Stellaris
Expanded Stellaris Traditions 2 - The Sequel
78 件のコメント
bascott83 5月18日 17時07分 
For anyone still asking if this mod is being updated: No, it isn't.

Instead, use the Stellaris Expanded Traditions 3 mod
Kingwolf 5月15日 17時47分 
will this be updated?
Viridescent 5月8日 10時04分 
Causes crash.
Piany.wuj 2024年12月20日 13時45分 
i recomend getting the guys under me mod as this one causes crashesh when i open my collection
kroun 2024年7月10日 11時54分 
For anyone still asking if this mod is being updated: No, it isn't.

Instead, use the Stellaris Expanded Traditions 3 mod which is maintained by me and Ben_D, and has been updated to 3.12
barrybeal 2024年6月24日 6時51分 
Any chance getting this updated for 3.12 ? Thanks for your work !!!
xaxa ッ 2024年5月9日 11時13分 
Hi is this mod working for 3.12? thanks!
Tekk 2024年4月22日 17時41分 
is there a maximum number of titan armies you can recruit? i made a crap load of them, but when i looked back, a lot of them were converted to just normal assault armies?
IAMSMITHJOHN 2024年3月20日 21時59分 
we need a warhammer 40k mod or something like that of high quality damn it
Ben_D⚜ 2024年3月15日 18時46分 
And the relay race continues lol.

Here's an update: Stellaris Expanded Traditions 3
Ezekiel 2024年3月7日 3時14分 
@GoddessGaming1520 Bit of a tall order, but I'll see what I can do.
GoddessGaming1520 2024年3月6日 19時19分 
if anyone want to add me and tell me whats wrong i can make a fix and hopefully make it better
Pietrooperv 2024年3月4日 13時50分 
This mod is really great, I love using it, but the lack of council agendas is really punishing.
asapas 2024年3月2日 3時48分 
it's ubelievable that this mod doesn't get the love that needs. Traditions is a crucial part of the game, and making them more variable (something that creators didn't), is exciting and creates new possibilities. Please, anyone with modding knowledge, don't let this amazing mod to rot
Ben_D⚜ 2024年3月1日 11時30分 
Fair enough. Your mods are awesome btw, Kroun.
kroun 2024年3月1日 6時34分 
I attempted to fix this mod some time ago. I think it was 3.9 at the time, but I gave up pretty quickly because it was easier to make traditions from scratch than to fix some of the ones in this mod.
Ben_D⚜ 2024年2月29日 13時11分 
I'm considering helping Girion in maintaining the mod....
Ben_D⚜ 2024年2月29日 1時46分 
This is an "upload once and forget about it" mod. We need a serious maintainer....
Aspasia 2024年2月28日 11時07分 
Note the UI Overhaul author has updated the More Tradition Categories mods just today. I was able to confirm the CTD fix just minutes ago, although I did have to unsub and resub to the UI Overhaul More Tradition Categories mod to make it update immediately.
Pietrooperv 2024年2月28日 5時35分 
@ramrai's solution worked. Game does not crash when this mod is loaded AFTER UIOD-MTC(16 categories). Thanks!
ramrei 2024年2月28日 2時00分 
UI Overhaul Dynamic - More Tradition Categories (16) ( maybe others) currently clears the tree templates of this mod.
Loading this mod after UIOD - MTC helps.
ManBearPig 2024年2月27日 15時34分 
Same issue with the original version of this mod. Crashing on 3.11 and 3.10.4. UI Overhaul Dynamic - More Tradition Categories updated to new version so maybe issue is there between these 2 mods. Going to give this version of the mod a go but perhaps rolling back UI Overhaul to previous version would help, at least on 3.10.4, if such a thing is even possible.
TahtsK9 2024年2月27日 14時17分 
Can confirm this mod does crash the game upon selecting a tradition,

crash logs gives off a bunch of:
"[12:24:19][gui.cpp:1061]: Tried to get gui_type [tree_est_[Numbers] which does not exist"

