Stellaris

Stellaris

Species Engineering Revived
Showing 1-10 of 19 entries
< 1  2 >
Update: 3 Jan @ 5:57pm

version="3.14.1"
add origin
some syntax update and fixes
sync with UAP

Update: 14 Dec, 2024 @ 7:53pm

Update: 14 Dec, 2024 @ 6:10pm

Mod version="2.14.15":

+Updating the Mod for the Current Version

-Remove tech requirement "tech_society_1" - the Technology that previous versions gave the Player +%10 Society Research. The current version of the Game no Longer support those technologies (the ones how give +% of each research field up to 3 times) - but other mods use them if you want to see those technologies. The mod did not worked due to the lack of such technology, and cause a void, becasue most of the mod features needs the technology "Engineers of Life" and without the old tech requirement of "tech_society_1" - the mod could not work.

Right now the mod will work without "tech_society_1" - and it should work fine. If there is any problem, let me know :)

Update: 4 Jun, 2023 @ 3:53am

Mod version="2.8.3"
Fix several issues with pre-sapients (empty planet or not sapient)

Update: 31 May, 2023 @ 7:29am

Update: 30 May, 2023 @ 2:45am

Mod version="2.8.2": (v.3.8.3 ready)
+ support for current mod Enhanced Gene Modding by ParasiteX (request by Jashkar)
+ feature presapients as regress a species (request by Jashkar)
- removed “Societal Advancement” again (but supports mod as addon install)
+ replace breeder resource icons

Update: 14 May, 2023 @ 5:51am

Fix "@tier3weight2" instead of "@tier3cost2" (by LAJ-47FC9 (Liara))

Update: 8 May, 2023 @ 4:38pm

Init 3.8:
Integrated "Societal Advancement" (former recommended addition by the same author), this will allow you to advance the stage of a primitive civilization. You need to research a societal tech called "Civilization Control" (aka society uplifting), which requires that you meets a primitive civilization, to do this.

Update: 8 May, 2023 @ 8:06am

Update: 5 May, 2023 @ 4:15pm

Fix Colony Regression creation
Fix few options allow triggers (wrong scope)