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rating: 10/10
Do not lose hope, this Mod is not dead. We will update more information and news!
-With Life Engineers: I have made the base of the Origin, I had Implemented the Secondary Species, and I will add a Custom Image and Icon. But It needs a lot of testing and some improvements before updating the mod. It still on rough shape, and I will not release a broken origin.
-With At the Images of the Gods: I am still on a concept phase and I am working on a flow chart in order to have some order of the events and for future planing.
Thank you for your patient and Support!
I will update the mod on soon, right now i have some personal tasks to do related to my real job, and then i will upload the new version of species engineers. After that, i will work on another versions that add 2 new origins, and right now are just ideas on my head. Those origins are: Engineers of Life, and At the Image of the Gods.
"generate_random_humanoid_pre_ftl_on_planet = {
optimize_memory
select_pre_ftl_origin = yes
create_species = {
name = random
plural = random
class = HUM
portrait = random
homeworld = THIS
traits = {
trait = random_traits
}
}
create_pre_ftl_empire = yes
setup_pre_ftl_planet = yes
pre_ftl_clean_up_effect = yes
}"
This code can generate a humanoid species. And to activate it you use the command console
"effect generate_random_humanoid_pre_ftl_on_planet = yes" - while clicking on a habitable planet.
If you can edit and add more codes, you can change it to add reptilians or toxoids if you wish. But be advies, you need to watch out for the "species_class"
effect generate_pre_ftls_on_planet = yes
effect generate_very_early_pre_ftls_on_planet = yes
effect generate_early_pre_ftls_on_planet = yes
effect generate_late_pre_ftls_on_planet = yes
effect generate_subterranean_pre_ftls_on_planet = yes
To generate pre-ftl civilizations, you select a habitable planet without any ocupy it, it means no colonies or presapience species. Select the planet, type the code, and it will create pre-ftl species in there. Be advise, at the momento you cannot create specific species or species class.
Just wondering if someone could confirm please, it looks like this tech (and mode in general) is not available for machine empire (like i never got the tech to make those labo and create life) could someone confirm please ?
Ex: I like creating elves, dwarves, trolls with specified traits and have them all turned into primitives and then advance them etc. you get the point.
I tried colonizing the planet, I built a genetic center on my homeworld, I made sure I owned a few planets because it looked like that was one of the requirements, nothing. I just wanna observe a custom pre-ftl man, what am I missing here?
It might be a mod conflict (main mods I have are Giga and ZOFE).
@Skatelord141: there have actually been some issues with this, but in general you can't pick traits directly with this mod.
Is that not what this mod is supposed to do? I have no other mods on either (except for the required mod) that could interfere.
If I do the decision on an already colonized world the same thing happens, but atleast then I can use gene-modding to change traits and portraits. However, if I regress the species it still creates another species with other traits and the now Pre-FTL planet somehow have all of my technology already researched even if I put them in the stone age.
Does anyone know what I'm doing wrong? Do I have a corrupted mod download or something? Since no one else seems to be experiencing this I assume it is on my end but I can't figure out what I'm doing wrong.