Stellaris
Visable Planetary Shields
58 comentarios
xdTechniker25 23 MAY a las 5:17 a. m. 
Thx for working on the update already, I hope it will go well :3
Eternum 20 MAY a las 1:56 a. m. 
there is a mod that lets you increase the size of the planet, will this shield readjust its size or get pulled inside the now bigger planet?
Aurelias  [autor] 14 MAY a las 3:53 p. m. 
yes i have start the process of updating it too 4.0 there does seems to be a few things wrong with it but I'm working through it slowly.
Draconia Empire 14 MAY a las 8:34 a. m. 
hi, is it possible for you to update your mods to 4.x.x., thx
Theta-6 9 MAR a las 3:59 a. m. 
Hi Aurelias. Does this Mod Replace the Shield Texture used by Gullies Planetary Modifiers? Since I know that it has Precursor Planetary Shields that are these Horrible Bright Blue Orbs and I was hoping to use this mod to make them Look nicer
Cyntax Error 10 DIC 2024 a las 3:53 a. m. 
Love this mod. Was accidentally using it with MEM until I saw the comments below saying it's essentially from MEM. Can you add this to the mod description above, either as a warning to not use both side-by-side, or when you work out for them to work together? It'd help us mod-collection builders immensely! Thank you so much for your time and work! :happybs:
Aurelias  [autor] 27 NOV 2024 a las 9:03 p. m. 
alright sorry for the delayed response had stuff come up ill take a look at this now
Carnage 16 NOV 2024 a las 9:25 a. m. 
Along with the error AEwardian received it also in my run turned default Arcologies into a blinding flash bang whenever those planets were on screen.
AEdwardian 15 NOV 2024 a las 12:42 p. m. 
Something I noticed when using this with "Planetary Diversity - More Arcologies" after a change over there. If you create a Commercial Arcology, it seems to overwrite the graphic for the shield. It looks like orbital advertisements instead. The other two types of arcology, Fortress and Garden, don't appear to be causing any issues.
Aurelias  [autor] 24 OCT 2024 a las 7:57 p. m. 
no the base game does that, this mod adds no jobs. and nor does it add the job to the shielding buildings.
Peter34 23 OCT 2024 a las 9:26 a. m. 
Does this add the Soldier Job?
FWehning 25 AGO 2024 a las 1:53 a. m. 
Is this compatible with the mod STNC? Would be amazing to have this working with it.
APOSTATE 4 JUL 2024 a las 1:27 a. m. 
No complaints for this, but I was really hoping on the Pacifier colossus weapon planetary shield visuals.
DaslyG 27 JUN 2024 a las 1:42 a. m. 
NOT Ironman compatible.
SigmaSquadron 3 JUN 2024 a las 3:54 a. m. 
Thank you! My mistake.
Aurelias  [autor] 3 JUN 2024 a las 1:07 a. m. 
Aphyxia is right, its just pasted to the planetary shield generator to display around said planet best to stay away from MEM but I'll see if i can have both run side by side in the future.
Aphyxia 2 JUN 2024 a las 3:13 p. m. 
This shouldn't be loaded at all with the More Events Mod because it is a standalone of the planetary shield added by that very same mod. :)
SigmaSquadron 23 MAY 2024 a las 3:48 p. m. 
Should this be loaded before or after the More Events Mod? There seem to be many non-FIOS/LIOS files that overwrite MEM or get overwritten by it
Zima blue 23 MAY 2024 a las 5:26 a. m. 
i love you,thanks
Aurelias  [autor] 23 MAY 2024 a las 4:33 a. m. 
Issue solved. should work fine now just rebuild shields on planets and it should correct itself
Aurelias  [autor] 23 MAY 2024 a las 4:04 a. m. 
Rolled back to 3.12.1 for the time being I was able to reproduce the issue, will work through it.
Smug Saber 22 MAY 2024 a las 4:51 a. m. 
For some reason when building shield generators on any new save I cannot get the visuals to work, no matter the mod load order. If I load an older save the shield effects are visible on planets I already had them on, when I put them on any new colony it doesn't work. I have added an older version of this mod instead and suddenly they work correctly
Aurelias  [autor] 22 MAY 2024 a las 1:53 a. m. 
nothing else in load order to do with planetary shields?
