Stellaris
Visable Planetary Shields
58 comentarii
xdTechniker25 23 mai la 5:17 
Thx for working on the update already, I hope it will go well :3
Eternum 20 mai la 1:56 
there is a mod that lets you increase the size of the planet, will this shield readjust its size or get pulled inside the now bigger planet?
Aurelias  [autor] 14 mai la 15:53 
yes i have start the process of updating it too 4.0 there does seems to be a few things wrong with it but I'm working through it slowly.
Draconia Empire 14 mai la 8:34 
hi, is it possible for you to update your mods to 4.x.x., thx
Theta-6 9 mart. la 3:59 
Hi Aurelias. Does this Mod Replace the Shield Texture used by Gullies Planetary Modifiers? Since I know that it has Precursor Planetary Shields that are these Horrible Bright Blue Orbs and I was hoping to use this mod to make them Look nicer
Cyntax Error 10 dec. 2024 la 3:53 
Love this mod. Was accidentally using it with MEM until I saw the comments below saying it's essentially from MEM. Can you add this to the mod description above, either as a warning to not use both side-by-side, or when you work out for them to work together? It'd help us mod-collection builders immensely! Thank you so much for your time and work! :happybs:
Aurelias  [autor] 27 nov. 2024 la 21:03 
alright sorry for the delayed response had stuff come up ill take a look at this now
Carnage 16 nov. 2024 la 9:25 
Along with the error AEwardian received it also in my run turned default Arcologies into a blinding flash bang whenever those planets were on screen.
AEdwardian 15 nov. 2024 la 12:42 
Something I noticed when using this with "Planetary Diversity - More Arcologies" after a change over there. If you create a Commercial Arcology, it seems to overwrite the graphic for the shield. It looks like orbital advertisements instead. The other two types of arcology, Fortress and Garden, don't appear to be causing any issues.
Aurelias  [autor] 24 oct. 2024 la 19:57 
no the base game does that, this mod adds no jobs. and nor does it add the job to the shielding buildings.
Peter34 23 oct. 2024 la 9:26 
Does this add the Soldier Job?
FWehning 25 aug. 2024 la 1:53 
Is this compatible with the mod STNC? Would be amazing to have this working with it.
APOSTATE 4 iul. 2024 la 1:27 
No complaints for this, but I was really hoping on the Pacifier colossus weapon planetary shield visuals.
DaslyG 27 iun. 2024 la 1:42 
NOT Ironman compatible.
SigmaSquadron 3 iun. 2024 la 3:54 
Thank you! My mistake.
Aurelias  [autor] 3 iun. 2024 la 1:07 
Aphyxia is right, its just pasted to the planetary shield generator to display around said planet best to stay away from MEM but I'll see if i can have both run side by side in the future.
Aphyxia 2 iun. 2024 la 15:13 
This shouldn't be loaded at all with the More Events Mod because it is a standalone of the planetary shield added by that very same mod. :)
SigmaSquadron 23 mai 2024 la 15:48 
Should this be loaded before or after the More Events Mod? There seem to be many non-FIOS/LIOS files that overwrite MEM or get overwritten by it
Zima blue 23 mai 2024 la 5:26 
i love you,thanks
Aurelias  [autor] 23 mai 2024 la 4:33 
Issue solved. should work fine now just rebuild shields on planets and it should correct itself
Aurelias  [autor] 23 mai 2024 la 4:04 
Rolled back to 3.12.1 for the time being I was able to reproduce the issue, will work through it.
Smug Saber 22 mai 2024 la 4:51 
For some reason when building shield generators on any new save I cannot get the visuals to work, no matter the mod load order. If I load an older save the shield effects are visible on planets I already had them on, when I put them on any new colony it doesn't work. I have added an older version of this mod instead and suddenly they work correctly
Aurelias  [autor] 22 mai 2024 la 1:53 
nothing else in load order to do with planetary shields?
Aurelias  [autor] 22 mai 2024 la 1:52 
Interesting, anything else you can tell me about trying to recreate the issue because i cant seem to recreate this issue using this mod, and the recent AVB addons to it.
Smug Saber 21 mai 2024 la 10:34 
Hi, I'm suddenly having issues making these shields show up? It's working n a gia world from a previous save, but no longer shows up on machine planets or new worlds for me
Aurelias  [autor] 21 mai 2024 la 0:49 
Done and done
Nibbles 12 mai 2024 la 20:48 
i second that patch for additional vanilla buildings, this is a must have mod for me and it hurts to disable it D:
Aurelias  [autor] 20 mart. 2024 la 3:27 
I have a few modding projects going on at the moment I cant promise a patch soon but it does seem simple enough.
AEdwardian 19 mart. 2024 la 6:54 
If using Additional Vanilla Buildings, the effect breaks after upgrading the shield generator. Like the original, will likely need a compatch to fix.
Aurelias  [autor] 8 mart. 2024 la 14:19 
Yes, you can disable it mid game without any errors.
Davi 8 mart. 2024 la 9:44 
Will play a game with it then. Should be fine to disable mid game right?
Aurelias  [autor] 7 mart. 2024 la 18:26 
try it, might outright work without any editing.
Aurelias  [autor] 7 mart. 2024 la 18:25 
After the quick look I had at it, I would say no, but honestly a test wouldn't hurt, I might be able to make an override patch, it depends really.
Davi 7 mart. 2024 la 14:52 
Would this be compatible with ACG?
Aurelias  [autor] 2 mart. 2024 la 16:28 
or are you using the real space patch without real space? that is known to do that.
Aurelias  [autor] 2 mart. 2024 la 16:27 
are you using real space?
Falcus 2 mart. 2024 la 15:56 
I'm also experiencing the shield floating above the planet. Any suggestions?
Aurelias  [autor] 27 febr. 2024 la 2:22 
A lot of mods will be broken for the next day or so, this one works along with the Real space system scaling patch
Ersatz 27 febr. 2024 la 2:20 
started getting crashes on boot after the update just mow, what did you change?
Inerael 25 febr. 2024 la 3:21 
Thanks you so much Sir Aurelias ! <3
Aurelias  [autor] 25 febr. 2024 la 2:41 
Nvm got it all done tonight, Have fun with it let me know if there is anything wrong.
Aurelias  [autor] 25 febr. 2024 la 1:16 
Alright ill look at it now, and I'll see about hot fixing it tomorrow.
ALuckyCharm 25 febr. 2024 la 1:14 
It floats above the planet with real space scaling.
Inerael 24 febr. 2024 la 15:58 
Ok, thanks you verry much . I'm gonna try in my game and tell you if it works :)
Aurelias  [autor] 24 febr. 2024 la 14:44 
Real spaces system scaling? thats a good question tbh not one that i thought about, try it worst thing that will happen is the textures wont work, and in that case just let me know and ill patch it.
Inerael 24 febr. 2024 la 8:42 
hey, thanks you, does this mod works with mod that change system and planet size ?
GravityzCatz 22 febr. 2024 la 10:06 
Something about this mod is not working properly. I wasn't able to start an Ironman, achievement compatible run with it. Once I disabled the mod in the launcher, the game is eligible again. I know the description you copied over from the old mod says it's compatible, but something clearly isn't working as intended.
тѕсм.Doctorwho12th (Tequila) 19 febr. 2024 la 20:45 
Does this work with the Extended DLC's with better shields on planets?
Ethan 19 febr. 2024 la 6:46 
Newgen clearly doesn't know who i am, look me up on tiktok and you're gonna be alogogising
Aurelias  [autor] 18 febr. 2024 la 20:33 
yeah hes just an online troll worth no ones time, he made an attempt but it was poorly executed