Stellaris

Stellaris

Ship Section Mod
25 Comments
bi3rd0se  [author] 29 May @ 2:09am 
I'm not 100% sure, but it should work.
But I would recommend to load this (SSM) first and then NSC in the modlist. If you have tried it let me know if something does not work
Pheonix 27 May @ 4:34pm 
these have Compatibility with NSC ?
bi3rd0se  [author] 26 May @ 6:24am 
You mean carrier behavior from the combat computers? atm you can't. if i figure out how i may add it
偷鹤小队的未来文盲 24 May @ 9:53am 
Good and how can I deploy a carrier ai on my frigate which is with a striker section now
bi3rd0se  [author] 8 May @ 7:13am 
@Veghnoss
If you want to see the code, look in the steam mod folder ( \Steam\SteamApps\workshop\content\281990\3081143329 )
You can view the files there.
I recommend ‘Notepad++’ as a text editor (it is also clearer than the windows text editor)
There is a very detailed modding wiki ( https://stellaris.paradoxwikis.com/Modding )
if you have questions, pm me
Veghnoss 6 May @ 7:29pm 
i could i get the code/text that you used for this. leaning to mod and i want to look at how you made this work. It may or may not of been simple for you but to me this is all Calculus lol
bi3rd0se  [author] 28 Oct, 2024 @ 11:58am 
The AI should use most sections (it usually does for me).
iErr0r32 28 Oct, 2024 @ 8:42am 
does this work for AI?
Fresh_Limon 22 Jul, 2024 @ 9:07am 
Of course, no objections:steamhappy:
bi3rd0se  [author] 22 Jul, 2024 @ 8:20am 
Wow, thanks! Would it be okay if i adopted your translation for the next update?
Fresh_Limon 20 Jul, 2024 @ 7:03am 
Hi, I have translated your mod into Russian
https://sp.zhabite.com/sharedfiles/filedetails/?id=3293088546
bi3rd0se  [author] 9 Jul, 2024 @ 7:16am 
Yes, the current update is savegame compatible, only things have been added
singleton30 9 Jul, 2024 @ 1:39am 
hey uh, are updates save game compatible?
bi3rd0se  [author] 19 Jun, 2024 @ 6:26am 
@StefanAoBzh
A nice idea though:
The "Soul Breaker" textures (as well as some others) are only available for older ship designs, as they have not been used for a while.
As an example: under "Stellaris\gfx\models\ships\mammalian_01" you will find 7 bows for battleships.
There are only 4 in the "aquatic" folder.
so you would have to make new textures for the "newer" ones (but I can't do that)
StefanAoBzh 18 Jun, 2024 @ 10:57am 
Thank you.
What about Soul breaker skin for battleships ?
bi3rd0se  [author] 15 Jun, 2024 @ 5:44am 
@StefanAoBzh
Yes, this mod dont change skins
StefanAoBzh 12 Jun, 2024 @ 3:54am 
Is there the vanilla skin for mamalians ?
Euklides 4 Apr, 2024 @ 11:06am 
Will be interesting to test it out once you do finnish it :)
Euklides 4 Apr, 2024 @ 11:05am 
Core slots as in the basic slots for shields and armour
bi3rd0se  [author] 4 Apr, 2024 @ 9:08am 
I have been working on an update (also concerning the X-slots), still testing it but will publish it soon.
What do you mean by "core slots" ?
The ion cannons cause (at least for me) a strange bug in the ship designer (no preview of the ships), I don't understand why, so I'm leaving them out (for now).
Euklides 29 Mar, 2024 @ 5:18am 
@bi3rd0se
Yeah, destroyers (maybe not destroyers but frigates as they are rather niche as is, could be good with more reasons to use one) and cruisers, but alterations to the battleship options as well with the supremacy and unyeilding, maybe extra smalls/medium hardpoints (I hesitant to say "mooar" X slots as that could swing too hard") for Supremacy and P slots with utility/core slots for unyeilding.

Then we have ion platforms, titans and whatever that shipyard ship is called.

The X are all best used with range in mind, usually go well with hangars to sit back to deliver alpha damage before the fight even starts for the other fleet.
bi3rd0se  [author] 27 Mar, 2024 @ 7:32am 
@Euklides:
I don't add many spinal mounts because I rarely use them and I'm afraid it will be cluttered with more templates.
What did you have in mind? Cruisers or destroyers with X-slots?
Euklides 27 Mar, 2024 @ 5:31am 
Nice additions, allways felt a bit scarce with the options we had.
Can't help but notice, no spinal mount love. Any thoughts of adding that?
KampfTomate007 3 Mar, 2024 @ 1:46am 
I gotta say i do like that you added a few new options that i atleast assume are available from the start, while also buffing supremacy/unyielding traditions with upgraded options.

It's nice that you also kept a theme going where unyielding sections have more utility slots, making them tankier.
While the supremacy sections have more weapon slots for more firepower, and also generally have heavier weapon slots.

I guess a potential issue could be that you would always need atleast unyielding or supremacy, but supremacy kinda already is a auto pick for me personally, but now unyielding gets some love too.
atreidesson 12 Jan, 2024 @ 6:16am 
This is clearly OP but also not writing the game version seems weak