Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I would recommend to load this (SSM) first and then NSC in the modlist. If you have tried it let me know if something does not work
If you want to see the code, look in the steam mod folder ( \Steam\SteamApps\workshop\content\281990\3081143329 )
You can view the files there.
I recommend ‘Notepad++’ as a text editor (it is also clearer than the windows text editor)
There is a very detailed modding wiki ( https://stellaris.paradoxwikis.com/Modding )
if you have questions, pm me
https://sp.zhabite.com/sharedfiles/filedetails/?id=3293088546
A nice idea though:
The "Soul Breaker" textures (as well as some others) are only available for older ship designs, as they have not been used for a while.
As an example: under "Stellaris\gfx\models\ships\mammalian_01" you will find 7 bows for battleships.
There are only 4 in the "aquatic" folder.
so you would have to make new textures for the "newer" ones (but I can't do that)
What about Soul breaker skin for battleships ?
Yes, this mod dont change skins
What do you mean by "core slots" ?
The ion cannons cause (at least for me) a strange bug in the ship designer (no preview of the ships), I don't understand why, so I'm leaving them out (for now).
Yeah, destroyers (maybe not destroyers but frigates as they are rather niche as is, could be good with more reasons to use one) and cruisers, but alterations to the battleship options as well with the supremacy and unyeilding, maybe extra smalls/medium hardpoints (I hesitant to say "mooar" X slots as that could swing too hard") for Supremacy and P slots with utility/core slots for unyeilding.
Then we have ion platforms, titans and whatever that shipyard ship is called.
The X are all best used with range in mind, usually go well with hangars to sit back to deliver alpha damage before the fight even starts for the other fleet.
I don't add many spinal mounts because I rarely use them and I'm afraid it will be cluttered with more templates.
What did you have in mind? Cruisers or destroyers with X-slots?
Can't help but notice, no spinal mount love. Any thoughts of adding that?
It's nice that you also kept a theme going where unyielding sections have more utility slots, making them tankier.
While the supremacy sections have more weapon slots for more firepower, and also generally have heavier weapon slots.
I guess a potential issue could be that you would always need atleast unyielding or supremacy, but supremacy kinda already is a auto pick for me personally, but now unyielding gets some love too.