Stellaris

Stellaris

Visable Planetary Shields
58 opmerkingen
xdTechniker25 23 mei om 5:17 
Thx for working on the update already, I hope it will go well :3
Eternum 20 mei om 1:56 
there is a mod that lets you increase the size of the planet, will this shield readjust its size or get pulled inside the now bigger planet?
Aurelias  [auteur] 14 mei om 15:53 
yes i have start the process of updating it too 4.0 there does seems to be a few things wrong with it but I'm working through it slowly.
Draconia Empire 14 mei om 8:34 
hi, is it possible for you to update your mods to 4.x.x., thx
Theta-6 9 mrt om 3:59 
Hi Aurelias. Does this Mod Replace the Shield Texture used by Gullies Planetary Modifiers? Since I know that it has Precursor Planetary Shields that are these Horrible Bright Blue Orbs and I was hoping to use this mod to make them Look nicer
Cyntax Error 10 dec 2024 om 3:53 
Love this mod. Was accidentally using it with MEM until I saw the comments below saying it's essentially from MEM. Can you add this to the mod description above, either as a warning to not use both side-by-side, or when you work out for them to work together? It'd help us mod-collection builders immensely! Thank you so much for your time and work! :happybs:
Aurelias  [auteur] 27 nov 2024 om 21:03 
alright sorry for the delayed response had stuff come up ill take a look at this now
Carnage 16 nov 2024 om 9:25 
Along with the error AEwardian received it also in my run turned default Arcologies into a blinding flash bang whenever those planets were on screen.
AEdwardian 15 nov 2024 om 12:42 
Something I noticed when using this with "Planetary Diversity - More Arcologies" after a change over there. If you create a Commercial Arcology, it seems to overwrite the graphic for the shield. It looks like orbital advertisements instead. The other two types of arcology, Fortress and Garden, don't appear to be causing any issues.
Aurelias  [auteur] 24 okt 2024 om 19:57 
no the base game does that, this mod adds no jobs. and nor does it add the job to the shielding buildings.
Peter34 23 okt 2024 om 9:26 
Does this add the Soldier Job?
FWehning 25 aug 2024 om 1:53 
Is this compatible with the mod STNC? Would be amazing to have this working with it.
APOSTATE 4 jul 2024 om 1:27 
No complaints for this, but I was really hoping on the Pacifier colossus weapon planetary shield visuals.
DaslyG 27 jun 2024 om 1:42 
NOT Ironman compatible.
SigmaSquadron 3 jun 2024 om 3:54 
Thank you! My mistake.
Aurelias  [auteur] 3 jun 2024 om 1:07 
Aphyxia is right, its just pasted to the planetary shield generator to display around said planet best to stay away from MEM but I'll see if i can have both run side by side in the future.
Aphyxia 2 jun 2024 om 15:13 
This shouldn't be loaded at all with the More Events Mod because it is a standalone of the planetary shield added by that very same mod. :)
SigmaSquadron 23 mei 2024 om 15:48 
Should this be loaded before or after the More Events Mod? There seem to be many non-FIOS/LIOS files that overwrite MEM or get overwritten by it
Zima blue 23 mei 2024 om 5:26 
i love you,thanks
Aurelias  [auteur] 23 mei 2024 om 4:33 
Issue solved. should work fine now just rebuild shields on planets and it should correct itself
Aurelias  [auteur] 23 mei 2024 om 4:04 
Rolled back to 3.12.1 for the time being I was able to reproduce the issue, will work through it.
Smug Saber 22 mei 2024 om 4:51 
For some reason when building shield generators on any new save I cannot get the visuals to work, no matter the mod load order. If I load an older save the shield effects are visible on planets I already had them on, when I put them on any new colony it doesn't work. I have added an older version of this mod instead and suddenly they work correctly
Aurelias  [auteur] 22 mei 2024 om 1:53 
nothing else in load order to do with planetary shields?
Aurelias  [auteur] 22 mei 2024 om 1:52 
Interesting, anything else you can tell me about trying to recreate the issue because i cant seem to recreate this issue using this mod, and the recent AVB addons to it.
Smug Saber 21 mei 2024 om 10:34 
Hi, I'm suddenly having issues making these shields show up? It's working n a gia world from a previous save, but no longer shows up on machine planets or new worlds for me
Aurelias  [auteur] 21 mei 2024 om 0:49 
Done and done
Nibbles 12 mei 2024 om 20:48 
i second that patch for additional vanilla buildings, this is a must have mod for me and it hurts to disable it D:
Aurelias  [auteur] 20 mrt 2024 om 3:27 
I have a few modding projects going on at the moment I cant promise a patch soon but it does seem simple enough.
AEdwardian 19 mrt 2024 om 6:54 
If using Additional Vanilla Buildings, the effect breaks after upgrading the shield generator. Like the original, will likely need a compatch to fix.
Aurelias  [auteur] 8 mrt 2024 om 14:19 
Yes, you can disable it mid game without any errors.
Davi 8 mrt 2024 om 9:44 
Will play a game with it then. Should be fine to disable mid game right?
Aurelias  [auteur] 7 mrt 2024 om 18:26 
try it, might outright work without any editing.
Aurelias  [auteur] 7 mrt 2024 om 18:25 
After the quick look I had at it, I would say no, but honestly a test wouldn't hurt, I might be able to make an override patch, it depends really.
Davi 7 mrt 2024 om 14:52 
Would this be compatible with ACG?
Aurelias  [auteur] 2 mrt 2024 om 16:28 
or are you using the real space patch without real space? that is known to do that.
Aurelias  [auteur] 2 mrt 2024 om 16:27 
are you using real space?
Falcus 2 mrt 2024 om 15:56 
I'm also experiencing the shield floating above the planet. Any suggestions?
Aurelias  [auteur] 27 feb 2024 om 2:22 
A lot of mods will be broken for the next day or so, this one works along with the Real space system scaling patch
Ersatz 27 feb 2024 om 2:20 
started getting crashes on boot after the update just mow, what did you change?
Inerael 25 feb 2024 om 3:21 
Thanks you so much Sir Aurelias ! <3
Aurelias  [auteur] 25 feb 2024 om 2:41 
Nvm got it all done tonight, Have fun with it let me know if there is anything wrong.
Aurelias  [auteur] 25 feb 2024 om 1:16 
Alright ill look at it now, and I'll see about hot fixing it tomorrow.
ALuckyCharm 25 feb 2024 om 1:14 
It floats above the planet with real space scaling.
Inerael 24 feb 2024 om 15:58 
Ok, thanks you verry much . I'm gonna try in my game and tell you if it works :)
Aurelias  [auteur] 24 feb 2024 om 14:44 
Real spaces system scaling? thats a good question tbh not one that i thought about, try it worst thing that will happen is the textures wont work, and in that case just let me know and ill patch it.
Inerael 24 feb 2024 om 8:42 
hey, thanks you, does this mod works with mod that change system and planet size ?
GravityzCatz 22 feb 2024 om 10:06 
Something about this mod is not working properly. I wasn't able to start an Ironman, achievement compatible run with it. Once I disabled the mod in the launcher, the game is eligible again. I know the description you copied over from the old mod says it's compatible, but something clearly isn't working as intended.
тѕсм.Doctorwho12th (Tequila) 19 feb 2024 om 20:45 
Does this work with the Extended DLC's with better shields on planets?
Ethan 19 feb 2024 om 6:46 
Newgen clearly doesn't know who i am, look me up on tiktok and you're gonna be alogogising
Aurelias  [auteur] 18 feb 2024 om 20:33 
yeah hes just an online troll worth no ones time, he made an attempt but it was poorly executed