Stellaris
Species Engineering Revived
Комментариев: 93
BroncoXeno2035 23 июн в 6:23 
Something else, I'm only getting 5 total Pops in 4.x, which is basically nothing. Is that intentional?
The_Illusive_Man22  [создатель] 23 июн в 5:08 
@GnSiS Thanks, this mod will not die!
GnoSiS 21 июн в 16:04 
If you like/prefer a lite version, I just updated Engineers of Life
https://sp.zhabite.com/sharedfiles/filedetails/?id=3505475492
The_Illusive_Man22  [создатель] 19 июн в 5:14 
@BroncoXeno2035 Thanks for reporting, we will see what we can do!
BroncoXeno2035 17 июн в 14:28 
Is there a limit to this if you have Evolutionary Predators? Because those get so broken with more species.
The_Illusive_Man22  [создатель] 17 июн в 13:07 
Update: The Mod Lives and it has been updated... go there mortals, go and make your children to inhabit the stars at your will and image
The_Illusive_Man22  [создатель] 14 июн в 8:11 
@Sargent_Pain i Know... but my partner and I are busy IRL with our works. We will update it, but I do not know when due to personal matters.

MESSAGE TO EVERYBODY: THE MOD DOES NOT WORK FOR KNOW, WE WILL UPDATE IT ON THE FUTURE
Sargent_Pain 13 июн в 11:58 
pleas update soon it crashes the game now
The_Illusive_Man22  [создатель] 26 мая в 19:14 
@Freylith, it is outdated. I will talk with my friend Prince to helo me fix the mod. But both of us are busy, and I do not want to make promises when the update will drop
Exo 26 мая в 5:43 
@Freylith I have that too but I think that is due to the mod being outdated with 4.*. The mod OP will get to updating when they can!
Freylith 25 мая в 13:12 
Hello, I don’t think I have seen people talking about this bug: When I play with this mod, as soon as I leave the break, I get a large quantity of empty event without any information in it. With the debug_mode, I can see that it is the event "leng_project_event.4"
Inerael 24 мая в 14:17 
Amazing mod ! I always use it with zenith of fallen empire for engineer roleplay; will wait as long a necessary for an update, take your time thanks for all ! <3
The_Illusive_Man22  [создатель] 20 мая в 4:55 
@H4shX strange. Thanks for reporting. I will let know FirePrice. But as i said before, i am currently busy due to my work, masters degree, and personal matters. But thanks for reporting
H4shX 16 мая в 4:31 
managed to fix the Presapient life decision, i just took the decision out of the events file and allowed it to be its own decision. As it kept on defaulting to normal PreFTL.
H4shX 14 мая в 15:00 
Hi guys, any idea why i cant seem to create Presapient life? I know this mod used to be able to do it, i see it in the code but it just always only creates PRE-FTLs
mason89890to 6 мая в 6:02 
one of the mods that I use on a regular basis for games. I'm really looking forward to the update, because at the moment the mod does not work
rating: 10/10
The_Illusive_Man22  [создатель] 5 мая в 4:42 
Update: After Biogenesis update, my pal FirePrince and I will update the Mod first and then add the other mechanics that were promised. In theory with the new pop systems it should be "easier" to update. I am not making any promises when the new update will drop, Currently I am busy due to my job and other personal situations, as well as FirePrice.

