Stellaris

Stellaris

Expanded Stellaris Traditions 2 - The Sequel
78 Comments
bascott83 18 May @ 5:07pm 
For anyone still asking if this mod is being updated: No, it isn't.

Instead, use the Stellaris Expanded Traditions 3 mod
Kingwolf 15 May @ 5:47pm 
will this be updated?
Viridescent 8 May @ 10:04am 
Causes crash.
Piany.wuj 20 Dec, 2024 @ 1:45pm 
i recomend getting the guys under me mod as this one causes crashesh when i open my collection
kroun 10 Jul, 2024 @ 11:54am 
For anyone still asking if this mod is being updated: No, it isn't.

Instead, use the Stellaris Expanded Traditions 3 mod which is maintained by me and Ben_D, and has been updated to 3.12
barrybeal 24 Jun, 2024 @ 6:51am 
Any chance getting this updated for 3.12 ? Thanks for your work !!!
xaxa ッ 9 May, 2024 @ 11:13am 
Hi is this mod working for 3.12? thanks!
Tekk 22 Apr, 2024 @ 5:41pm 
is there a maximum number of titan armies you can recruit? i made a crap load of them, but when i looked back, a lot of them were converted to just normal assault armies?
IAMSMITHJOHN 20 Mar, 2024 @ 9:59pm 
we need a warhammer 40k mod or something like that of high quality damn it
Ben_D⚜ 15 Mar, 2024 @ 6:46pm 
And the relay race continues lol.

Here's an update: Stellaris Expanded Traditions 3
Ezekiel 7 Mar, 2024 @ 3:14am 
@GoddessGaming1520 Bit of a tall order, but I'll see what I can do.
GoddessGaming1520 6 Mar, 2024 @ 7:19pm 
if anyone want to add me and tell me whats wrong i can make a fix and hopefully make it better
Pietrooperv 4 Mar, 2024 @ 1:50pm 
This mod is really great, I love using it, but the lack of council agendas is really punishing.
asapas 2 Mar, 2024 @ 3:48am 
it's ubelievable that this mod doesn't get the love that needs. Traditions is a crucial part of the game, and making them more variable (something that creators didn't), is exciting and creates new possibilities. Please, anyone with modding knowledge, don't let this amazing mod to rot
Ben_D⚜ 1 Mar, 2024 @ 11:30am 
Fair enough. Your mods are awesome btw, Kroun.
kroun 1 Mar, 2024 @ 6:34am 
I attempted to fix this mod some time ago. I think it was 3.9 at the time, but I gave up pretty quickly because it was easier to make traditions from scratch than to fix some of the ones in this mod.
Ben_D⚜ 29 Feb, 2024 @ 1:11pm 
I'm considering helping Girion in maintaining the mod....
Ben_D⚜ 29 Feb, 2024 @ 1:46am 
This is an "upload once and forget about it" mod. We need a serious maintainer....
Aspasia 28 Feb, 2024 @ 11:07am 
Note the UI Overhaul author has updated the More Tradition Categories mods just today. I was able to confirm the CTD fix just minutes ago, although I did have to unsub and resub to the UI Overhaul More Tradition Categories mod to make it update immediately.
Pietrooperv 28 Feb, 2024 @ 5:35am 
@ramrai's solution worked. Game does not crash when this mod is loaded AFTER UIOD-MTC(16 categories). Thanks!
ramrei 28 Feb, 2024 @ 2:00am 
UI Overhaul Dynamic - More Tradition Categories (16) ( maybe others) currently clears the tree templates of this mod.
Loading this mod after UIOD - MTC helps.
ManBearPig 27 Feb, 2024 @ 3:34pm 
Same issue with the original version of this mod. Crashing on 3.11 and 3.10.4. UI Overhaul Dynamic - More Tradition Categories updated to new version so maybe issue is there between these 2 mods. Going to give this version of the mod a go but perhaps rolling back UI Overhaul to previous version would help, at least on 3.10.4, if such a thing is even possible.
TahtsK9 27 Feb, 2024 @ 2:17pm 
Can confirm this mod does crash the game upon selecting a tradition,

crash logs gives off a bunch of:
"[12:24:19][gui.cpp:1061]: Tried to get gui_type [tree_est_[Numbers] which does not exist"

