Stellaris

Stellaris

Civic: Organic Zealots
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Update: 28 Jun, 2023 @ 3:41am

3.2.0 Empires with Civic: Organic Zealots (and other homicidal civics) can "keep" pre-FTL planets that matured in one of their systems, as long as the pre-FTL empire meets their "don't genocide" loophole - same species, robotic/not robotic as applicable

Update: 15 Jun, 2023 @ 11:38am

3.1.2 Make code more flexible, where possible, with fallen empire and primitive country types

Update: 15 Jun, 2023 @ 10:11am

3.1.1 Update for Stellaris version 3.8.4 "Gemini" - integrate underlying game changes

Update: 3 Jun, 2023 @ 4:05am

3.1.0 Update for Stellaris version 3.8.3 "Gemini"

  • Deposed leaders from an Impose Policy war are no longer unceremoniously killed - instead, they are replaced as ruler but remain an owned leader
  • Improve how opinion modifiers (and the Recently Liberated modifier) are assigned after an Impose Policy war ends in status quo or victory for the side using the war goal
  • Anti-Thinking Machine Jihad is hidden as a war goal against Driven Assimilators and Determined Exterminators - the built-in End Threat war goal is available instead (for compatibility reasons)
  • Ensure armies from the Sentinels dig site spawn on the surface of their planet

Update: 16 May, 2023 @ 6:43am

3.0.1 Bugfixes for 3.8 "Gemini" - minor script improvements

Update: 16 May, 2023 @ 1:07am

3.0.0 Update for Stellaris version 3.8 "Gemini"

  • Integrate underlying game changes
  • Mentat leader trait now has a variation for every leader class
  • Add two councilor positions for Civic: Organic Zealots (one of them requires an advanced technology)
  • Ensure that other empires can't offer foul Thinking Machines as external leaders

Update: 27 Apr, 2023 @ 10:53pm

2.2.1 Performance improvements for assimilation - only process species which have at least one Pop

Update: 22 Apr, 2023 @ 9:03pm

2.2.0 Code refactoring

  • Remove overridden origins from Forgotten History in favor of a script_value compatibility file
  • Rename and add more validation triggers (similar to additions in 2.1.0)

Update: 14 Apr, 2023 @ 2:45am

2.1.0 Code refactoring for better reuse - no functionality changes

Update: 3 Apr, 2023 @ 12:03am

2.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Integrate underlying game changes
  • Allow homicidal empires to assimilate their main species (Organic Zealots can gene-deassimilate or psionic assimilate any qualifying species)
  • Civic: Organic Zealots is now more rare