Stellaris
Species Engineering Revived
85 件のコメント
The_Illusive_Man22  [作成者] 5月26日 19時14分 
@Freylith, it is outdated. I will talk with my friend Prince to helo me fix the mod. But both of us are busy, and I do not want to make promises when the update will drop
Exo 5月26日 5時43分 
@Freylith I have that too but I think that is due to the mod being outdated with 4.*. The mod OP will get to updating when they can!
Freylith 5月25日 13時12分 
Hello, I don’t think I have seen people talking about this bug: When I play with this mod, as soon as I leave the break, I get a large quantity of empty event without any information in it. With the debug_mode, I can see that it is the event "leng_project_event.4"
Inerael 5月24日 14時17分 
Amazing mod ! I always use it with zenith of fallen empire for engineer roleplay; will wait as long a necessary for an update, take your time thanks for all ! <3
The_Illusive_Man22  [作成者] 5月20日 4時55分 
@H4shX strange. Thanks for reporting. I will let know FirePrice. But as i said before, i am currently busy due to my work, masters degree, and personal matters. But thanks for reporting
H4shX 5月16日 4時31分 
managed to fix the Presapient life decision, i just took the decision out of the events file and allowed it to be its own decision. As it kept on defaulting to normal PreFTL.
H4shX 5月14日 15時00分 
Hi guys, any idea why i cant seem to create Presapient life? I know this mod used to be able to do it, i see it in the code but it just always only creates PRE-FTLs
mason89890to 5月6日 6時02分 
one of the mods that I use on a regular basis for games. I'm really looking forward to the update, because at the moment the mod does not work
rating: 10/10
The_Illusive_Man22  [作成者] 5月5日 4時42分 
Update: After Biogenesis update, my pal FirePrince and I will update the Mod first and then add the other mechanics that were promised. In theory with the new pop systems it should be "easier" to update. I am not making any promises when the new update will drop, Currently I am busy due to my job and other personal situations, as well as FirePrice.

Do not lose hope, this Mod is not dead. We will update more information and news!
The_Illusive_Man22  [作成者] 3月10日 9時36分 
@idontknowman Thank you sir!
Idontknowman 3月6日 12時47分 
Greatest Mod Ever
The_Illusive_Man22  [作成者] 2月27日 4時41分 
@BroncoXeno2035 we will see we can do, but i belive the restriction is for something. Also i have to remind you and all the players, that the mod will be outdated for a while due to the massive change of how pops works.
BroncoXeno2035 2月26日 16時39分 
Can I make Species on a Ecumenopolis without restriction?
The_Illusive_Man22  [作成者] 2月25日 4時45分 
@computy741 Noted. But the reason we have not implemented them yet becasue the issue of machine empires purging or enslaving the created species (specially on Gestalt Empires) - but individualistic machine empires, in theory can work as normal. We will see what we can do
computy741 2月24日 11時23分 
What Graepix said... would be nice for machine empires in general
Graepix 2月23日 16時04分 
Would it be possible to make the tech researchable for Rogue Servitors despite them not being able to get the Gene Banks technology?
Commander Ashfield 2月10日 7時34分 
Thank you for the response, Subscribed.
The_Illusive_Man22  [作成者] 2月10日 4時29分 
@Commander Ashfield Yes. The tehcnology is on Vanilla, but the Origin is for giving those techs on the get go
Commander Ashfield 2月9日 4時42分 
Can you get the technology even if you don't take the origin for it?
The_Illusive_Man22  [作成者] 2月3日 5時53分 
Update: The mod must probably go outdated when the new Stellaris patch hit us with a new pop system. Many thing will have to be update, and it will take time. Just to let you know in advance
The_Illusive_Man22  [作成者] 1月27日 11時27分 
@WHOAMI I see. I would need some assitance on the Chinese Language Display, i could use some help, becasue i do not want to make a bad translation using an online tool
WHOAMI 1月22日 3時11分 
Hello, the Chinese language display is incomplete, can you fix it? thank you.
The_Illusive_Man22  [作成者] 2024年12月23日 6時49分 
Mod Update: I have made progress with Life Engineers Origin, and some with At the Image of the Gods.

