Stellaris

Stellaris

Worthy Perks for 4.0.*
102 Comments
[TmX]Handepsilon 15 hours ago 
I'm glad you didn't remove the Enigmatic Engineering's new buff for 4.0. Having access to roll for 4 Fallen Empire buildings just turned this from a nothingburger into resource shenanigans galore
Naraxa 19 May @ 5:10pm 
Would you ever be interested in boosting some of the weaker origins like you and Only Karlos before you did for these APs? I'd love to see the kinds of changes you'd make if you're interested
mute  [author] 19 May @ 1:12am 
Let me know if you encounter any issues with 4.0.*
gableHETA 8 May @ 7:35am 
Will this be updated? Thank you for all your great work.
Odin 6 Nov, 2024 @ 7:02am 
Totally fair. I think you've accomplished that goal :)
mute  [author] 6 Nov, 2024 @ 1:46am 
I actually wanted to change Defender to: +200 Opinion (only during Crisis). But in the end all I did was remove the +20% Diplo Weight this mod previously added to it.

Honestly, my changes are completely out of touch with game balance. But it's about making the "filler" perks more interesting, not necessarily making all perks balanced. Choosing APs shouldn't feel like "Uhhh I guess I'll just take that one" whenever all the must-haves are already picked.
Odin 5 Nov, 2024 @ 6:59pm 
Just wanted to say thanks for not reworking Defender of the Galaxy lol. It's such a meme of a perk already. The +200 opinion just breaks the whole game unless you are playing a genocidal.
mute  [author] 5 Nov, 2024 @ 12:47pm 
Updated with new effects for Archaeo-Engineers, Enigmatic Engineering, Galactic Force Projection, Interstellar Dominion, Eternal Vigilance, Galactic Contender, Imperial Prerogative, Executive Vigor, Transcendent Learning, Shared Destiny, Detox.

Let me know what you think about these changes.
Grendain 29 Oct, 2024 @ 9:19am 
i hope this mod dont die... This mod is soo cool :techs:
BackInNam 3 Oct, 2024 @ 5:19pm 
Hey is this mod getting updated? I have a feeling this mod is causing my game to crash.
BubblineBee 27 Jul, 2024 @ 9:20pm 
Was going to make a mod like this and decided to check if there already was one. This is exactly what I was looking for!
Deviant 27 Jul, 2024 @ 9:27am 
How about making archeology unlockable from slot 5 instead of slot 3?
mute  [author] 23 Jun, 2024 @ 4:42am 
Talk to me on discord? @ definetlybetterthantheoldsystem
Legit-Rikk 22 Jun, 2024 @ 9:26am 
Hey man, doesn't look like you're watching your other mod's comments. Do you mind if I take over extended machines?
Hackeysack 13 May, 2024 @ 8:17am 
chad cultist simulator enjoyer
mute  [author] 13 May, 2024 @ 6:43am 
Updated for 3.12, Let me know if there's any issues with the new version
Hackeysack 11 May, 2024 @ 10:50am 
It works fine last I checked, just gives you a version warning.
Grendain 8 Apr, 2024 @ 8:32am 
Update pls, great mod:bwl_fruit:
Torin 24 Mar, 2024 @ 2:18am 
How well does this work with 3.11.2?
DFW Kerser 3 Mar, 2024 @ 7:26am 
3.11?
mute  [author] 2 Dec, 2023 @ 3:38pm 
Shared Diversity & Transcendent Learning were changed significantly with the last update, they're copies of vanilla for the time being. I should have probably just cut them out, but they'll be modified again eventually. Will take another look once I have the time

Xeno Comp has AI changes. It's turned off for AI. That's intended.
Lordlony 2 Dec, 2023 @ 3:24pm 
Shared Destiny, Transcendent Learning & Xeno Compatibility, don't appear to do anything other than change some AI elements, is this intended ?
mute  [author] 29 Nov, 2023 @ 12:25pm 
Updated to 3.10, let me know if I missed any changes or if something broke.
Lordlony 25 Nov, 2023 @ 4:57am 
Awesome, and that makes sense. I'll just make changes to my little mod just now and review again when you get round to updating :) I don't usually update before yourself but I got board.
mute  [author] 25 Nov, 2023 @ 4:12am 
Those changes are from 3.10 (unless I somehow missed that last patch), mod is still 3.9


Already changed it so it will be the same as Vanilla, + the Agenda (for now):

modifier = {
country_power_projection_influence_produces_add = 2
country_commander_cap_add = 1
country_naval_cap_add = 100
command_limit_add = 50
}


But I don't have access to my Laptop rn, so can't actually upload anything.
Lordlony 25 Nov, 2023 @ 4:00am 
Vanilla Galactic force projection gives:
Power projection influence produces add = 2
Commander cap add = 1
Naval cap add = 100
Command limit add = 50

