Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
now that i look at these tile sets, i can probably make it myself, so its no problem.
unrelated to that, this looks great. this ruined the normal crawlspaces for me though, so i am PISSED off.
glad to see this get updated
i hope its something solvable! maybe shaders are conflicting? because when i used to have the original installation on my laptop, it was fine as its own mod alone..
im familiar with boi's api but i havent touched anywhere near shaders yet haha
i simply uninstalled the mod and re-installed. it must have had something conflicting in old files/hierarchy with the shaders? dunno.
to the creator: the black screen of death only persisted when ANY other mod was active with this mod. not sure why.
i'm also on an Intel+Intel Graphics laptop rn (away from home) but ill also check it out at home on my ASUS+NVIDIA pc when i return.
dont stress yourself out over it, and take your time !! thanks for the hard work :)
If possible a check to prevent that would be nice, by checking if StageAPI:GetCurrentRoom() is nil or not