Stellaris

Stellaris

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Galactic Campaigns
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13 Apr, 2023 @ 3:11pm
23 Jun, 2024 @ 4:27am
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Galactic Campaigns

In 1 collection by mute
Mute's Galactic Quests
4 items
Description
Adds new Galaxy Shapes, Sizes, Win Conditions, Sudden Death Mechanics and more!
Galactic Campaigns focuses on customizeability, granting the player additional tools to shape the game to their liking for a unique experience each run.

Contents
Five new Galaxy Shapes, 15 new Galaxy Sizes, A new Win Condition, Two Sudden Death Mechanics, Four Galactic Seasons.
More details here!
Note: Everything in this mod is optional and customizeable, and can be activated or deactivated on a per-game basis at game start. By default, everything is turned off.


Galaxy Shapes
Gemini: Nothing too unusual, Gemini is a slightly tweaked version of the Barred Spiral Galaxy Shape. This Galaxy will have two seperate bodies, usually connected by one single System.

Triple: This is a Version of the Gemini Galaxy Shape which spawns with three Spirals instead of two. These are usually connected by one or two systems, sometimes none.

Islands: A new Galaxy Shape with a large Core Size. Spawns four distant Spirals which aren't always connected to each other.

Split: A Variation of the Islands which spawns just two large Spirals which are almost never connected by any systems.

Helix: One continuous Spiral which is actually made up of two Spirals in close succession. Few Connections between the inner and outer sides of each.


Galaxy Sizes
Five new Galaxy Sizes as well as two new variants for each: Aftermath and Spotted.
Aftermath spawns you into a Galaxy with a considerable amount of Black Holes while Spotted will increase the Size and Amount of Nebulas.
Due to Aftermath possibly breaking the game I also had to add about 400 new Names for Black Hole Systems.

Micro: 100 Stars
Compact: 300 Stars
Moderate: 500 Stars
Greater: 700 Stars
Vast: 900 Stars


Gameplay Options
Galactic Seasons: Modifiers which apply to all empires in the Galaxy; up to 50 years duration. Every 50 years a new Season begins.

Dark Rift: Debuff to Jump Drives, Ship Upkeep and Emergency FTL.

Ion Storms: Debuff to Sensors and Energy Weapons.

Hyperlane Instability: Debuff to Hyperlane Travel and occasionally randomizes hyperlanes.

Gravitational Anomaly: Debuff to Sublight Speed, Accuracy as well as spawning in new Wormholes.


Win Conditions
Emperor's Throne: Introduces a new System near the Galactic Core, controlling this System for a set number of Years wins the game.


Sudden Death
Eclipse: Begins destroying every Star in the Galaxy from the rim towards the core over a set number of Years.

Attrition: A massive stacking debuff which steadily increases over a set number of Years, and eventually begins killing pops each month.


Future Contents
Besides polishing the existing Content, my future plans for this mod include:

- Additional Win Conditions planned:
- Capture the Relic
- Flagships

- Additional Sudden Death Mechanics planned:
- The War in Hell

- Loot Cache Systems planned:
- Dragon's Hoard
- Treasure Hunt
- Galactic Colosseum

- New Gameplay Options
- More Galactic Seasons
- New Scenarios Options


Upcoming Content
Currently working on Loot Caches & the first Scenario: Rising Tensions!


Balance
With this Mod being still in an experimental phase and largely untested, I need feedback and criticism to get it right.


Suggestions
Got any ideas, new features you'd like to see added to the game or improvements over mine, balancing advice or found a bug? Leave your suggestions here!
Feel free to message me on Discord as well.


Compatibility and Patches
Requires starting a new game, won't have an effect on existing saves!
No Vanilla files are being overwritten.
No known incompatibilites. Let me know if you run into any issues.


Localisation
English only


Also check out my other mods:
Worthy Ascension Perks
Mute's Galactic Quests
Mute's Extended Species
Popular Discussions View All (2)
3
25 Jun, 2023 @ 11:35am
PINNED: Suggestions
mute
79 Comments
Khalzar 30 Jan @ 1:34am 
The mod is still working well as of v3.14.15926.

I have noticed something odd in my last game that might indicate a compatibility issue with the Nemesis DLC. I was using one of the custom map sizes, spotted compact (300 stars) with Islands shape. I became the crisis and started using Star-Eaters to blow up stars, but noticed I wasn't getting any dark matter from turning the stars to black holes. It then occurred to me that the Star-Eaters give you dark matter based on the galaxy size, but they might not be coded in a way that would recognize new galaxy size generation settings. Can the mod author confirm if this would be because of the custom galaxy sizes or not?

Thanks for the great mod!
hsrp 9 Nov, 2024 @ 7:52pm 
I'm guessing the mod might need an update given the new galaxy generation screen?
mute  [author] 23 Jun, 2024 @ 4:30am 
I haven't encountered any issues with this in testing, bumped the version to 3.12.x
Aqmery 22 Jun, 2024 @ 11:56am 
Any plans to update this to 3.12.X?
hsrp 3 Apr, 2024 @ 5:52pm 
Any chance of an update to 3.11? Or maybe a submod for the new galaxy shapes that doesn't necessarily need to be updated? The islands map is awesome
chicken leg 23 Mar, 2024 @ 3:51pm 
does this work with gigastructures? specifically the one with the aeturnium, i'm doing a playthrough with eclipse enabled and i've taken over the galactic core but i just want to know if the black holes will also spread into the galactic core.
mute  [author] 16 Nov, 2023 @ 1:50pm 
Updated for 3.10.
Let me know if anything seems broken!
Queek Headtaker 20 Sep, 2023 @ 4:57am 
yay!
mute  [author] 16 Sep, 2023 @ 8:08am 
Updated to 3.9.*
Also added 2 additional Galaxy Shapes: Crescent and Asymmetric.
Serra 31 Jul, 2023 @ 3:29am 
I don't know if it is only me, but relular endgame crisis don't seem to pop. Is it intended? i'm with the default mod options (aka, "everything off"), crysis type 'all', crisis strangth 5x.