Yours gives:
Diplo weight naval mult = 0.25
Naval cap add = 80
Command limit add = 20
+ Agenda, if taken gives
- Naval cap mult = 0.10
- Shipyard build speed mult = 0.05

Just curious, why this?
dino_man90 18 Nov, 2023 @ 3:52am 
is there a new update coming??
pclance 12 Sep, 2023 @ 2:23pm 
Error: "Unexpected token: modifiers, near line: 14
" in file: "common/council_agendas/00_council_agendas_worthyperks.txt" near line: 19

Error i Thought you should know about.
Cosmoros 23 Aug, 2023 @ 12:58pm 
It might be my long lost patch that I didnt finish editing? Ignore it then.
mute  [author] 23 Aug, 2023 @ 8:29am 
Yes I understood that part, however the error you describe doesn't exist on my end & the fix you suggest is in no way related to my mod.
mute  [author] 23 Aug, 2023 @ 1:51am 
Are you sure you linked the correct fix? This mod doesn't touch the baol or any precursor for that matter. There's multiple references to planetary diversity in there, so maybe that's causing your problem.

Everything is fine on my end, so can you please confirm the error still persists when running just this mod?
mute  [author] 21 May, 2023 @ 1:43pm 
I've made some more changes to Galactic Force Projection, Consecrate Worlds and Detox.
Galactic Force Projection now unlocks a new Council Agenda which permanently increases Naval Cap (%) and Fleet Command limit.

Transcendent Learning has been reverted to vanilla for the time being.
mute  [author] 13 May, 2023 @ 4:51am 
Picking Force Projection late just feels a bit underwhelming, but it's not as if its a bad choice or weak early on. Having both a Flat and a Percentage gives it just that little bit of flexibility it needs. It's just something I wanted to experiment with.

That being said, the Command Limit is definetly returning. As I said, there will be another update sometime soon(ish). I need a bit of time to get a feel for the new content and such, but as usual there will be more drastic changes coming a couple of weeks into the patch.
Lordlony 13 May, 2023 @ 2:40am 
My Patch changes it to naval capacity + 80 and command limit +40 if interested. I found it strange having two bonuses to naval capacity.
DFW Kerser 12 May, 2023 @ 7:24pm 
Damn losing that command limit hurt a tiny bit, though leaders increase it by a lot now.
Lordlony 10 May, 2023 @ 3:43am 
Question for Galactic force projection have you intentionally increased naval capacity twice?
country_naval_cap_add = 80
country_naval_cap_mult = 0.25
mute  [author] 10 May, 2023 @ 1:47am 
Actually he was right, but it's fixed now.
ZpaceMag 10 May, 2023 @ 1:43am 
@CarsonChills it still says +25% for me, so it must be some other mod you have enabled.
Cheers
CarsonChills 9 May, 2023 @ 8:31pm 
Hey, galactic force projection has two extra zeros next to 25%, it boosts it by 2500% and makes the game just as silly as that sounds. Ty for this mod :)
mute  [author] 9 May, 2023 @ 11:22am 
Updated for 3.8; there have been small changes to Transcendent Learning.
More changes and an updated changelist coming soon.
ZpaceMag 6 May, 2023 @ 2:49pm 
Okay, thank you very much! Appreciate your effort :hardhat:
mute  [author] 6 May, 2023 @ 10:31am 
Usually there isn't much I have to change, if anything at all. So probably something between a few minutes and a couple of hours, depending on if I happen to have the time at that moment.
ZpaceMag 6 May, 2023 @ 8:47am 
Will this be updated to 3.8 when it releases in a few days? And if so, how fast do you estimate?
Naraxa 6 Apr, 2023 @ 8:49am 
oh cool, thanks. I had the patch enabled but maybe it was too high in the load order cause it wasn't working as intended. Thanks!
Lordlony 6 Apr, 2023 @ 3:29am 
My patch mod Worthy Ascension Perks Patch Fixes the cloaking issue as well as addressing other compatibility issues with other mods.
Naraxa 5 Apr, 2023 @ 4:33pm 
I second @ฅLounyaฅ's comment, there's no cloaking buff given to enigmatic engineering despite everything else being present
Silent0Death 19 Mar, 2023 @ 12:17pm 
Merger*
Silent0Death 19 Mar, 2023 @ 12:17pm 
@Rykhath If you use "Sartek Tradition - Ascension Perk Meger" then yes, otherwise probably not
Rykhath 18 Mar, 2023 @ 5:21pm 
Does this work with ! Reworked Advanced Ascension ?
Lyv 17 Mar, 2023 @ 9:29am 
enigmatic engineering is missing a buff: ship_cloaking_strength_add = 2