Stellaris
Civic: Organic Zealots
116 件のコメント
theDehumanized 3月10日 11時37分 
best shit update pwease
Vivo 2月21日 18時53分 
update on this would be awesome if you get around to it <:
perl 1月15日 19時04分 
Update please
KILLERm12 2024年12月5日 17時58分 
same issue here. plz update
Archon, archoff 2024年10月4日 4時57分 
Same issue, an update would be fantastic!
LauraTons 2024年8月12日 16時54分 
Also had issues with not being able to make trade deals.
gableHETA 2024年5月22日 13時06分 
@TigerDragon180 Thank you so much, I play with a around 100 mods and couldn't figure which one was disabling those diplomatic features. I disabled this one and sure enough, I can offer trade deals, declare rivalries and form federations. You're a life saver
TigerDragon180 2024年5月12日 21時45分 
just a weird thing, when i Try to use it since the update I lose the diplomacy options to form a federation as well as to offer trade deals. not sure exactly why but I had to turn it off.
Alliagecyber 2024年5月7日 8時07分 
The machine age : *arrive*

The organics Zealots : *Zeus Veult intensifie*
theDehumanized 2024年3月19日 15時47分 
doesn't seem to work with Ethics and Civics Alternative by FunEFork.
Ultragrunt777 2024年3月12日 9時53分 
Wish there's was a selective purifier civic.
HakimiBil 2024年3月9日 1時59分 
Butlerian Jihad-pilled
Idunno 2024年2月28日 1時26分 
Glory to the one who Grips
Thels 2024年1月7日 0時46分 
As a head's up to other readers, this Civic seems to prevent the use of Total Assimilation ( https://sp.zhabite.com/sharedfiles/filedetails/?id=2296011997 ) with the Genetics Ascension, possibly other Ascensions as well.
X Æ A-12 2023年11月3日 5時50分 
This mod goes SO well with Defender of the Sacred mod lol.
ClassiestBus 2023年9月24日 15時05分 
Hello, I have a question that probably you can help me with, does this mod has any interaction with my main species being Cyborgs?

I play with a mod that adds an Origin that force my main species into being Cyborgs, the idea is use this mod to roleplay an Empire that survived long time ago to a Driven Assimilator and now want to erradicate all robots
Cosmoros 2023年8月30日 22時43分 
Another patch made that fixes Expanded Events and Organic Zealots.

I dont have much experience with events so stuff can be bugged.

https://sp.zhabite.com/sharedfiles/filedetails/?edit=true&id=3028485701
Pilgrim 2023年8月27日 17時30分 
Thanks for the reply
Cosmoros 2023年8月27日 17時30分 
Piligrim: No, dont think so? If BB system is used there then maybe when patch will decide to work.

Otherwise it will need separate one and Im not playing stellaris evolved.
Cosmoros 2023年8月27日 15時39分 
Have made a patch with Ethics and Civics Bug branch.

https://sp.zhabite.com/sharedfiles/filedetails/?id=3026818521

WARNING: If you subscribed to it first day update it. I've got confused with common folder from irony and uploaded wrong folder.
Basically it was Bug Branch and O. Zealots combined mod and patch.

Rn it should respect load order. Tho will look into it.

Was made for my collection Gigastructures and Acot Collection
Pilgrim 2023年8月27日 14時18分 
Will this also make it compatible with Stellaris Evolved?
Cosmoros 2023年8月20日 19時14分 
Bug branch is incompatible with this mod?
manuventur 2023年7月16日 11時56分 
Hey man,I love this mod, but there would be a possibility to include some event to add it during a campaign? You know, becoming an organic zealot after some kind of traumatical event for your empire, like a machine uprising. I would be great for roleplay
corsairmarks  [作成者] 2023年7月12日 0時54分 
@W1ldf1re No but if you use Irony it should be a straightforward merge.
W1ldf1re 2023年7月10日 22時28分 
is there a comp patch for this and giga engineering yet ?
Milocat 2023年7月10日 13時51分 
This is a great idea and very well-executed. Worthy of being added to the game officially. Great work!
Ave Imperator 2023年7月8日 0時26分 
This civic is basically this: https://www.youtube.com/watch?v=1znhaJz_lMc
Kepos 2023年6月17日 3時19分 
(Part 1)

@corsairmarks
Great mod, thank you for your fine work.

One thought or idea:

As it seems quite lonely in space without ability to use the political aspect of Galactic Community in daily crusader business, I thought about some connecting part.
Kepos 2023年6月17日 3時19分 
(Part2)

How about founding some intermediating empire by having some trait or ethic to choose banning and outlawing of machine intelligence. The Organic Zealot could take a wargoal to install this policy/trait/ethic or take hidden mesures to install it and therefore allows to start economic and scientific treaties with those 'converted' empires? Besides that, assasination of leader and/or coup de etat from enemy empires may lead toward some sort of downgrading of the Organic Zealots into those intermediating empires that simply ban machines. In same degree those intermediate could then develop steps to get Organic Zealots themselves. Therefore those OZ's could found some idealistic party to exterminate the Galactic Community. That could give some great roleplay base for multiplayer games btw.
corsairmarks  [作成者] 2023年6月10日 15時48分 
@LK I am aware of Undercoat. I haven't looked into its code yet.
kibitz! 2023年6月10日 12時51分 
Hey corsair, I really like this mod! I did have a suggestion though. A mod I have taken to using recently called 'Scripted Trigger Undercoat' mentions adding support for new homicidal civics for compatibility. I use it for a different mod. Have you seen this one and would that be of use to you? If not/you are already aware then no biggie. Thank you for this awesome mod.
corsairmarks  [作成者] 2023年6月3日 5時58分 
@Ixfiyrahe you are right - those are all side-effects of being homicidal. It's not something I want to override, because those are all balance-related for being able to have a free Total War casus belli and strong military benefits from the civic. Other empires/leaders/etc don't really want to closely associate with you because of your homicidal tendencies, even if you aren't actively hostile to them.

