Stellaris

Stellaris

Galactic Campaigns
79 opmerkingen
Khalzar 30 jan om 1:34 
The mod is still working well as of v3.14.15926.

I have noticed something odd in my last game that might indicate a compatibility issue with the Nemesis DLC. I was using one of the custom map sizes, spotted compact (300 stars) with Islands shape. I became the crisis and started using Star-Eaters to blow up stars, but noticed I wasn't getting any dark matter from turning the stars to black holes. It then occurred to me that the Star-Eaters give you dark matter based on the galaxy size, but they might not be coded in a way that would recognize new galaxy size generation settings. Can the mod author confirm if this would be because of the custom galaxy sizes or not?

Thanks for the great mod!
hsrp 9 nov 2024 om 19:52 
I'm guessing the mod might need an update given the new galaxy generation screen?
mute  [auteur] 23 jun 2024 om 4:30 
I haven't encountered any issues with this in testing, bumped the version to 3.12.x
Aqmery 22 jun 2024 om 11:56 
Any plans to update this to 3.12.X?
hsrp 3 apr 2024 om 17:52 
Any chance of an update to 3.11? Or maybe a submod for the new galaxy shapes that doesn't necessarily need to be updated? The islands map is awesome
chicken leg 23 mrt 2024 om 15:51 
does this work with gigastructures? specifically the one with the aeturnium, i'm doing a playthrough with eclipse enabled and i've taken over the galactic core but i just want to know if the black holes will also spread into the galactic core.
mute  [auteur] 16 nov 2023 om 13:50 
Updated for 3.10.
Let me know if anything seems broken!
Queek Headtaker 20 sep 2023 om 4:57 
yay!
mute  [auteur] 16 sep 2023 om 8:08 
Updated to 3.9.*
Also added 2 additional Galaxy Shapes: Crescent and Asymmetric.
Serra 31 jul 2023 om 3:29 
I don't know if it is only me, but relular endgame crisis don't seem to pop. Is it intended? i'm with the default mod options (aka, "everything off"), crysis type 'all', crisis strangth 5x.
Inerael 22 jul 2023 om 6:51 
Hey, this mod looks great!!! I was wondering: does anyone know if he has a major performance problem? Or if it’s the same as the base game ?
mute  [auteur] 20 jul 2023 om 9:17 
Since the mod doesn't overwrite any vanilla files the new sizes aren't in order and galaxy shapes aren't available for vanilla sizes.
Try setting options to default, then changing galaxy size to any of the modded sizes (go past the maximum vanilla size; it should go from huge (1000 stars) to micro (100 stars) ) then you'll be able to access modded shapes as well.
SUMatt 20 jul 2023 om 9:11 
I cant seem to use the galactic system types for some reason? only vanilla ones?
mute  [auteur] 18 jul 2023 om 8:25 
I'm not sure what mod exactly you're referring to, but this should work with pretty much everything out there. Although you probably won't be able to pick shapes from this mod with other modded sizes and vice versa.
nine_tailed_racoon??? 17 jul 2023 om 12:26 
Dose this work with the "Larger galaxys"mod by any chance?
Ser Aaron 12 jul 2023 om 23:16 
sick TY
mute  [auteur] 10 jul 2023 om 16:11 
Just checked it out & you're right, there was an issue. Thanks for noticing!

Updated, Attrition should work correctly now. Additionally, I've added options to customize eclipses' chance to blow up systems as well as the percentage of the Galaxy which is being destroyed.

Let me know if you encounter any other issues!
Ser Aaron 9 jul 2023 om 8:34 
Attrition doesn't seem to do anything?
pgames-food 4 jul 2023 om 12:04 
ah ok, thanks for the info - its always cool when stellaris gets extras :)
mute  [auteur] 4 jul 2023 om 9:48 
Not for this mod I'm afraid, but I was working on something very similar to what you just described not that long ago. Right now the only way to survive is to settle on the innermost planets and be very lucky, or by going back into the destroyed systems and building habitats. Eclipse doesn't go from system to system via hyperlane, it's entirely based on distance from the galaxy core. Which I'll also update to be a customizeable option in the future. Sudden Death isn't really something you're supposed to be able to defend against. It's different from a crisis because it is supposed to bring the game to an end, or at the very least drastically accelerate the end.

I do have a mod planned which adds actual crises though...
pgames-food 4 jul 2023 om 9:19 
the eclipse scenario sounds cool :)
i once posted an idea for a crisis event, about systems imploding or exploding from system to system (via joined hyperlanes), and using the gigastructure mods to remove key hyperlanes to prevent a full cascade, so its nice to see the eclipse concept as a mod :)

maybe that extra feature could be a part of it somehow too? :lunar2019piginablanket:
Qwerk 4 jul 2023 om 0:04 
Found this through the Dev Mod Highlight. Instant subscription! Can't wait to try the new galaxy shapes and sizes.
verybad 2 jul 2023 om 15:38 
Looks like a really cool mod, I'll be checking it out. I think a Hyperlane Stabiliter tech and space building could be fun with this. A Sunshield tech and building/relic could perhaps reduce or stop the Eclipse?
mute  [auteur] 2 jul 2023 om 11:33 
Yes, it's the second to last option in the sudden death menu
spectre199 2 jul 2023 om 11:12 
sorry if this is a noob question. I just discovered this mod and I don't think i seen the "War in Hell" option. Is that in the Sudden Death?
mute  [auteur] 28 jun 2023 om 11:40 
Update!