-With Life Engineers: I have made the base of the Origin, I had Implemented the Secondary Species, and I will add a Custom Image and Icon. But It needs a lot of testing and some improvements before updating the mod. It still on rough shape, and I will not release a broken origin.

-With At the Images of the Gods: I am still on a concept phase and I am working on a flow chart in order to have some order of the events and for future planing.

Thank you for your patient and Support!
The_Illusive_Man22  [作成者] 2024年12月14日 20時00分 
Remember, if you have a problem with the mod or a bug report. Let me know!
The_Illusive_Man22  [作成者] 2024年12月14日 19時21分 
The Mods lives my People, your prayers have been heard!
astral 2024年12月8日 5時03分 
Image of the Gods sounds peak ngl
The_Illusive_Man22  [作成者] 2024年12月7日 10時11分 
-At the Image of the Gods it is the most extensive one. In this case, it is an homage to theories related to the creation of humanity either by God, Gods, or Aliens. And image of the Mod has an Easter Egg related to the Genesis of the Bible. And it would be a narrative heavy focus origin that would make your species be created by the hands of a Fallen Empire (Xenophile or Spiritualist) at their image. I have not planed yet how the events would go, and the text to add. But at the end, the FE can make you become a psion vasal, or be free in order to be as you wish. And, if you have a really good relation with your creator, they could give your FE techs. But as i said before, i have not planed this origin properly and it is on concepts at the moment
The_Illusive_Man22  [作成者] 2024年12月7日 10時11分 
-Engineers of Life it is the simple one. In this case, i will give the techonologies to create others species and a secondary species at the start of the game that you can customize (Similar to Syncretic Species before starting the game) - you could convine this with the civic Genesis Guides to make it an OP build.
The_Illusive_Man22  [作成者] 2024年12月7日 10時10分 
Mod Author Here: I have great news for everyone! - I finaly found the reason behind the mod nor working, and it was a simple tech that is no longer in the game (it is in the game in order to other mods to work, but not any more in the base game) - and that tech was "tech_society_1" (the annoying +10% on society research that it was before in the game that repeats until 3 times)

I will update the mod on soon, right now i have some personal tasks to do related to my real job, and then i will upload the new version of species engineers. After that, i will work on another versions that add 2 new origins, and right now are just ideas on my head. Those origins are: Engineers of Life, and At the Image of the Gods.
The_Illusive_Man22  [作成者] 2024年12月6日 9時34分 
If you know coding and want to help to bring back the mod, please contact me
The_Illusive_Man22  [作成者] 2024年12月6日 9時19分 
If you want to create a specific species class, you have to go to the game archives. Go to the file named: pre_ftl_scripted_effects. And then, you can add this code.

"generate_random_humanoid_pre_ftl_on_planet = {
optimize_memory
select_pre_ftl_origin = yes
create_species = {
name = random
plural = random
class = HUM
portrait = random
homeworld = THIS
traits = {
trait = random_traits
}
}
create_pre_ftl_empire = yes
setup_pre_ftl_planet = yes
pre_ftl_clean_up_effect = yes
}"

This code can generate a humanoid species. And to activate it you use the command console
"effect generate_random_humanoid_pre_ftl_on_planet = yes" - while clicking on a habitable planet.

If you can edit and add more codes, you can change it to add reptilians or toxoids if you wish. But be advies, you need to watch out for the "species_class"
The_Illusive_Man22  [作成者] 2024年12月6日 9時19分 
Mod Author Here: It does not work, you can run the game and the features does not appear. I will try to see what i can do, but i do not make promises. If you want to "artificialy create species" using command consoles, i put them in here;

effect generate_pre_ftls_on_planet = yes
effect generate_very_early_pre_ftls_on_planet = yes
effect generate_early_pre_ftls_on_planet = yes
effect generate_late_pre_ftls_on_planet = yes
effect generate_subterranean_pre_ftls_on_planet = yes

