Stellaris

Stellaris

Visable Planetary Shields
58 kommentarer
xdTechniker25 23 maj @ 5:17 
Thx for working on the update already, I hope it will go well :3
Eternum 20 maj @ 1:56 
there is a mod that lets you increase the size of the planet, will this shield readjust its size or get pulled inside the now bigger planet?
Aurelias  [skapare] 14 maj @ 15:53 
yes i have start the process of updating it too 4.0 there does seems to be a few things wrong with it but I'm working through it slowly.
Draconia Empire 14 maj @ 8:34 
hi, is it possible for you to update your mods to 4.x.x., thx
Theta-6 9 mar @ 3:59 
Hi Aurelias. Does this Mod Replace the Shield Texture used by Gullies Planetary Modifiers? Since I know that it has Precursor Planetary Shields that are these Horrible Bright Blue Orbs and I was hoping to use this mod to make them Look nicer
Cyntax Error 10 dec, 2024 @ 3:53 
Love this mod. Was accidentally using it with MEM until I saw the comments below saying it's essentially from MEM. Can you add this to the mod description above, either as a warning to not use both side-by-side, or when you work out for them to work together? It'd help us mod-collection builders immensely! Thank you so much for your time and work! :happybs:
Aurelias  [skapare] 27 nov, 2024 @ 21:03 
alright sorry for the delayed response had stuff come up ill take a look at this now
Carnage 16 nov, 2024 @ 9:25 
Along with the error AEwardian received it also in my run turned default Arcologies into a blinding flash bang whenever those planets were on screen.
AEdwardian 15 nov, 2024 @ 12:42 
Something I noticed when using this with "Planetary Diversity - More Arcologies" after a change over there. If you create a Commercial Arcology, it seems to overwrite the graphic for the shield. It looks like orbital advertisements instead. The other two types of arcology, Fortress and Garden, don't appear to be causing any issues.
Aurelias  [skapare] 24 okt, 2024 @ 19:57 
no the base game does that, this mod adds no jobs. and nor does it add the job to the shielding buildings.
Peter34 23 okt, 2024 @ 9:26 
Does this add the Soldier Job?
FWehning 25 aug, 2024 @ 1:53 
Is this compatible with the mod STNC? Would be amazing to have this working with it.
APOSTATE 4 jul, 2024 @ 1:27 
No complaints for this, but I was really hoping on the Pacifier colossus weapon planetary shield visuals.
DaslyG 27 jun, 2024 @ 1:42 
NOT Ironman compatible.
SigmaSquadron 3 jun, 2024 @ 3:54 
Thank you! My mistake.
Aurelias  [skapare] 3 jun, 2024 @ 1:07 
Aphyxia is right, its just pasted to the planetary shield generator to display around said planet best to stay away from MEM but I'll see if i can have both run side by side in the future.
Aphyxia 2 jun, 2024 @ 15:13 
This shouldn't be loaded at all with the More Events Mod because it is a standalone of the planetary shield added by that very same mod. :)
SigmaSquadron 23 maj, 2024 @ 15:48 
Should this be loaded before or after the More Events Mod? There seem to be many non-FIOS/LIOS files that overwrite MEM or get overwritten by it
Zima blue 23 maj, 2024 @ 5:26 
i love you,thanks
Aurelias  [skapare] 23 maj, 2024 @ 4:33 
Issue solved. should work fine now just rebuild shields on planets and it should correct itself
Aurelias  [skapare] 23 maj, 2024 @ 4:04 
Rolled back to 3.12.1 for the time being I was able to reproduce the issue, will work through it.
Smug Saber 22 maj, 2024 @ 4:51 
For some reason when building shield generators on any new save I cannot get the visuals to work, no matter the mod load order. If I load an older save the shield effects are visible on planets I already had them on, when I put them on any new colony it doesn't work. I have added an older version of this mod instead and suddenly they work correctly
Aurelias  [skapare] 22 maj, 2024 @ 1:53 
nothing else in load order to do with planetary shields?