I've added a new Sudden Death: "War in Hell", which will begin every available crisis randomly over the specified duration.
There's also two new Cosmic Seasons with purely positive effects on Research and Energy Production respectively.
Lastly, I've added several new delay options and shorter timeframes for all existing features.

Please let me know if this update broke anything!
mute  [auteur] 25 jun 2023 om 16:59 
Shouldn't be a problem, mod was created with multiplayer in mind. Menu only shows for Host.
I'd recommend to have Eclipse turned off though, as it can sometimes have bad interactions with other events and may lead to crashes. Even if it's pretty rare (maybe one in twenty+ games) and usually resolves itself by simply restarting the game.
Other than that I'm not aware of any issues, would love to hear more mp feedback.

As for new timeframes for Emperor's Throne, that's an easy addition. I was going to post a small update soon anyway, will include that.
Ep3o 25 jun 2023 om 11:34 
Hey! I run some community games in my discord server and some of these win conditions would be great. We play with quite quick setting so we can get a full game done in 3-4hrs.

Would it be possible for smaller time settings, especially on the emperor's throne win condition. 5/10 yrs would be great :D

This is assuming that it works for MP
kirb 22 jun 2023 om 19:07 
How do I get the Island galaxy shape??
Razeluxe 26 mei 2023 om 19:08 
Can you spawn more AI empires ? so that i can jam packed them like HRE (Holy roman empire)
Chariots of the Gods 20 mei 2023 om 12:46 
How well would it work with Planetary diversity, and other serious mods like real space or UI overhaul?
mute  [auteur] 16 mei 2023 om 5:05 
Since the mod doesn't overwrite any vanilla files the new sizes aren't in order and galaxy shapes aren't available for vanilla sizes.
Try setting options to default, then changing galaxy size to any of the modded sizes (go past the maximum vanilla size; it should go from huge (1000 stars) to micro (100 stars) ) then you'll be able to access modded shapes as well.

This has helped others in the past, let me know if it resolves the issue for you as well.
Pipey9 15 mei 2023 om 12:34 
I dont get any of the new Sizes or shapes appear at all. Is load order something to do with this as i have no other mods that change the sizes of the galaxy?
[BL]StarNerpo 12 mei 2023 om 20:39 
This is so classy, thank you
HallowedError 10 mei 2023 om 12:59 
I forgot to post about this last week but playing on one of the modded sizes seems to have broken the 'Become The Crisis' stuff. When blowing up stars it gave no dark matter when I was playing on a size 700 world.
mute  [auteur] 10 mei 2023 om 2:37 
Updated for 3.8, let me know if you're running into any issues.

Attrition Pop Decay can now be turned on/off. There's also a new Random Option.
PauloRaz3n 9 mei 2023 om 18:38 
waiting for 3.8, very nice mod
mute  [auteur] 8 mei 2023 om 2:43 
Already is
Queek Headtaker 7 mei 2023 om 16:56 
what are the 'spotted' variant of galaxy size? would be nice to have it added to the description. great mod :)
mute  [auteur] 7 mei 2023 om 0:48 
There will be new variants in the future, but I haven't planned for a wild space one. Which doesn't mean it can't happen eventually though.

btw somebody else has already picked that mod up and is maintaining it: https://sp.zhabite.com/sharedfiles/filedetails/?id=2860980668
Choo 6 mei 2023 om 19:02 
Any possibility of implementing a galaxy variant similar to the mod "Wild Space 3" where chunks of the map aren't able to be claimed? The mod hasn't been updated in almost 2 years.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2503707495
Caesar 2 mei 2023 om 9:40 
Ahmm Is there a way to deactivate emperors throne system after game start because it looks like anyone can reach them all the time and I dont want to have borders with multiple nations at once?

Maybe deleting its event may help before the tech or trigger?
Caesar 30 apr 2023 om 16:04 
So as long as I dont click the ecplipse or some similar setting the sudden death never happens?
mute  [auteur] 30 apr 2023 om 14:58 
Everything is turned off by default, you have to turn on the individual options at the start of the game. So yes.
Caesar 30 apr 2023 om 14:38 
Is it possible to turn off sudden death but play with Emperors throne system?
mute  [auteur] 23 apr 2023 om 13:21 
It's another Sudden Death Mechanic I'm working on. I suppose you could consider it a Battle Royale type of Endgame; It forces total wars between all empires until someone wins the game. It also spawns every possible crisis, including midgame crises.

Nothing fancy, just pure chaos.
CKCentral 23 apr 2023 om 12:42 
Can you provide what you mean by War in Hell lol
mute  [auteur] 23 apr 2023 om 1:29 
@Journeyman Prime. Sadly No, as far as I am aware this is the closest we can get.

@Tragopan Random actually already exists for each option. I can add a button that sets everything to random, sure.
Tragopan 22 apr 2023 om 23:07 
Great mod! Is it possible to introduce a "Random" option?
Journeyman Prime 22 apr 2023 om 16:30 
Yeah I was thinking more as actual galaxies like we see in the default game, only there's multiple of them in the same session.