To generate pre-ftl civilizations, you select a habitable planet without any ocupy it, it means no colonies or presapience species. Select the planet, type the code, and it will create pre-ftl species in there. Be advise, at the momento you cannot create specific species or species class.
Beep 2024年12月1日 12時29分 
Does this still work?
The_Illusive_Man22  [作成者] 2024年11月21日 10時05分 
Mod Author Here: You can free update the mod as you want. And plese, link it on the comment section for all of us to enjoy!
Mr_Perlimpinpin 2024年11月16日 8時54分 
I hope this gets updated. There is currently no way to create new species on vanilla.
Konrad 2024年10月23日 14時22分 
I'm curious if there is a way to regress them without randomizing their traits.??
Inerael 2024年9月22日 11時29分 
hey, looks like it still works :)

Just wondering if someone could confirm please, it looks like this tech (and mode in general) is not available for machine empire (like i never got the tech to make those labo and create life) could someone confirm please ?
anonymously101605? 2024年4月6日 0時11分 
does it still work on the current version???
jasolchambers9 2023年12月23日 9時19分 
whoever decided to make it so that when you regress a planet the species on the planet gains an (engineered evolution) and other random traits please take that feature out. Reason being, it takes away from the RPG aspect. Imagine creating a personlized species with carefully selected traits and just to have them turned into something else when you regress the planet.

Ex: I like creating elves, dwarves, trolls with specified traits and have them all turned into primitives and then advance them etc. you get the point.
Zeppguy 2023年11月3日 18時27分 
On the "Societal Advancement" page, it was commented that this feature was moved over to this mod, however I am not seeing such a feature
The_Illusive_Man22  [作成者] 2023年9月14日 13時57分 
Mod author here: My partner FirePrice will not be able to update the mod, due to personal changes in his lifestyle and wanting to focus on other things. If you can, we can update the mod together, or you cna updated by yourself for the new patch.
Nitron 2023年9月3日 23時22分 
it means if any of the conditions it lists below it (you have less than 80 food, you have less than 40 pops ect.) than you wont be able to create pre-ftl's. so if you cant take the decision, the thing you've got wrong is any condition with a green tick next to it.
Cee-Cee 2023年9月3日 14時07分 
What does 'all must be false' mean? I assume it's prerequisites I need to meet before I can start creating life but I'm not sure I understand what those requirements are. I'm just trying to test the mod out but even when using the console to give myself infinite technology and resources I cant start the project and I'm worried I won't be able to get it to work.

I tried colonizing the planet, I built a genetic center on my homeworld, I made sure I owned a few planets because it looked like that was one of the requirements, nothing. I just wanna observe a custom pre-ftl man, what am I missing here?
WHOAMI 2023年8月4日 0時44分 
终于找到这种mod了,感谢作者制作。
Mysterius 2023年7月19日 15時42分 
Creating a pre-sapient species on an uncolonized world doesn't work. I choose my species type, I then have a confirmation popup saying something like "Welcome to the [species name]". But the species doesn't appear on the planet nor the species screen.
It might be a mod conflict (main mods I have are Giga and ZOFE).
Nitron 2023年7月7日 21時59分 
godsend
FirePrince  [作成者] 2023年7月7日 21時24分 
As announced and requested, I've done the “Engineers of Life” 3.8.* UPDATE https://sp.zhabite.com/sharedfiles/filedetails/3000826774
FirePrince  [作成者] 2023年6月4日 3時59分 
Sorry, should be all fixed now (last mod version "2.8.3").
@Skatelord141: there have actually been some issues with this, but in general you can't pick traits directly with this mod.
AncientGatekeeper 2023年6月3日 13時37分 
Can you create pre sapients on a colony you own like the original mod? The only options I have seen are to regress a colony. Which choosing to not dismantle the starbase in the system causes the regressed colony to completely disappear and leave a totally empty planet.
Skatelord141 2023年6月3日 7時13分 
I don't understand what I'm doing wrong. I do the decision on an uninhabited, habitable planet which gives me the prompt to chose species type, but after that I don't get any choice of portrait or traits at all.

Is that not what this mod is supposed to do? I have no other mods on either (except for the required mod) that could interfere.

If I do the decision on an already colonized world the same thing happens, but atleast then I can use gene-modding to change traits and portraits. However, if I regress the species it still creates another species with other traits and the now Pre-FTL planet somehow have all of my technology already researched even if I put them in the stone age.

Does anyone know what I'm doing wrong? Do I have a corrupted mod download or something? Since no one else seems to be experiencing this I assume it is on my end but I can't figure out what I'm doing wrong.