Stellaris

Stellaris

Ship Section Mod
29 opmerkingen
HAM-JP 9 jun om 2:53 
thx!
bi3rd0se  [auteur] 9 jun om 1:51 
The first option (on) gives the possibility of Gunned or Armoured sections (requires supremacy or unyielding tradition).
The second option (off) locks Gunned and Armoured sections.
Normal additional sections (e.g. 3-PD corvette) remain available.

Option three gives the possibility of Armoured sections (Gunned sections remain locked).
Option four gives the possibility of Gunned sections (Armoured sections remain locked).
HAM-JP 8 jun om 17:21 
Thank you for the great mod.
What are the effects of each option in the 10-day event?
Thx and actually I was writing sth similar to yours but not quite perfect. I tried my best but failed to add the selective carrier combat computer on a frigate...
bi3rd0se  [auteur] 29 mei om 2:09 
I'm not 100% sure, but it should work.
But I would recommend to load this (SSM) first and then NSC in the modlist. If you have tried it let me know if something does not work
Pheonix 27 mei om 16:34 
these have Compatibility with NSC ?
bi3rd0se  [auteur] 26 mei om 6:24 
You mean carrier behavior from the combat computers? atm you can't. if i figure out how i may add it
Good and how can I deploy a carrier ai on my frigate which is with a striker section now
bi3rd0se  [auteur] 8 mei om 7:13 
@Veghnoss
If you want to see the code, look in the steam mod folder ( \Steam\SteamApps\workshop\content\281990\3081143329 )
You can view the files there.
I recommend ‘Notepad++’ as a text editor (it is also clearer than the windows text editor)
There is a very detailed modding wiki ( https://stellaris.paradoxwikis.com/Modding )
if you have questions, pm me
Veghnoss 6 mei om 19:29 
i could i get the code/text that you used for this. leaning to mod and i want to look at how you made this work. It may or may not of been simple for you but to me this is all Calculus lol
bi3rd0se  [auteur] 28 okt 2024 om 11:58 
The AI should use most sections (it usually does for me).
iErr0r32 28 okt 2024 om 8:42 
does this work for AI?
Fresh_Limon 22 jul 2024 om 9:07 
Of course, no objections:steamhappy:
bi3rd0se  [auteur] 22 jul 2024 om 8:20 
Wow, thanks! Would it be okay if i adopted your translation for the next update?
Fresh_Limon 20 jul 2024 om 7:03 
Hi, I have translated your mod into Russian
https://sp.zhabite.com/sharedfiles/filedetails/?id=3293088546
bi3rd0se  [auteur] 9 jul 2024 om 7:16 
Yes, the current update is savegame compatible, only things have been added
singleton30 9 jul 2024 om 1:39 
hey uh, are updates save game compatible?
bi3rd0se  [auteur] 19 jun 2024 om 6:26 
@StefanAoBzh
A nice idea though:
The "Soul Breaker" textures (as well as some others) are only available for older ship designs, as they have not been used for a while.
As an example: under "Stellaris\gfx\models\ships\mammalian_01" you will find 7 bows for battleships.
There are only 4 in the "aquatic" folder.
so you would have to make new textures for the "newer" ones (but I can't do that)
StefanAoBzh 18 jun 2024 om 10:57 
Thank you.
What about Soul breaker skin for battleships ?
bi3rd0se  [auteur] 15 jun 2024 om 5:44 
@StefanAoBzh
Yes, this mod dont change skins
StefanAoBzh 12 jun 2024 om 3:54 
Is there the vanilla skin for mamalians ?
Euklides 4 apr 2024 om 11:06 
Will be interesting to test it out once you do finnish it :)
Euklides 4 apr 2024 om 11:05 
Core slots as in the basic slots for shields and armour
bi3rd0se  [auteur] 4 apr 2024 om 9:08 
I have been working on an update (also concerning the X-slots), still testing it but will publish it soon.
What do you mean by "core slots" ?
The ion cannons cause (at least for me) a strange bug in the ship designer (no preview of the ships), I don't understand why, so I'm leaving them out (for now).
Euklides 29 mrt 2024 om 5:18 
@bi3rd0se
Yeah, destroyers (maybe not destroyers but frigates as they are rather niche as is, could be good with more reasons to use one) and cruisers, but alterations to the battleship options as well with the supremacy and unyeilding, maybe extra smalls/medium hardpoints (I hesitant to say "mooar" X slots as that could swing too hard") for Supremacy and P slots with utility/core slots for unyeilding.

Then we have ion platforms, titans and whatever that shipyard ship is called.

The X are all best used with range in mind, usually go well with hangars to sit back to deliver alpha damage before the fight even starts for the other fleet.
bi3rd0se  [auteur] 27 mrt 2024 om 7:32 
@Euklides:
I don't add many spinal mounts because I rarely use them and I'm afraid it will be cluttered with more templates.
What did you have in mind? Cruisers or destroyers with X-slots?
Euklides 27 mrt 2024 om 5:31 
Nice additions, allways felt a bit scarce with the options we had.
Can't help but notice, no spinal mount love. Any thoughts of adding that?
KampfTomate007 3 mrt 2024 om 1:46 
I gotta say i do like that you added a few new options that i atleast assume are available from the start, while also buffing supremacy/unyielding traditions with upgraded options.

It's nice that you also kept a theme going where unyielding sections have more utility slots, making them tankier.
While the supremacy sections have more weapon slots for more firepower, and also generally have heavier weapon slots.

I guess a potential issue could be that you would always need atleast unyielding or supremacy, but supremacy kinda already is a auto pick for me personally, but now unyielding gets some love too.
atreidesson 12 jan 2024 om 6:16 
This is clearly OP but also not writing the game version seems weak