Aurelias  [skapare] 22 maj, 2024 @ 1:52 
Interesting, anything else you can tell me about trying to recreate the issue because i cant seem to recreate this issue using this mod, and the recent AVB addons to it.
Smug Saber 21 maj, 2024 @ 10:34 
Hi, I'm suddenly having issues making these shields show up? It's working n a gia world from a previous save, but no longer shows up on machine planets or new worlds for me
Aurelias  [skapare] 21 maj, 2024 @ 0:49 
Done and done
Nibbles 12 maj, 2024 @ 20:48 
i second that patch for additional vanilla buildings, this is a must have mod for me and it hurts to disable it D:
Aurelias  [skapare] 20 mar, 2024 @ 3:27 
I have a few modding projects going on at the moment I cant promise a patch soon but it does seem simple enough.
AEdwardian 19 mar, 2024 @ 6:54 
If using Additional Vanilla Buildings, the effect breaks after upgrading the shield generator. Like the original, will likely need a compatch to fix.
Aurelias  [skapare] 8 mar, 2024 @ 14:19 
Yes, you can disable it mid game without any errors.
Davi 8 mar, 2024 @ 9:44 
Will play a game with it then. Should be fine to disable mid game right?
Aurelias  [skapare] 7 mar, 2024 @ 18:26 
try it, might outright work without any editing.
Aurelias  [skapare] 7 mar, 2024 @ 18:25 
After the quick look I had at it, I would say no, but honestly a test wouldn't hurt, I might be able to make an override patch, it depends really.
Davi 7 mar, 2024 @ 14:52 
Would this be compatible with ACG?
Aurelias  [skapare] 2 mar, 2024 @ 16:28 
or are you using the real space patch without real space? that is known to do that.
Aurelias  [skapare] 2 mar, 2024 @ 16:27 
are you using real space?
Falcus 2 mar, 2024 @ 15:56 
I'm also experiencing the shield floating above the planet. Any suggestions?
Aurelias  [skapare] 27 feb, 2024 @ 2:22 
A lot of mods will be broken for the next day or so, this one works along with the Real space system scaling patch
Ersatz 27 feb, 2024 @ 2:20 
started getting crashes on boot after the update just mow, what did you change?
Inerael 25 feb, 2024 @ 3:21 
Thanks you so much Sir Aurelias ! <3
Aurelias  [skapare] 25 feb, 2024 @ 2:41 
Nvm got it all done tonight, Have fun with it let me know if there is anything wrong.
Aurelias  [skapare] 25 feb, 2024 @ 1:16 
Alright ill look at it now, and I'll see about hot fixing it tomorrow.
ALuckyCharm 25 feb, 2024 @ 1:14 
It floats above the planet with real space scaling.
Inerael 24 feb, 2024 @ 15:58 
Ok, thanks you verry much . I'm gonna try in my game and tell you if it works :)
Aurelias  [skapare] 24 feb, 2024 @ 14:44 
Real spaces system scaling? thats a good question tbh not one that i thought about, try it worst thing that will happen is the textures wont work, and in that case just let me know and ill patch it.
Inerael 24 feb, 2024 @ 8:42 
hey, thanks you, does this mod works with mod that change system and planet size ?
GravityzCatz 22 feb, 2024 @ 10:06 
Something about this mod is not working properly. I wasn't able to start an Ironman, achievement compatible run with it. Once I disabled the mod in the launcher, the game is eligible again. I know the description you copied over from the old mod says it's compatible, but something clearly isn't working as intended.
тѕсм.Doctorwho12th (Tequila) 19 feb, 2024 @ 20:45 
Does this work with the Extended DLC's with better shields on planets?
Ethan 19 feb, 2024 @ 6:46 
Newgen clearly doesn't know who i am, look me up on tiktok and you're gonna be alogogising
Aurelias  [skapare] 18 feb, 2024 @ 20:33 
yeah hes just an online troll worth no ones time, he made an attempt but it was poorly executed