Stellaris
Ship Section Mod
31 comentarios
偷鹤小队的未来文盲 10 JUN a las 11:34 
Very impressive and luminous idea and I'd love to try then!!! You really wise
bi3rd0se  [autor] 10 JUN a las 9:02 
@ 偷鹤小队的未来文盲

i think i found a way (definitely not the best solution):

Example for Carrier Frigate + Destroyer:

In the file "00_utility_roles" scroll down to CARRIER COMPUTERS
replace the line(s):

ship_uses_carrier_role = yes

with:

OR = {
is_ship_size = frigate
is_ship_size = destroyer
ship_uses_carrier_role = yes
}


you can do this with all kinds of combat computer (e.g. swarm for battleships)
but it must be done with all carrier computers (basic, advanced, sapient ... )

In the File "00_ship_size" scroll down to "Frigate"
Add to the line "ship_roles": carrier (e.g. just next to explosive, dont forget a space)

Do the same for destroyers (or any other ship)

or you can use the "triggered_ship_roles" to lock the selection till you get the tech
HAM-JP 9 JUN a las 2:53 
thx!
bi3rd0se  [autor] 9 JUN a las 1:51 
The first option (on) gives the possibility of Gunned or Armoured sections (requires supremacy or unyielding tradition).
The second option (off) locks Gunned and Armoured sections.
Normal additional sections (e.g. 3-PD corvette) remain available.

Option three gives the possibility of Armoured sections (Gunned sections remain locked).
Option four gives the possibility of Gunned sections (Armoured sections remain locked).
HAM-JP 8 JUN a las 17:21 
Thank you for the great mod.
What are the effects of each option in the 10-day event?
偷鹤小队的未来文盲 3 JUN a las 9:47 
Thx and actually I was writing sth similar to yours but not quite perfect. I tried my best but failed to add the selective carrier combat computer on a frigate...
bi3rd0se  [autor] 29 MAY a las 2:09 
I'm not 100% sure, but it should work.
But I would recommend to load this (SSM) first and then NSC in the modlist. If you have tried it let me know if something does not work
Pheonix 27 MAY a las 16:34 
these have Compatibility with NSC ?
bi3rd0se  [autor] 26 MAY a las 6:24 
You mean carrier behavior from the combat computers? atm you can't. if i figure out how i may add it
偷鹤小队的未来文盲 24 MAY a las 9:53 
Good and how can I deploy a carrier ai on my frigate which is with a striker section now
bi3rd0se  [autor] 8 MAY a las 7:13 
@Veghnoss
If you want to see the code, look in the steam mod folder ( \Steam\SteamApps\workshop\content\281990\3081143329 )
You can view the files there.
I recommend ‘Notepad++’ as a text editor (it is also clearer than the windows text editor)
There is a very detailed modding wiki ( https://stellaris.paradoxwikis.com/Modding )
if you have questions, pm me
Veghnoss 6 MAY a las 19:29 
i could i get the code/text that you used for this. leaning to mod and i want to look at how you made this work. It may or may not of been simple for you but to me this is all Calculus lol
bi3rd0se  [autor] 28 OCT 2024 a las 11:58 
The AI should use most sections (it usually does for me).
iErr0r32 28 OCT 2024 a las 8:42 
does this work for AI?
Fresh_Limon 22 JUL 2024 a las 9:07 
Of course, no objections:steamhappy:
bi3rd0se  [autor] 22 JUL 2024 a las 8:20 
Wow, thanks! Would it be okay if i adopted your translation for the next update?
Fresh_Limon 20 JUL 2024 a las 7:03 
Hi, I have translated your mod into Russian
https://sp.zhabite.com/sharedfiles/filedetails/?id=3293088546
bi3rd0se  [autor] 9 JUL 2024 a las 7:16 
Yes, the current update is savegame compatible, only things have been added
singleton30 9 JUL 2024 a las 1:39 
hey uh, are updates save game compatible?
bi3rd0se  [autor] 19 JUN 2024 a las 6:26 
@StefanAoBzh
A nice idea though:
The "Soul Breaker" textures (as well as some others) are only available for older ship designs, as they have not been used for a while.
As an example: under "Stellaris\gfx\models\ships\mammalian_01" you will find 7 bows for battleships.
There are only 4 in the "aquatic" folder.
so you would have to make new textures for the "newer" ones (but I can't do that)
StefanAoBzh 18 JUN 2024 a las 10:57 
Thank you.
What about Soul breaker skin for battleships ?
bi3rd0se  [autor] 15 JUN 2024 a las 5:44 
@StefanAoBzh
Yes, this mod dont change skins
StefanAoBzh 12 JUN 2024 a las 3:54 
Is there the vanilla skin for mamalians ?
Euklides 4 ABR 2024 a las 11:06 
Will be interesting to test it out once you do finnish it :)
Euklides 4 ABR 2024 a las 11:05 
Core slots as in the basic slots for shields and armour
bi3rd0se  [autor] 4 ABR 2024 a las 9:08 
I have been working on an update (also concerning the X-slots), still testing it but will publish it soon.
What do you mean by "core slots" ?
The ion cannons cause (at least for me) a strange bug in the ship designer (no preview of the ships), I don't understand why, so I'm leaving them out (for now).
Euklides 29 MAR 2024 a las 5:18 
@bi3rd0se
Yeah, destroyers (maybe not destroyers but frigates as they are rather niche as is, could be good with more reasons to use one) and cruisers, but alterations to the battleship options as well with the supremacy and unyeilding, maybe extra smalls/medium hardpoints (I hesitant to say "mooar" X slots as that could swing too hard") for Supremacy and P slots with utility/core slots for unyeilding.

Then we have ion platforms, titans and whatever that shipyard ship is called.

The X are all best used with range in mind, usually go well with hangars to sit back to deliver alpha damage before the fight even starts for the other fleet.
bi3rd0se  [autor] 27 MAR 2024 a las 7:32 
@Euklides:
I don't add many spinal mounts because I rarely use them and I'm afraid it will be cluttered with more templates.
What did you have in mind? Cruisers or destroyers with X-slots?
Euklides 27 MAR 2024 a las 5:31 
Nice additions, allways felt a bit scarce with the options we had.
Can't help but notice, no spinal mount love. Any thoughts of adding that?
KampfTomate007 3 MAR 2024 a las 1:46 
I gotta say i do like that you added a few new options that i atleast assume are available from the start, while also buffing supremacy/unyielding traditions with upgraded options.

It's nice that you also kept a theme going where unyielding sections have more utility slots, making them tankier.
While the supremacy sections have more weapon slots for more firepower, and also generally have heavier weapon slots.

I guess a potential issue could be that you would always need atleast unyielding or supremacy, but supremacy kinda already is a auto pick for me personally, but now unyielding gets some love too.
atreidesson 12 ENE 2024 a las 6:16 
This is clearly OP but also not writing the game version seems weak