As well as a bunch of traditions from this mod giving off the error:
"[12:24:19][topbar_traditions_view.cpp:1015]: Tree template tree_est_[Numbers] for tradition category tradition_est_[Tradition] does not contain enough positioned container windows to place all traditions"
fasteraubert 2024年2月27日 14時14分 
+6:
what changed though? it was working fine literally yesterday. There was no game update or patch update?
ArschvomDienst 2024年2月27日 13時56分 
+5
Sloth Games Inc. 2024年2月27日 12時40分 
+4
Neuf 2024年2月27日 12時12分 
+3 to Pietrooperv, my game crashes
Dr.Macari 2024年2月27日 12時08分 
+2 to Pietrooperv, tha game crashes with me aswell
plum2122 2024年2月27日 10時32分 
+1 to what Pietrooperv is saying, it's crashing to desktop when trying to select a tradition
Pietrooperv 2024年2月27日 10時25分 
This mod seems to cause a crash when going into the select tradition menu. I suspect an incompatability with 'UI Overhaul Dynamic - More Tradition Categories (16)', since this mod was working just fine before that one was updated today.
Kali 2024年2月25日 20時17分 
"Bug": Venerability adopt has extra "leader_".
Denis_Rus 2024年2月10日 3時50分 
thanks!
Kali 2024年2月2日 15時51分 
its set to not be buildable on habitats.
ephidel 2024年1月30日 11時33分 
I seem to be unable to build the Mechanicum tree's Guild of Engineers on habitats. Still appears fine on normal planets.

I also seem to recall in previous version of this mod that the Spaceborn tree would swap out to improve habitats instead of starbase if you took the Voidborne ascension perk. It would be good if the swap also occurred for those with the Void Dweller's origin, since they can no longer take the Voidborne perk.
Zetal 2024年1月29日 9時56分 
@cenkhoscan I'm like 90% sure that it's the way it's supposed to be. You adopt the 'Tall Empire' tradition and it makes you worse at having a wide empire but gives you nice Tall Empire bonuses.
asapas 2024年1月22日 22時17分 
wow thanks!
cenkhoscan 2024年1月22日 5時09分 
There is a typo error on Foundation traditions. The modder forgot to put a "-" minus sign there. Therefore finishing Foundation traditions gives you a big penalty instead of a big buff.
Check my previous posts for more details. You can even fix it yourself btw.
asapas 2024年1月22日 4時42分 
why is that?
cenkhoscan 2024年1月22日 4時03分 
The Mod is working fine. Just needs some bug fixing/typo correcting.

PS: Dont finish "Foundation" tradition.
Jorge Nitales 2024年1月17日 13時39分 
I believe the mod is still broken. Some of the updated things feel incomplete (name tags, etc), and there are still bugs. For example, from the start you can see that the leader upkeep is bugged. I hope it gets fixed, the mod was great.
asapas 2024年1月16日 13時11分 
I don't understand...Can one play with this mod, or there will be bugs/problems?
Varsia 2024年1月12日 22時22分 
So is this mod broken or not? I'm seeing people saying things are broken in the comments here and it seems like the person maintaining it hasn't updated it since the initial posting, so I'm just curious since I use the original version
Swaginton11 2024年1月8日 21時04分 
is this mod effecting getting ship tech for anyone?
cenkhoscan 2024年1月3日 16時52分 
F:\SteamLibrary\steamapps\workshop\content\281990\3112887864\common\traditions
est_foundation.txt

tr_est_foundation_adopt = {
modifier = {
all_technology_research_speed = 0.05
pop_government_ethic_attraction = 0.15
empire_size_penalty_mult = -0.50

notice -50 at the end. this is how it is supposed to be.
Figaround
asapas 2024年1月3日 13時56分 
@MrWacko, will you update the mod?
dabeek 2024年1月3日 13時04分 
+1 for update
Figaround 2024年1月3日 11時18分 
@cenkhoscan, could you please tell me the file and the line to fix as you suggested? I don't know when the author will do the mod, I'll fix it myself.
By the way I have from the start of the game negative income (-140000) unity, perhaps from this mod.
Figaround 2024年1月3日 11時13分 
A big request for an update!
cenkhoscan 2024年1月3日 2時46分 
Nevermind, i figured it out. You forgot a minus there "-". The correct line should be:
empire_size_penalty_mult = -0.50

@MrWacko
cenkhoscan 2024年1月3日 0時45分 
Hi. %50 Empire size penalty for finishing Foundation traditions is too much. In late game %50 size penalty becomes a major problem. You may want to decrease it in next update.