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I have noticed something odd in my last game that might indicate a compatibility issue with the Nemesis DLC. I was using one of the custom map sizes, spotted compact (300 stars) with Islands shape. I became the crisis and started using Star-Eaters to blow up stars, but noticed I wasn't getting any dark matter from turning the stars to black holes. It then occurred to me that the Star-Eaters give you dark matter based on the galaxy size, but they might not be coded in a way that would recognize new galaxy size generation settings. Can the mod author confirm if this would be because of the custom galaxy sizes or not?
Thanks for the great mod!
Let me know if anything seems broken!
Also added 2 additional Galaxy Shapes: Crescent and Asymmetric.
Try setting options to default, then changing galaxy size to any of the modded sizes (go past the maximum vanilla size; it should go from huge (1000 stars) to micro (100 stars) ) then you'll be able to access modded shapes as well.
Updated, Attrition should work correctly now. Additionally, I've added options to customize eclipses' chance to blow up systems as well as the percentage of the Galaxy which is being destroyed.
Let me know if you encounter any other issues!
I do have a mod planned which adds actual crises though...
i once posted an idea for a crisis event, about systems imploding or exploding from system to system (via joined hyperlanes), and using the gigastructure mods to remove key hyperlanes to prevent a full cascade, so its nice to see the eclipse concept as a mod :)
maybe that extra feature could be a part of it somehow too?
I've added a new Sudden Death: "War in Hell", which will begin every available crisis randomly over the specified duration.
There's also two new Cosmic Seasons with purely positive effects on Research and Energy Production respectively.
Lastly, I've added several new delay options and shorter timeframes for all existing features.
Please let me know if this update broke anything!
I'd recommend to have Eclipse turned off though, as it can sometimes have bad interactions with other events and may lead to crashes. Even if it's pretty rare (maybe one in twenty+ games) and usually resolves itself by simply restarting the game.
Other than that I'm not aware of any issues, would love to hear more mp feedback.
As for new timeframes for Emperor's Throne, that's an easy addition. I was going to post a small update soon anyway, will include that.
Would it be possible for smaller time settings, especially on the emperor's throne win condition. 5/10 yrs would be great :D
This is assuming that it works for MP
Try setting options to default, then changing galaxy size to any of the modded sizes (go past the maximum vanilla size; it should go from huge (1000 stars) to micro (100 stars) ) then you'll be able to access modded shapes as well.
This has helped others in the past, let me know if it resolves the issue for you as well.
Attrition Pop Decay can now be turned on/off. There's also a new Random Option.
btw somebody else has already picked that mod up and is maintaining it: https://sp.zhabite.com/sharedfiles/filedetails/?id=2860980668
https://sp.zhabite.com/sharedfiles/filedetails/?id=2503707495
Maybe deleting its event may help before the tech or trigger?
Nothing fancy, just pure chaos.
@Tragopan Random actually already exists for each option. I can add a button that sets everything to random, sure.