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The organics Zealots : *Zeus Veult intensifie*
I play with a mod that adds an Origin that force my main species into being Cyborgs, the idea is use this mod to roleplay an Empire that survived long time ago to a Driven Assimilator and now want to erradicate all robots
I dont have much experience with events so stuff can be bugged.
https://sp.zhabite.com/sharedfiles/filedetails/?edit=true&id=3028485701
Otherwise it will need separate one and Im not playing stellaris evolved.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3026818521
WARNING: If you subscribed to it first day update it. I've got confused with common folder from irony and uploaded wrong folder.
Basically it was Bug Branch and O. Zealots combined mod and patch.
Rn it should respect load order. Tho will look into it.
Was made for my collection Gigastructures and Acot Collection
@corsairmarks
Great mod, thank you for your fine work.
One thought or idea:
As it seems quite lonely in space without ability to use the political aspect of Galactic Community in daily crusader business, I thought about some connecting part.
How about founding some intermediating empire by having some trait or ethic to choose banning and outlawing of machine intelligence. The Organic Zealot could take a wargoal to install this policy/trait/ethic or take hidden mesures to install it and therefore allows to start economic and scientific treaties with those 'converted' empires? Besides that, assasination of leader and/or coup de etat from enemy empires may lead toward some sort of downgrading of the Organic Zealots into those intermediating empires that simply ban machines. In same degree those intermediate could then develop steps to get Organic Zealots themselves. Therefore those OZ's could found some idealistic party to exterminate the Galactic Community. That could give some great roleplay base for multiplayer games btw.
That and it's even more overwrites than I already do, haha.
- The inability to hire paragons. I'm not certain if it applies to all of them, as I ended up not finishing this game, but all I met, all of whom were definitely not cyborgs or machines, were impossible to enlist, might be due to the civic being based on genocidal empire civics.
- Unable to befriend Bubbles. WHY! T_T
- Couldn't join Galactic Community. Guess it's the same root issue as the enclave issues in that the empire is considered homicidal.
I assume most of my issues have the same root issue as listed in the Known Issues segment in that because my empire is listed as "is_homicidal" that I become unable to interact with many of the features that my empire technically should have no issues interacting with.
Sounds like a mod conflict on your end. This mod has a lot of moving pieces to make it work, but the cb only relies on the "has_total_war_cb" trigger I mentioned.
Also, glad some other great mods have build-in support for it too <3
Please report any bugs, especially if any Thinking Machines have found a way to infiltrate your empire.
However, there are fewer than 100 files in this mod.