Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
now that i look at these tile sets, i can probably make it myself, so its no problem.
unrelated to that, this looks great. this ruined the normal crawlspaces for me though, so i am PISSED off.
glad to see this get updated
i hope its something solvable! maybe shaders are conflicting? because when i used to have the original installation on my laptop, it was fine as its own mod alone..
im familiar with boi's api but i havent touched anywhere near shaders yet haha
i simply uninstalled the mod and re-installed. it must have had something conflicting in old files/hierarchy with the shaders? dunno.
to the creator: the black screen of death only persisted when ANY other mod was active with this mod. not sure why.
i'm also on an Intel+Intel Graphics laptop rn (away from home) but ill also check it out at home on my ASUS+NVIDIA pc when i return.
dont stress yourself out over it, and take your time !! thanks for the hard work :)
If possible a check to prevent that would be nice, by checking if StageAPI:GetCurrentRoom() is nil or not