As well as a bunch of traditions from this mod giving off the error:
"[12:24:19][topbar_traditions_view.cpp:1015]: Tree template tree_est_[Numbers] for tradition category tradition_est_[Tradition] does not contain enough positioned container windows to place all traditions"
fasteraubert 27 Feb, 2024 @ 2:14pm 
+6:
what changed though? it was working fine literally yesterday. There was no game update or patch update?
ArschvomDienst 27 Feb, 2024 @ 1:56pm 
+5
Sloth Games Inc. 27 Feb, 2024 @ 12:40pm 
+4
Neuf 27 Feb, 2024 @ 12:12pm 
+3 to Pietrooperv, my game crashes
Dr.Macari 27 Feb, 2024 @ 12:08pm 
+2 to Pietrooperv, tha game crashes with me aswell
plum2122 27 Feb, 2024 @ 10:32am 
+1 to what Pietrooperv is saying, it's crashing to desktop when trying to select a tradition
Pietrooperv 27 Feb, 2024 @ 10:25am 
This mod seems to cause a crash when going into the select tradition menu. I suspect an incompatability with 'UI Overhaul Dynamic - More Tradition Categories (16)', since this mod was working just fine before that one was updated today.
Kali 25 Feb, 2024 @ 8:17pm 
"Bug": Venerability adopt has extra "leader_".
Denis_Rus 10 Feb, 2024 @ 3:50am 
thanks!
Kali 2 Feb, 2024 @ 3:51pm 
its set to not be buildable on habitats.
ephidel 30 Jan, 2024 @ 11:33am 
I seem to be unable to build the Mechanicum tree's Guild of Engineers on habitats. Still appears fine on normal planets.

I also seem to recall in previous version of this mod that the Spaceborn tree would swap out to improve habitats instead of starbase if you took the Voidborne ascension perk. It would be good if the swap also occurred for those with the Void Dweller's origin, since they can no longer take the Voidborne perk.
Zetal 29 Jan, 2024 @ 9:56am 
@cenkhoscan I'm like 90% sure that it's the way it's supposed to be. You adopt the 'Tall Empire' tradition and it makes you worse at having a wide empire but gives you nice Tall Empire bonuses.
asapas 22 Jan, 2024 @ 10:17pm 
wow thanks!
cenkhoscan 22 Jan, 2024 @ 5:09am 
There is a typo error on Foundation traditions. The modder forgot to put a "-" minus sign there. Therefore finishing Foundation traditions gives you a big penalty instead of a big buff.
Check my previous posts for more details. You can even fix it yourself btw.
asapas 22 Jan, 2024 @ 4:42am 
why is that?
cenkhoscan 22 Jan, 2024 @ 4:03am 
The Mod is working fine. Just needs some bug fixing/typo correcting.

PS: Dont finish "Foundation" tradition.
Jorge Nitales 17 Jan, 2024 @ 1:39pm 
I believe the mod is still broken. Some of the updated things feel incomplete (name tags, etc), and there are still bugs. For example, from the start you can see that the leader upkeep is bugged. I hope it gets fixed, the mod was great.
asapas 16 Jan, 2024 @ 1:11pm 
I don't understand...Can one play with this mod, or there will be bugs/problems?
Varsia 12 Jan, 2024 @ 10:22pm 
So is this mod broken or not? I'm seeing people saying things are broken in the comments here and it seems like the person maintaining it hasn't updated it since the initial posting, so I'm just curious since I use the original version
Swaginton11 8 Jan, 2024 @ 9:04pm 
is this mod effecting getting ship tech for anyone?
cenkhoscan 3 Jan, 2024 @ 4:52pm 
F:\SteamLibrary\steamapps\workshop\content\281990\3112887864\common\traditions
est_foundation.txt

tr_est_foundation_adopt = {
modifier = {
all_technology_research_speed = 0.05
pop_government_ethic_attraction = 0.15
empire_size_penalty_mult = -0.50

notice -50 at the end. this is how it is supposed to be.
Figaround
asapas 3 Jan, 2024 @ 1:56pm 
@MrWacko, will you update the mod?
dabeek 3 Jan, 2024 @ 1:04pm 
+1 for update
Figaround 3 Jan, 2024 @ 11:18am 
@cenkhoscan, could you please tell me the file and the line to fix as you suggested? I don't know when the author will do the mod, I'll fix it myself.
By the way I have from the start of the game negative income (-140000) unity, perhaps from this mod.
Figaround 3 Jan, 2024 @ 11:13am 
A big request for an update!
cenkhoscan 3 Jan, 2024 @ 2:46am 
Nevermind, i figured it out. You forgot a minus there "-". The correct line should be:
empire_size_penalty_mult = -0.50

@MrWacko
cenkhoscan 3 Jan, 2024 @ 12:45am 
Hi. %50 Empire size penalty for finishing Foundation traditions is too much. In late game %50 size penalty becomes a major problem. You may want to decrease it in next update.