save the shield effects are visible on planets I already had them on, when I put them on any new colony it doesn't work. I have added an older version of this mod instead and suddenly they work correctly
Aurelias  [tác giả] 22 Thg05, 2024 @ 1:53am 
nothing else in load order to do with planetary shields?
Aurelias  [tác giả] 22 Thg05, 2024 @ 1:52am 
Interesting, anything else you can tell me about trying to recreate the issue because i cant seem to recreate this issue using this mod, and the recent AVB addons to it.
Smug Saber 21 Thg05, 2024 @ 10:34am 
Hi, I'm suddenly having issues making these shields show up? It's working n a gia world from a previous save, but no longer shows up on machine planets or new worlds for me
Aurelias  [tác giả] 21 Thg05, 2024 @ 12:49am 
Done and done
Nibbles 12 Thg05, 2024 @ 8:48pm 
i second that patch for additional vanilla buildings, this is a must have mod for me and it hurts to disable it D:
Aurelias  [tác giả] 20 Thg03, 2024 @ 3:27am 
I have a few modding projects going on at the moment I cant promise a patch soon but it does seem simple enough.
AEdwardian 19 Thg03, 2024 @ 6:54am 
If using Additional Vanilla Buildings, the effect breaks after upgrading the shield generator. Like the original, will likely need a compatch to fix.
Aurelias  [tác giả] 8 Thg03, 2024 @ 2:19pm 
Yes, you can disable it mid game without any errors.
Davi 8 Thg03, 2024 @ 9:44am 
Will play a game with it then. Should be fine to disable mid game right?
Aurelias  [tác giả] 7 Thg03, 2024 @ 6:26pm 
try it, might outright work without any editing.
Aurelias  [tác giả] 7 Thg03, 2024 @ 6:25pm 
After the quick look I had at it, I would say no, but honestly a test wouldn't hurt, I might be able to make an override patch, it depends really.
Davi 7 Thg03, 2024 @ 2:52pm 
Would this be compatible with ACG?
Aurelias  [tác giả] 2 Thg03, 2024 @ 4:28pm 
or are you using the real space patch without real space? that is known to do that.
Aurelias  [tác giả] 2 Thg03, 2024 @ 4:27pm 
are you using real space?
Falcus 2 Thg03, 2024 @ 3:56pm 
I'm also experiencing the shield floating above the planet. Any suggestions?
Aurelias  [tác giả] 27 Thg02, 2024 @ 2:22am 
A lot of mods will be broken for the next day or so, this one works along with the Real space system scaling patch
Ersatz 27 Thg02, 2024 @ 2:20am 
started getting crashes on boot after the update just mow, what did you change?
Inerael 25 Thg02, 2024 @ 3:21am 
Thanks you so much Sir Aurelias ! <3
Aurelias  [tác giả] 25 Thg02, 2024 @ 2:41am 
Nvm got it all done tonight, Have fun with it let me know if there is anything wrong.
Aurelias  [tác giả] 25 Thg02, 2024 @ 1:16am 
Alright ill look at it now, and I'll see about hot fixing it tomorrow.
ALuckyCharm 25 Thg02, 2024 @ 1:14am 
It floats above the planet with real space scaling.
Inerael 24 Thg02, 2024 @ 3:58pm 
Ok, thanks you verry much . I'm gonna try in my game and tell you if it works :)
Aurelias  [tác giả] 24 Thg02, 2024 @ 2:44pm 
Real spaces system scaling? thats a good question tbh not one that i thought about, try it worst thing that will happen is the textures wont work, and in that case just let me know and ill patch it.
Inerael 24 Thg02, 2024 @ 8:42am 
hey, thanks you, does this mod works with mod that change system and planet size ?
GravityzCatz 22 Thg02, 2024 @ 10:06am 
Something about this mod is not working properly. I wasn't able to start an Ironman, achievement compatible run with it. Once I disabled the mod in the launcher, the game is eligible again. I know the description you copied over from the old mod says it's compatible, but something clearly isn't working as intended.
тѕсм.Doctorwho12th (Tequila) 19 Thg02, 2024 @ 8:45pm 
Does this work with the Extended DLC's with better shields on planets?
Ethan 19 Thg02, 2024 @ 6:46am 
Newgen clearly doesn't know who i am, look me up on tiktok and you're gonna be alogogising
Aurelias  [tác giả] 18 Thg02, 2024 @ 8:33pm 
yeah hes just an online troll worth no ones time, he made an attempt but it was poorly executed