That and it's even more overwrites than I already do, haha.
Vez 2023年6月3日 5時26分 
Really love the concept, but had a handful of things happen in my game which I felt didn't make sense. Here are the ones I remember right now:

- The inability to hire paragons. I'm not certain if it applies to all of them, as I ended up not finishing this game, but all I met, all of whom were definitely not cyborgs or machines, were impossible to enlist, might be due to the civic being based on genocidal empire civics.

- Unable to befriend Bubbles. WHY! T_T

- Couldn't join Galactic Community. Guess it's the same root issue as the enclave issues in that the empire is considered homicidal.

I assume most of my issues have the same root issue as listed in the Known Issues segment in that because my empire is listed as "is_homicidal" that I become unable to interact with many of the features that my empire technically should have no issues interacting with.
corsairmarks  [作成者] 2023年6月3日 4時09分 
Updated the mod - the "Anti-Thinking Machine Jihad" should no longer show versus Assimilators or Exterminators - instead, you'll have the built-in End Threat war goal. That is because this mod does not overwrite the built-in CBs/WGs against those empire types. In any case, both war goals are Total War without any differences, so it doesn't affect overall gameplay.
corsairmarks  [作成者] 2023年6月1日 20時21分 
@Redkoat sorry for the delay in checking on this. Here is what I see: https://app.screencast.com/6MIdgnvLYZKbR

Sounds like a mod conflict on your end. This mod has a lot of moving pieces to make it work, but the cb only relies on the "has_total_war_cb" trigger I mentioned.
corsairmarks  [作成者] 2023年5月31日 16時10分 
@Redkoat I will look into that. There are a few moving pieces there. My initial instinct is that another mod is conflicting on the scripted trigger for "has_total_war_cb"
Orion 2023年5月30日 17時37分 
I've just come across the Tebrid Homolog but it isn't giving me the Wargoal to jihad them, I'll be checking if its a mod clash but am letting you know just in case
corsairmarks  [作成者] 2023年5月17日 19時34分 
Haha no worries! I love seeing people figure things out in real time 😁
Rawr'kraine 🐉 2023年5月17日 18時15分 
Deletes message because I'm an idiot and forgot it's a replacement tech for the final AI tech, sorry :(
Pilgrim 2023年5月17日 10時20分 
Mentats are humans trained up to replace computers in the Dune books.
Rawr'kraine 🐉 2023年5月17日 10時16分 
That being said: thanks for keeping the semi-purifiers civic updated, since Savage Primitives hasn't been updated 9 months and this mod helps scratch the itch of not being a purely genocidal race.

Also, glad some other great mods have build-in support for it too <3
Rawr'kraine 🐉 2023年5月17日 10時12分 
I don't quite remember what Mentat Computation is (googling it gives no helpful results, hell this workshop page is in the top results), but if it's one of those techs you get from working with the curators we kinda have a problem: being genocidal prevents you from talking to enclaves and thus you cannot get Mentat Computation.
corsairmarks  [作成者] 2023年5月16日 1時10分 
All updated for 3.8 - I couldn't decide which councilor I liked better, so there are two! Chief Mentat requires Mentat Computation to be researched, but the game does not currently show tooltips for council positions that are not able to be selected (although it does grey them out).

Please report any bugs, especially if any Thinking Machines have found a way to infiltrate your empire.
corsairmarks  [作成者] 2023年5月12日 6時21分 
@Chloe that was my first instinct, but I was also considering a General-based position as a Master of Assassins/Swordmaster. Or maybe a Truthsayer?
Chloe 2023年5月11日 21時17分 
Maybe some sort of mentat councilor for the council mechanics? like a scientist but weird.
corsairmarks  [作成者] 2023年5月10日 21時38分 
It's tough, but still I'm glad they add so much to the game. I need to come up with a councilor for this mod, and adjust how leader traits are handled. Someday the game will be complete, but I'm glad it's not yet!
12sDaFailure 2023年5月10日 20時58分 
I feel for you modders just after a "Ahh yes the update is finally complete" Paradox releases another update which breaks everything
Lordlony 2023年4月30日 22時45分 
In that case I might try again ignoring the event related changes see if that makes a difference and files was the wrong word :steambored:
corsairmarks  [作成者] 2023年4月30日 22時41分 
Almost any of the event-related overrides for this mod can be ignored. They are just flavor text changes (and a few "nuke the robots" sort of things).

However, there are fewer than 100 files in this mod.
Lordlony 2023年4月30日 12時28分 
I would like to play with this but the shear number of files it changes :steamfacepalm: I don't know enough to get it be worth adding into my play. I patched just shy of 100 files before giving up :'( and removing it.