Do not lose hope, this Mod is not dead. We will update more information and news!
The_Illusive_Man22  [создатель] 10 мар в 9:36 
@idontknowman Thank you sir!
Idontknowman 6 мар в 12:47 
Greatest Mod Ever
The_Illusive_Man22  [создатель] 27 фев в 4:41 
@BroncoXeno2035 we will see we can do, but i belive the restriction is for something. Also i have to remind you and all the players, that the mod will be outdated for a while due to the massive change of how pops works.
BroncoXeno2035 26 фев в 16:39 
Can I make Species on a Ecumenopolis without restriction?
The_Illusive_Man22  [создатель] 25 фев в 4:45 
@computy741 Noted. But the reason we have not implemented them yet becasue the issue of machine empires purging or enslaving the created species (specially on Gestalt Empires) - but individualistic machine empires, in theory can work as normal. We will see what we can do
computy741 24 фев в 11:23 
What Graepix said... would be nice for machine empires in general
Graepix 23 фев в 16:04 
Would it be possible to make the tech researchable for Rogue Servitors despite them not being able to get the Gene Banks technology?
Commander Ashfield 10 фев в 7:34 
Thank you for the response, Subscribed.
The_Illusive_Man22  [создатель] 10 фев в 4:29 
@Commander Ashfield Yes. The tehcnology is on Vanilla, but the Origin is for giving those techs on the get go
Commander Ashfield 9 фев в 4:42 
Can you get the technology even if you don't take the origin for it?
The_Illusive_Man22  [создатель] 3 фев в 5:53 
Update: The mod must probably go outdated when the new Stellaris patch hit us with a new pop system. Many thing will have to be update, and it will take time. Just to let you know in advance
The_Illusive_Man22  [создатель] 27 янв в 11:27 
@WHOAMI I see. I would need some assitance on the Chinese Language Display, i could use some help, becasue i do not want to make a bad translation using an online tool
WHOAMI 22 янв в 3:11 
Hello, the Chinese language display is incomplete, can you fix it? thank you.
The_Illusive_Man22  [создатель] 23 дек. 2024 г. в 6:49 
Mod Update: I have made progress with Life Engineers Origin, and some with At the Image of the Gods.

-With Life Engineers: I have made the base of the Origin, I had Implemented the Secondary Species, and I will add a Custom Image and Icon. But It needs a lot of testing and some improvements before updating the mod. It still on rough shape, and I will not release a broken origin.

-With At the Images of the Gods: I am still on a concept phase and I am working on a flow chart in order to have some order of the events and for future planing.

Thank you for your patient and Support!
The_Illusive_Man22  [создатель] 14 дек. 2024 г. в 20:00 
Remember, if you have a problem with the mod or a bug report. Let me know!
The_Illusive_Man22  [создатель] 14 дек. 2024 г. в 19:21 
The Mods lives my People, your prayers have been heard!
astral 8 дек. 2024 г. в 5:03 
Image of the Gods sounds peak ngl
The_Illusive_Man22  [создатель] 7 дек. 2024 г. в 10:11 
-At the Image of the Gods it is the most extensive one. In this case, it is an homage to theories related to the creation of humanity either by God, Gods, or Aliens. And image of the Mod has an Easter Egg related to the Genesis of the Bible. And it would be a narrative heavy focus origin that would make your species be created by the hands of a Fallen Empire (Xenophile or Spiritualist) at their image. I have not planed yet how the events would go, and the text to add. But at the end, the FE can make you become a psion vasal, or be free in order to be as you wish. And, if you have a really good relation with your creator, they could give your FE techs. But as i said before, i have not planed this origin properly and it is on concepts at the moment
The_Illusive_Man22  [создатель] 7 дек. 2024 г. в 10:11 
-Engineers of Life it is the simple one. In this case, i will give the techonologies to create others species and a secondary species at the start of the game that you can customize (Similar to Syncretic Species before starting the game) - you could convine this with the civic Genesis Guides to make it an OP build.
The_Illusive_Man22  [создатель] 7 дек. 2024 г. в 10:10 
Mod Author Here: I have great news for everyone! - I finaly found the reason behind the mod nor working, and it was a simple tech that is no longer in the game (it is in the game in order to other mods to work, but not any more in the base game) - and that tech was "tech_society_1" (the annoying +10% on society research that it was before in the game that repeats until 3 times)

I will update the mod on soon, right now i have some personal tasks to do related to my real job, and then i will upload the new version of species engineers. After that, i will work on another versions that add 2 new origins, and right now are just ideas on my head. Those origins are: Engineers of Life, and At the Image of the Gods.
The_Illusive_Man22  [создатель] 6 дек. 2024 г. в 9:34 
If you know coding and want to help to bring back the mod, please contact me
The_Illusive_Man22  [создатель] 6 дек. 2024 г. в 9:19 
If you want to create a specific species class, you have to go to the game archives. Go to the file named: pre_ftl_scripted_effects. And then, you can add this code.

