Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
May I also interest you in "bulldose planets and create thrall world" for all your post-conquest remodelling needs.
been using it since uh... i 3.8
Nothing that should cause a problem, I've used it at 3.9 fine, and it has no conflicts/overrides with vanilla, or any other mod.
Do remember that auto pop resettlement will work over time, especially if you only have 1 or 2 unemployed, so once you have moved the bulk you should not need to go back, the auto system will take care of the growing pops.
the thing is, i find myself playing some form of empire which ends up resettling all the unemployed pops from all the planets to ring worlds after the mid-game; for this case the there are two additional steps through the menu ("current target ringworld", "resettle unemployed pops") which makes the whole thingy quite tedious; it would be awesome if some mechanic could be implemented to avoid this (set MAIN target, and the a decision directly to resettle unemployed pops to this target). just some food for thought :)
otherwise, thanks for the mod so far!
Not sure, is working fine on its own from my end. Possible steam workshop corruption, try unsubbing and resubbing.