Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
now that i look at these tile sets, i can probably make it myself, so its no problem.
unrelated to that, this looks great. this ruined the normal crawlspaces for me though, so i am PISSED off.
glad to see this get updated
i hope its something solvable! maybe shaders are conflicting? because when i used to have the original installation on my laptop, it was fine as its own mod alone..
im familiar with boi's api but i havent touched anywhere near shaders yet haha
i simply uninstalled the mod and re-installed. it must have had something conflicting in old files/hierarchy with the shaders? dunno.
to the creator: the black screen of death only persisted when ANY other mod was active with this mod. not sure why.
i'm also on an Intel+Intel Graphics laptop rn (away from home) but ill also check it out at home on my ASUS+NVIDIA pc when i return.
dont stress yourself out over it, and take your time !! thanks for the hard work :)
If possible a check to prevent that would be nice, by checking if StageAPI:GetCurrentRoom() is nil or not