Aurelias  [autor] 22 MAY 2024 a las 1:52 a. m. 
Interesting, anything else you can tell me about trying to recreate the issue because i cant seem to recreate this issue using this mod, and the recent AVB addons to it.
Smug Saber 21 MAY 2024 a las 10:34 a. m. 
Hi, I'm suddenly having issues making these shields show up? It's working n a gia world from a previous save, but no longer shows up on machine planets or new worlds for me
Aurelias  [autor] 21 MAY 2024 a las 12:49 a. m. 
Done and done
Nibbles 12 MAY 2024 a las 8:48 p. m. 
i second that patch for additional vanilla buildings, this is a must have mod for me and it hurts to disable it D:
Aurelias  [autor] 20 MAR 2024 a las 3:27 a. m. 
I have a few modding projects going on at the moment I cant promise a patch soon but it does seem simple enough.
AEdwardian 19 MAR 2024 a las 6:54 a. m. 
If using Additional Vanilla Buildings, the effect breaks after upgrading the shield generator. Like the original, will likely need a compatch to fix.
Aurelias  [autor] 8 MAR 2024 a las 2:19 p. m. 
Yes, you can disable it mid game without any errors.
Davi 8 MAR 2024 a las 9:44 a. m. 
Will play a game with it then. Should be fine to disable mid game right?
Aurelias  [autor] 7 MAR 2024 a las 6:26 p. m. 
try it, might outright work without any editing.
Aurelias  [autor] 7 MAR 2024 a las 6:25 p. m. 
After the quick look I had at it, I would say no, but honestly a test wouldn't hurt, I might be able to make an override patch, it depends really.
Davi 7 MAR 2024 a las 2:52 p. m. 
Would this be compatible with ACG?
Aurelias  [autor] 2 MAR 2024 a las 4:28 p. m. 
or are you using the real space patch without real space? that is known to do that.
Aurelias  [autor] 2 MAR 2024 a las 4:27 p. m. 
are you using real space?
Falcus 2 MAR 2024 a las 3:56 p. m. 
I'm also experiencing the shield floating above the planet. Any suggestions?
Aurelias  [autor] 27 FEB 2024 a las 2:22 a. m. 
A lot of mods will be broken for the next day or so, this one works along with the Real space system scaling patch
Ersatz 27 FEB 2024 a las 2:20 a. m. 
started getting crashes on boot after the update just mow, what did you change?
Inerael 25 FEB 2024 a las 3:21 a. m. 
Thanks you so much Sir Aurelias ! <3
Aurelias  [autor] 25 FEB 2024 a las 2:41 a. m. 
Nvm got it all done tonight, Have fun with it let me know if there is anything wrong.
Aurelias  [autor] 25 FEB 2024 a las 1:16 a. m. 
Alright ill look at it now, and I'll see about hot fixing it tomorrow.
ALuckyCharm 25 FEB 2024 a las 1:14 a. m. 
It floats above the planet with real space scaling.
Inerael 24 FEB 2024 a las 3:58 p. m. 
Ok, thanks you verry much . I'm gonna try in my game and tell you if it works :)
Aurelias  [autor] 24 FEB 2024 a las 2:44 p. m. 
Real spaces system scaling? thats a good question tbh not one that i thought about, try it worst thing that will happen is the textures wont work, and in that case just let me know and ill patch it.
Inerael 24 FEB 2024 a las 8:42 a. m. 
hey, thanks you, does this mod works with mod that change system and planet size ?
GravityzCatz 22 FEB 2024 a las 10:06 a. m. 
Something about this mod is not working properly. I wasn't able to start an Ironman, achievement compatible run with it. Once I disabled the mod in the launcher, the game is eligible again. I know the description you copied over from the old mod says it's compatible, but something clearly isn't working as intended.
тѕсм.Doctorwho12th (Tequila) 19 FEB 2024 a las 8:45 p. m. 
Does this work with the Extended DLC's with better shields on planets?
Ethan 19 FEB 2024 a las 6:46 a. m. 
Newgen clearly doesn't know who i am, look me up on tiktok and you're gonna be alogogising
Aurelias  [autor] 18 FEB 2024 a las 8:33 p. m. 
yeah hes just an online troll worth no ones time, he made an attempt but it was poorly executed