Stellaris

Stellaris

Resettlement Tool Redux
19 kommenttia
Draconas  [tekijä] 10.6. klo 0.12 
Not at the moment, the pip group stuff broke it. I will get around to updating when 4.0 stabilises
ZreyRash 9.6. klo 20.27 
work in 4.0+??
Draconas  [tekijä] 30.12.2024 klo 11.19 
Glad you enjoy it, thank smithy for the original, I just modernised it.

May I also interest you in "bulldose planets and create thrall world" for all your post-conquest remodelling needs.
Cytrix Drakani 30.12.2024 klo 10.44 
btw love this tool, thanks for keeping it working!
been using it since uh... i 3.8
Cytrix Drakani 30.12.2024 klo 10.43 
oh, i thought the resettlement tool just had a flat 'costs 200 or 100 for recently taken', not a 'takes the current cost and halves it'
Draconas  [tekijä] 26.12.2024 klo 12.41 
It already has its own mechanic for that. Colonies with the recently conquered modifier have a influence discount.
Cytrix Drakani 26.12.2024 klo 12.18 
it just changes the abandon cost from 200 to 50, so a patch would just have to set the cost to 50 instead of 200
Cytrix Drakani 26.12.2024 klo 12.18 
is it possible to make a patch for Cheaper Colony Abandonment by ladria?
Draconas  [tekijä] 16.4.2024 klo 8.33 
Not sure, probably if you do resettle all, since that gets all pops. Probably not the specific categories as they filter by something.
sir Evans 2.3.2024 klo 11.10 
Can this decision resettle pre-sapients?
Draconas  [tekijä] 14.11.2023 klo 10.25 
For the next century their diplomatic response is DO NOT DISTURB. PURGING!
A LVL 99 WIZARD!!! 13.11.2023 klo 13.07 
For whatever reason it went to all playsets but the one I was using. Either way, some space lizards are now the proud owners of 24,000 pops I couldnt settle.
Draconas  [tekijä] 13.11.2023 klo 11.16 
Very odd, could be a borked download, try unsubbing and resubbing.
Nothing that should cause a problem, I've used it at 3.9 fine, and it has no conflicts/overrides with vanilla, or any other mod.
A LVL 99 WIZARD!!! 12.11.2023 klo 20.14 
Odd thing, it doesn't seem to want to run on the current game version or did I do something wrong?
Draconas  [tekijä] 6.11.2023 klo 11.19 
Compared to actual resettlement, that is not many clicks, so I'm afraid that is a lot of effort to make something that is only a bit useful.
Do remember that auto pop resettlement will work over time, especially if you only have 1 or 2 unemployed, so once you have moved the bulk you should not need to go back, the auto system will take care of the growing pops.
Homeland_R (Platzhirsch/00R) 5.11.2023 klo 1.45 
hey there, really nice mod!

the thing is, i find myself playing some form of empire which ends up resettling all the unemployed pops from all the planets to ring worlds after the mid-game; for this case the there are two additional steps through the menu ("current target ringworld", "resettle unemployed pops") which makes the whole thingy quite tedious; it would be awesome if some mechanic could be implemented to avoid this (set MAIN target, and the a decision directly to resettle unemployed pops to this target). just some food for thought :)

otherwise, thanks for the mod so far!
Draconas  [tekijä] 20.10.2023 klo 11.58 
@Noobinator
Not sure, is working fine on its own from my end. Possible steam workshop corruption, try unsubbing and resubbing.
Noobinator 20.10.2023 klo 8.52 
idk why, but this mod broke for 3.9 for me. I had a 3.8.3 playthru and loved this mod, but enabled in mod list can't even start a new game.
thanks!