"generate_random_humanoid_pre_ftl_on_planet = {
optimize_memory
select_pre_ftl_origin = yes
create_species = {
name = random
plural = random
class = HUM
portrait = random
homeworld = THIS
traits = {
trait = random_traits
}
}
create_pre_ftl_empire = yes
setup_pre_ftl_planet = yes
pre_ftl_clean_up_effect = yes
}"

This code can generate a humanoid species. And to activate it you use the command console
"effect generate_random_humanoid_pre_ftl_on_planet = yes" - while clicking on a habitable planet.

If you can edit and add more codes, you can change it to add reptilians or toxoids if you wish. But be advies, you need to watch out for the "species_class"
The_Illusive_Man22  [создатель] 6 дек. 2024 г. в 9:19 
Mod Author Here: It does not work, you can run the game and the features does not appear. I will try to see what i can do, but i do not make promises. If you want to "artificialy create species" using command consoles, i put them in here;

effect generate_pre_ftls_on_planet = yes
effect generate_very_early_pre_ftls_on_planet = yes
effect generate_early_pre_ftls_on_planet = yes
effect generate_late_pre_ftls_on_planet = yes
effect generate_subterranean_pre_ftls_on_planet = yes

To generate pre-ftl civilizations, you select a habitable planet without any ocupy it, it means no colonies or presapience species. Select the planet, type the code, and it will create pre-ftl species in there. Be advise, at the momento you cannot create specific species or species class.
Beep 1 дек. 2024 г. в 12:29 
Does this still work?
The_Illusive_Man22  [создатель] 21 ноя. 2024 г. в 10:05 
Mod Author Here: You can free update the mod as you want. And plese, link it on the comment section for all of us to enjoy!
Mr_Perlimpinpin 16 ноя. 2024 г. в 8:54 
I hope this gets updated. There is currently no way to create new species on vanilla.
Konrad 23 окт. 2024 г. в 14:22 
I'm curious if there is a way to regress them without randomizing their traits.??
Inerael 22 сен. 2024 г. в 11:29 
hey, looks like it still works :)

Just wondering if someone could confirm please, it looks like this tech (and mode in general) is not available for machine empire (like i never got the tech to make those labo and create life) could someone confirm please ?
anonymously101605? 6 апр. 2024 г. в 0:11 
does it still work on the current version???
jasolchambers9 23 дек. 2023 г. в 9:19 
whoever decided to make it so that when you regress a planet the species on the planet gains an (engineered evolution) and other random traits please take that feature out. Reason being, it takes away from the RPG aspect. Imagine creating a personlized species with carefully selected traits and just to have them turned into something else when you regress the planet.

Ex: I like creating elves, dwarves, trolls with specified traits and have them all turned into primitives and then advance them etc. you get the point.
Zeppguy 3 ноя. 2023 г. в 18:27 
On the "Societal Advancement" page, it was commented that this feature was moved over to this mod, however I am not seeing such a feature
The_Illusive_Man22  [создатель] 14 сен. 2023 г. в 13:57 
Mod author here: My partner FirePrice will not be able to update the mod, due to personal changes in his lifestyle and wanting to focus on other things. If you can, we can update the mod together, or you cna updated by yourself for the new patch.
Nitron 3 сен. 2023 г. в 23:22 
it means if any of the conditions it lists below it (you have less than 80 food, you have less than 40 pops ect.) than you wont be able to create pre-ftl's. so if you cant take the decision, the thing you've got wrong is any condition with a green tick next to it.